On mac:
- Download the latest release.
- Extract the binary and place it in
/usr/local/bin
.
<?php | |
/** | |
* This is free and unencumbered software released into the public domain. | |
* | |
* Anyone is free to copy, modify, publish, use, compile, sell, or | |
* distribute this software, either in source code form or as a compiled | |
* binary, for any purpose, commercial or non-commercial, and by any | |
* means. | |
* |
using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
/* | |
* An example of how to use a Google Map overlay to display a label on top of marker. | |
* This is a slight re-work of http://www.tdmarketing.co.nz/blog/2011/03/09/create-marker-with-custom-labels-in-google-maps-api-v3/ | |
* I suggest you rather view that blog post, this code is pasted here purely for my own personal reference. | |
*/ | |
var | |
point = { | |
lat: 37.8478115, | |
long: 15.2934327 |
On mac:
/usr/local/bin
.// Non Editor code | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class TrafficLightAttribute : PropertyAttribute | |
{ | |
public bool DrawLabel = true; | |
public string CustomLabel; | |
public bool AlsoDrawDefault; |
Copyright (c) 2011 ZURB, http://www.zurb.com/ |
/** | |
Workaround for iOS 6 setTimeout bug using requestAnimationFrame to simulate timers during Touch/Gesture-based events | |
Author: Jack Pattishall (jpattishall@gmail.com) | |
This code is free to use anywhere (MIT, etc.) | |
Note: UIWebView does not support requestAnimationFrames. If your timer is failing during a scroll event, | |
take a look at https://gist.github.com/ronkorving/3755461 for a potential workaround. | |
Usage: Pass TRUE as the final argument for setTimeout or setInterval. |
(function (window) { | |
// This library re-implements setTimeout, setInterval, clearTimeout, clearInterval for iOS6. | |
// iOS6 suffers from a bug that kills timers that are created while a page is scrolling. | |
// This library fixes that problem by recreating timers after scrolling finishes (with interval correction). | |
// This code is released in the public domain. Do with it what you want, without limitations. I do not promise | |
// that it works, or that I will provide support (don't sue me). | |
// Author: rkorving@wizcorp.jp | |
var timeouts = {}; |