Created
July 20, 2015 12:25
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Example-Diffuse Texture SimpleLambert.Shader
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Shader "Example/Diffuse Texture2" { | |
Properties { | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
CGPROGRAM | |
#pragma surface surf SimpleLambert | |
half4 LightingSimpleLambert (SurfaceOutput s, half3 lightDir, half atten) { | |
half NdotL = dot (s.Normal, lightDir); | |
half4 c; | |
c.rgb = s.Albedo * _LightColor0.rgb * (NdotL * atten * 2); | |
c.a = s.Alpha; | |
return c; | |
} | |
struct Input { | |
float2 uv_MainTex; | |
}; | |
sampler2D _MainTex; | |
void surf (Input IN, inout SurfaceOutput o) { | |
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb; | |
} | |
ENDCG | |
} | |
Fallback "Diffuse" | |
} |
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