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start ch4 | |
echo | |
memory stack 64000 mb heap 64000 mb global 64000 mb noverify | |
geometry units angstrom noprint | |
C -2.15686271 0.58823529 0.00000000 | |
H -1.80020829 -0.42057472 0.00000000 | |
H -1.80018987 1.09263348 0.87365150 |
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start benene | |
echo | |
memory stack 32000 mb heap 32000 mb global 32000 mb noverify | |
geometry units angstrom noprint | |
C 0.20718593 -0.66876032 0.00068200 | |
C 1.60234593 -0.66876032 0.00068200 |
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start ch4 | |
echo | |
memory stack 1600 mb heap 200 mb global 2100 mb noverify | |
geometry units angstrom noprint | |
C -2.15686271 0.58823529 0.00000000 | |
H -1.80020829 -0.42057472 0.00000000 | |
H -1.80018987 1.09263348 0.87365150 |
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/* IOCTL MALI_IOC_GET_API_VERSION IN */ | |
#if 0 /* API Version */ | |
_mali_uk_get_api_version_s mali_version_in = { | |
.version = 0x00000000, | |
}; | |
#endif /* API Version */ | |
/* IOCTL MALI_IOC_GET_API_VERSION OUT */ |
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/* IOCTL MALI_IOC_WAIT_FOR_NOTIFICATION IN */ | |
#if 0 /* Notification */ | |
_mali_uk_wait_for_notification_s mali_notification_in = { | |
}; | |
#endif /* Notification */ | |
/* Error: No mali ioctl wrapping implemented for MALI_IOC_MEMORY_BASE:10 */ | |
/* Error: No mali ioctl wrapping implemented for MALI_IOC_MEMORY_BASE:10 */ |
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/* IOCTL MALI_IOC_GET_API_VERSION IN */ | |
#if 0 /* API Version */ | |
_mali_uk_get_api_version_s mali_version_in = { | |
.version = 0x01910191, | |
}; | |
#endif /* API Version */ | |
/* IOCTL MALI_IOC_GET_API_VERSION OUT */ |
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/* IOCTL MALI_IOC_GET_API_VERSION IN */ | |
#if 0 /* API Version */ | |
_mali_uk_get_api_version_s mali_version_in = { | |
.version = 0x01910191, | |
}; | |
#endif /* API Version */ | |
/* IOCTL MALI_IOC_GET_API_VERSION OUT */ |
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/* IOCTL MALI_IOC_GET_API_VERSION IN */ | |
#if 0 /* API Version */ | |
_mali_uk_get_api_version_s mali_version_in = { | |
.version = 0x00000000, | |
}; | |
#endif /* API Version */ | |
/* IOCTL MALI_IOC_GET_API_VERSION OUT */ |
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shader: MESA_SHADER_FRAGMENT | |
name: GLSL3 | |
inputs: 6 | |
outputs: 1 | |
uniforms: 1 | |
shared: 0 | |
decl_var uniform INTERP_MODE_NONE samplerExternalOES uTex (3, 0, 0) | |
decl_var shader_in INTERP_MODE_NONE float vVaryingColor (VARYING_SLOT_VAR9.x, 0, 0) | |
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@0 (VARYING_SLOT_VAR9.y, 0, 0) | |
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@1 (VARYING_SLOT_VAR9.z, 0, 0) |
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shader: MESA_SHADER_FRAGMENT | |
name: GLSL3 | |
inputs: 6 | |
outputs: 1 | |
uniforms: 1 | |
shared: 0 | |
decl_var uniform INTERP_MODE_NONE samplerExternalOES uTex (3, 0, 0) | |
decl_var shader_in INTERP_MODE_NONE float vVaryingColor (VARYING_SLOT_VAR9.x, 0, 0) | |
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@0 (VARYING_SLOT_VAR9.y, 0, 0) | |
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@1 (VARYING_SLOT_VAR9.z, 0, 0) |
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