Created
July 20, 2015 12:23
-
-
Save yasuakiohama/0b792562b46c51d24a33 to your computer and use it in GitHub Desktop.
Example-Diffuse Texture.Shader
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Example/Diffuse Texture" { | |
Properties { | |
_MainTex ("Texture", 2D) = "white" { } | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
CGPROGRAM | |
#pragma surface surf Lambert | |
struct Input { | |
float2 uv_MainTex; | |
}; | |
sampler2D _MainTex; | |
void surf (Input IN, inout SurfaceOutput o) { | |
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb; | |
} | |
ENDCG | |
} | |
Fallback "Diffuse" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment