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danmaku_generator
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#include <Siv3D.hpp> | |
#include <deque> | |
using namespace std; | |
class Bullet { | |
public: | |
Bullet(Vec2 pos, Vec2 vec, Color color): pos(pos), vec(vec), color(color) {} | |
void move() { | |
pos += vec; | |
if (pos.x < 0.0 || pos.x > Window::Width() || pos.y < 0.0 || pos.y > Window::Height()) { | |
enabled = false; | |
} | |
} | |
void draw() { | |
Circle(pos, 5.0).draw(color); | |
} | |
bool isEnabled() { return enabled; } | |
private: | |
Vec2 pos, vec; | |
Color color; | |
bool enabled = true; | |
}; | |
void Main() | |
{ | |
deque<Bullet> bullets; | |
Vec2 pos(320, 240); | |
double sp = 2.0; | |
double turnAngle = 3.0; | |
int interval = 3; | |
int sep = 5; | |
double hue = 0.0; | |
GUI gui(GUIStyle::Default); | |
gui.addln(GUIText::Create(L"bulletSpeed")); | |
gui.addln(L"speed", GUISlider::Create(1.0, 10.0, sp, 200)); | |
gui.addln(GUIText::Create(L"turnSpeed")); | |
gui.addln(L"turnAngle", GUISlider::Create(-5.0, 5.0, turnAngle, 200)); | |
gui.addln(GUIText::Create(L"interval")); | |
gui.addln(L"interval", GUISlider::Create(1.0, 10.0, 3.0, 200)); | |
gui.addln(GUIText::Create(L"separate")); | |
gui.addln(L"separate", GUISlider::Create(3.0, 20.0, 5.0, 200)); | |
gui.addln(GUIText::Create(L"color")); | |
gui.addln(L"color", GUISlider::Create(0.0, 360.0, hue, 200)); | |
gui.addln(L"blend", GUICheckBox::Create({ L"addBlend" })); | |
while (System::Update()) { | |
const int cnt = System::FrameCount(); | |
sp = gui.slider(L"speed").value; | |
turnAngle = gui.slider(L"turnAngle").value; | |
interval = gui.slider(L"interval").valueInt; | |
sep = gui.slider(L"separate").valueInt; | |
hue = gui.slider(L"color").value; | |
if (gui.checkBox(L"blend").checked(0)) { | |
Graphics2D::SetBlendState(BlendState::Additive); | |
} else { | |
Graphics2D::SetBlendState(BlendState::Default); | |
} | |
if (Input::KeySpace.clicked) gui.show(!gui.style.visible); | |
if (Input::KeyC.clicked) bullets.clear(); | |
if (Input::MouseR.pressed) pos = Mouse::Pos(); | |
double rad = Radians(cnt * turnAngle); | |
if (cnt % interval == 0) { | |
for (int i = 0; i < sep ; i++) { | |
Vec2 vec = Circular(sp, rad + (TwoPi / sep) * i); | |
bullets.emplace_back(pos, vec, HSV(hue, 0.7, 1.0)); | |
} | |
} | |
for (auto& bullet : bullets) { | |
bullet.move(); | |
} | |
Erase_if(bullets, [](Bullet bullet) { return !bullet.isEnabled(); }); | |
for (auto& bullet : bullets) { | |
bullet.draw(); | |
} | |
} | |
} |
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