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start ch4
echo
memory stack 64000 mb heap 64000 mb global 64000 mb noverify
geometry units angstrom noprint
C -2.15686271 0.58823529 0.00000000
H -1.80020829 -0.42057472 0.00000000
H -1.80018987 1.09263348 0.87365150
start benene
echo
memory stack 32000 mb heap 32000 mb global 32000 mb noverify
geometry units angstrom noprint
C 0.20718593 -0.66876032 0.00068200
C 1.60234593 -0.66876032 0.00068200
start ch4
echo
memory stack 1600 mb heap 200 mb global 2100 mb noverify
geometry units angstrom noprint
C -2.15686271 0.58823529 0.00000000
H -1.80020829 -0.42057472 0.00000000
H -1.80018987 1.09263348 0.87365150
/* IOCTL MALI_IOC_GET_API_VERSION IN */
#if 0 /* API Version */
_mali_uk_get_api_version_s mali_version_in = {
.version = 0x00000000,
};
#endif /* API Version */
/* IOCTL MALI_IOC_GET_API_VERSION OUT */
/* IOCTL MALI_IOC_WAIT_FOR_NOTIFICATION IN */
#if 0 /* Notification */
_mali_uk_wait_for_notification_s mali_notification_in = {
};
#endif /* Notification */
/* Error: No mali ioctl wrapping implemented for MALI_IOC_MEMORY_BASE:10 */
/* Error: No mali ioctl wrapping implemented for MALI_IOC_MEMORY_BASE:10 */
/* IOCTL MALI_IOC_GET_API_VERSION IN */
#if 0 /* API Version */
_mali_uk_get_api_version_s mali_version_in = {
.version = 0x01910191,
};
#endif /* API Version */
/* IOCTL MALI_IOC_GET_API_VERSION OUT */
/* IOCTL MALI_IOC_GET_API_VERSION IN */
#if 0 /* API Version */
_mali_uk_get_api_version_s mali_version_in = {
.version = 0x01910191,
};
#endif /* API Version */
/* IOCTL MALI_IOC_GET_API_VERSION OUT */
/* IOCTL MALI_IOC_GET_API_VERSION IN */
#if 0 /* API Version */
_mali_uk_get_api_version_s mali_version_in = {
.version = 0x00000000,
};
#endif /* API Version */
/* IOCTL MALI_IOC_GET_API_VERSION OUT */
shader: MESA_SHADER_FRAGMENT
name: GLSL3
inputs: 6
outputs: 1
uniforms: 1
shared: 0
decl_var uniform INTERP_MODE_NONE samplerExternalOES uTex (3, 0, 0)
decl_var shader_in INTERP_MODE_NONE float vVaryingColor (VARYING_SLOT_VAR9.x, 0, 0)
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@0 (VARYING_SLOT_VAR9.y, 0, 0)
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@1 (VARYING_SLOT_VAR9.z, 0, 0)
shader: MESA_SHADER_FRAGMENT
name: GLSL3
inputs: 6
outputs: 1
uniforms: 1
shared: 0
decl_var uniform INTERP_MODE_NONE samplerExternalOES uTex (3, 0, 0)
decl_var shader_in INTERP_MODE_NONE float vVaryingColor (VARYING_SLOT_VAR9.x, 0, 0)
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@0 (VARYING_SLOT_VAR9.y, 0, 0)
decl_var shader_in INTERP_MODE_NONE float vVaryingColor@1 (VARYING_SLOT_VAR9.z, 0, 0)