- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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Interesting libraries I might like to use in a project... | |
Asset loading: | |
assetsys.h - virtual filesystem with ZIP backing, overlaying, etc https://github.com/mattiasgustavsson/libs/blob/master/docs/assetsys.md | |
cute_filewatch.h - file modification watching, for runtime reloading etc https://github.com/RandyGaul/cute_headers/blob/master/cute_filewatch.h | |
flatbuffers - data serialization, zero-copy deserialization, extensible schemas https://github.com/google/flatbuffers | |
stb_image - https://github.com/nothings/stb/blob/master/stb_image.h | |
tinyexr - https://github.com/syoyo/tinyexr | |
tinygltf - https://github.com/syoyo/tinygltf | |
tinyobjloader - https://github.com/syoyo/tinyobjloader |