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@yongboy
Created May 10, 2012 03:29
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websocket.js
(function() {
// window object
var global = window;
// WebSocket Object. All listener methods are cleaned up!
var WebSocket = global.WebSocket = function(url) {
// get a new websocket object from factory (check com.strumsoft.websocket.WebSocketFactory.java)
this.socket = WebSocketFactory.getInstance(url);
// store in registry
if(this.socket) {
WebSocket.store[this.socket.getId()] = this;
} else {
throw new Error('Websocket instantiation failed! Address might be wrong.');
}
};
// storage to hold websocket object for later invokation of event methods
WebSocket.store = {};
// static event methods to call event methods on target websocket objects
WebSocket.onmessage = function (evt) {
WebSocket.store[evt._target]['onmessage'].call(global, evt);
}
WebSocket.onopen = function (evt) {
WebSocket.store[evt._target]['onopen'].call(global, evt);
}
WebSocket.onclose = function (evt) {
WebSocket.store[evt._target]['onclose'].call(global, evt);
}
WebSocket.onerror = function (evt) {
WebSocket.store[evt._target]['onerror'].call(global, evt);
}
// instance event methods
WebSocket.prototype.send = function(data) {
this.socket.send(data);
}
WebSocket.prototype.close = function() {
this.socket.close();
}
WebSocket.prototype.getReadyState = function() {
this.socket.getReadyState();
}
///////////// Must be overloaded
WebSocket.prototype.onopen = function(){
throw new Error('onopen not implemented.');
};
// alerts message pushed from server
WebSocket.prototype.onmessage = function(msg){
throw new Error('onmessage not implemented.');
};
// 其它原型函数,省略......
})();
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