Skip to content

Instantly share code, notes, and snippets.

View zaydek's full-sized avatar
🤠
Howdy!

Zaydek MG zaydek

🤠
Howdy!
View GitHub Profile
@lttlrck
lttlrck / gist:9628955
Created March 18, 2014 20:34
rename git branch locally and remotely
git branch -m old_branch new_branch # Rename branch locally
git push origin :old_branch # Delete the old branch
git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote
# Name Type 1 Type 2 Total HP Attack Defense Sp. Atk Sp. Def Speed Generation Legendary
1 Bulbasaur Grass Poison 318 45 49 49 65 65 45 1 False
2 Ivysaur Grass Poison 405 60 62 63 80 80 60 1 False
3 Venusaur Grass Poison 525 80 82 83 100 100 80 1 False
3 VenusaurMega Venusaur Grass Poison 625 80 100 123 122 120 80 1 False
4 Charmander Fire 309 39 52 43 60 50 65 1 False
5 Charmeleon Fire 405 58 64 58 80 65 80 1 False
6 Charizard Fire Flying 534 78 84 78 109 85 100 1 False
6 CharizardMega Charizard X Fire Dragon 634 78 130 111 130 85 100 1 False
6 CharizardMega Charizard Y Fire Flying 634 78 104 78 159 115 100 1 False
@callumlocke
callumlocke / scale-canvas.ts
Last active April 12, 2024 03:25
How to fix a canvas so it will look good on retina/high-DPI screens.
/*
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed.
The following code makes an 800×600 canvas that is always as sharp as possible for the device.
You still draw on it as if it's the logical size (800×600 in this case), but everything just
looks sharper on high-DPI screens. Regular non-sharp screens are not affected.
*/
const width = 800
@hgfischer
hgfischer / benchmark+go+nginx.md
Last active April 11, 2024 22:09
Benchmarking Nginx with Go

Benchmarking Nginx with Go

There are a lot of ways to serve a Go HTTP application. The best choices depend on each use case. Currently nginx looks to be the standard web server for every new project even though there are other great web servers as well. However, how much is the overhead of serving a Go application behind an nginx server? Do we need some nginx features (vhosts, load balancing, cache, etc) or can you serve directly from Go? If you need nginx, what is the fastest connection mechanism? This are the kind of questions I'm intended to answer here. The purpose of this benchmark is not to tell that Go is faster or slower than nginx. That would be stupid.

So, these are the different settings we are going to compare:

  • Go HTTP standalone (as the control group)
  • Nginx proxy to Go HTTP
  • Nginx fastcgi to Go TCP FastCGI
  • Nginx fastcgi to Go Unix Socket FastCGI
@ik5
ik5 / colors.go
Last active April 8, 2024 14:25
Simple golang expirement with ANSI colors
package main
// http://play.golang.org/p/jZ5pa944O1 <- will not display the colors
import "fmt"
const (
InfoColor = "\033[1;34m%s\033[0m"
NoticeColor = "\033[1;36m%s\033[0m"
WarningColor = "\033[1;33m%s\033[0m"
ErrorColor = "\033[1;31m%s\033[0m"
DebugColor = "\033[0;36m%s\033[0m"

Everything I Know About UI Routing

Definitions

  1. Location - The location of the application. Usually just a URL, but the location can contain multiple pieces of information that can be used by an app
    1. pathname - The "file/directory" portion of the URL, like invoices/123
    2. search - The stuff after ? in a URL like /assignments?showGrades=1.
    3. query - A parsed version of search, usually an object but not a standard browser feature.
    4. hash - The # portion of the URL. This is not available to servers in request.url so its client only. By default it means which part of the page the user should be scrolled to, but developers use it for various things.
    5. state - Object associated with a location. Think of it like a hidden URL query. It's state you want to keep with a specific location, but you don't want it to be visible in the URL.
@Rich-Harris
Rich-Harris / what-is-svelte.md
Last active March 27, 2024 06:09
The truth about Svelte

I've been deceiving you all. I had you believe that Svelte was a UI framework — unlike React and Vue etc, because it shifts work out of the client and into the compiler, but a framework nonetheless.

But that's not exactly accurate. In my defense, I didn't realise it myself until very recently. But with Svelte 3 around the corner, it's time to come clean about what Svelte really is.

Svelte is a language.

Specifically, Svelte is an attempt to answer a question that many people have asked, and a few have answered: what would it look like if we had a language for describing reactive user interfaces?

A few projects that have answered this question:

@daniellevass
daniellevass / android_material_design_colours.xml
Last active March 26, 2024 15:48
Android Material Design Colours
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- google's material design colours from
http://www.google.com/design/spec/style/color.html#color-ui-color-palette -->
<!--reds-->
<color name="md_red_50">#FFEBEE</color>
<color name="md_red_100">#FFCDD2</color>
<color name="md_red_200">#EF9A9A</color>
@hihayk
hihayk / dynamic-line-height.css
Created July 7, 2020 17:05
Dynamically decrease line-height as the font-size grows.
:root {
--lineHeightFixedAmount: 0.25rem;
--lineHeightRelativeAmount: 1em;
--sizesIncrement: 1.4;
--fontSize-0: 1rem;
--fontSize-1: calc(var(--fontSize-0) * var(--sizesIncrement));
--fontSize-2: calc(var(--fontSize-1) * var(--sizesIncrement));
--globalLineHeight: calc(var(--lineHeightFixedAmount) + var(--lineHeightRelativeAmount));
@ismasan
ismasan / sse.go
Last active March 19, 2024 18:13
Example SSE server in Golang
// Copyright (c) 2017 Ismael Celis
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all