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@greggman
greggman / modal dialog
Created May 11, 2016 09:47
Simple modal dialog for Unity / Unity3D
using UnityEngine;
using System;
// example:
// HFTDialog.MessageBox("error", "Sorry but you're S.O.L", () => { Application.Quit() });
public class HFTDialog : MonoBehaviour {
Rect m_windowRect;
Action m_action;
@stevenwilkin
stevenwilkin / gist:2587565
Created May 3, 2012 17:49 — forked from dhh/gist:2492118
How DHH tamed the 500-line routes.rb file in the new Basecamp
class ActionDispatch::Routing::Mapper
def draw(routes_name)
instance_eval(File.read(Rails.root.join("config/routes/#{routes_name}.rb")))
end
end
BCX::Application.routes.draw do
draw :api
draw :account
draw :session
@subtleGradient
subtleGradient / appify
Created November 11, 2010 16:03
appify. Create the simplest possible mac app from a shell script
#!/usr/bin/env bash
#
# url : https://gist.github.com/672684
# version : 2.0.2
# name : appify
# description : Create the simplest possible mac app from a shell script.
# usage : cat my-script.sh | appify MyApp
# platform : Mac OS X
# author : Thomas Aylott <oblivious@subtlegradient.com>
// The `quickEach` method will pass a non-unique jQuery instance
// to the callback meaning that there will be no need to instantiate
// a fresh jQuery instance on each iteration. Most of the slow-down
// inherent in jQuery's native iterator method (`each`) is the constant
// need to have access to jQuery's methods, and so most developers
// see constructing multiple instances as no issue... E.g.
// $(...).each(function(){ $(this)... $(this)... $(this)... });
// A better approach would be `quickEach`.
jQuery.fn.quickEach = (function(){