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@vasanthk
vasanthk / System Design.md
Last active May 16, 2024 20:21
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@denji
denji / golang-tls.md
Last active May 13, 2024 01:25 — forked from spikebike/client.go
Simple Golang HTTPS/TLS Examples

Moved to git repository: https://github.com/denji/golang-tls

Generate private key (.key)
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048

# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)
@hgfischer
hgfischer / benchmark+go+nginx.md
Last active April 11, 2024 22:09
Benchmarking Nginx with Go

Benchmarking Nginx with Go

There are a lot of ways to serve a Go HTTP application. The best choices depend on each use case. Currently nginx looks to be the standard web server for every new project even though there are other great web servers as well. However, how much is the overhead of serving a Go application behind an nginx server? Do we need some nginx features (vhosts, load balancing, cache, etc) or can you serve directly from Go? If you need nginx, what is the fastest connection mechanism? This are the kind of questions I'm intended to answer here. The purpose of this benchmark is not to tell that Go is faster or slower than nginx. That would be stupid.

So, these are the different settings we are going to compare:

  • Go HTTP standalone (as the control group)
  • Nginx proxy to Go HTTP
  • Nginx fastcgi to Go TCP FastCGI
  • Nginx fastcgi to Go Unix Socket FastCGI
@jboner
jboner / latency.txt
Last active May 17, 2024 01:05
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD