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April 7, 2020 22:06
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Simple state machine in C++
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#include <iostream> | |
#include <functional> | |
#include <vector> | |
class StateMachine | |
{ | |
public: | |
StateMachine() = default; | |
~StateMachine() = default; | |
void addState(const std::string &_state_name, const std::function<void()> &_in_state = []() {}, | |
const std::function<void()> &_on_enter = []() {}, | |
const std::function<void()> &_on_exit = []() {}) | |
{ | |
++this->n_states; | |
this->state_names.emplace_back(_state_name); | |
this->on_enter.emplace_back(_on_enter); | |
this->in_state.emplace_back(_in_state); | |
this->on_exit.emplace_back(_on_exit); | |
} | |
void spinOnce() | |
{ | |
if (n_states > 0) | |
{ | |
if (current_state == next_state) | |
{ | |
in_state[current_state](); | |
} | |
else | |
{ | |
if (current_state >= 0) | |
{ | |
on_exit[current_state](); | |
} | |
on_enter[next_state](); | |
current_state = next_state; | |
in_state[current_state](); | |
} | |
} | |
else | |
{ | |
throw std::out_of_range("No states, StateMachine can't spin."); | |
} | |
} | |
void setNextState(const std::string &new_state_name) | |
{ | |
for (std::size_t i = 0; i < this->state_names.size(); ++i) | |
{ | |
if (this->state_names[i] == new_state_name) | |
{ | |
setNextState(i); | |
return; | |
} | |
} | |
throw std::invalid_argument(new_state_name + " is not one of the states."); | |
} | |
void setNextState(int new_state_num) | |
{ | |
if (new_state_num > this->n_states) | |
{ | |
char buff[100]; | |
sprintf(buff, "Can't change to state %d.", new_state_num); | |
throw std::out_of_range(buff); | |
} | |
this->next_state = new_state_num; | |
} | |
[[nodiscard]] int getCurrentState() const | |
{ | |
return current_state; | |
} | |
[[nodiscard]] std::string getStateName(int state_num) const | |
{ | |
return state_names[state_num]; | |
} | |
[[nodiscard]] std::string getCurrentStateName() const | |
{ | |
return state_names[this->current_state]; | |
} | |
private: | |
int n_states = 0; | |
int current_state = -1; | |
int next_state = 0; | |
std::vector<std::string> state_names; | |
std::vector<std::function<void()>> on_enter; | |
std::vector<std::function<void()>> in_state; | |
std::vector<std::function<void()>> on_exit; | |
}; | |
int main() | |
{ | |
StateMachine SM; | |
int a = 0; | |
SM.addState("COUNTING", | |
[&a]() { a = a + 1; }, | |
[]() { printf("Starting to count\n"); }, | |
[]() { printf("Done counting\n"); }); | |
SM.addState("IDLE", | |
[]() {}, | |
[]() { printf("Now I wait\n"); }, | |
[]() { printf("Time to work!!!\n"); }); | |
std::cout << SM.getStateName(0) << std::endl; | |
for (int i = 0; i < 3; ++i) | |
{ | |
SM.spinOnce(); | |
std::cout << a << std::endl; | |
} | |
SM.setNextState("IDLE"); | |
std::cout << "SM changed to " << SM.getCurrentStateName() << std::endl; | |
SM.spinOnce(); | |
SM.setNextState(0); | |
for (int i = 0; i < 2; ++i) | |
{ | |
SM.spinOnce(); | |
std::cout << a << std::endl; | |
} | |
return 0; | |
} |
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