This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQCyQ5RHDvjEdyTDYNcBW+h818HtbVRg76794ct544acqwJ6lzc9Myj/6K/vlk0NSAmTb9DlhTUsQ8LozFejzst9lc874rnBNEaHOOFtLsp5YHTkwumBR5cZcSThlmfWPKUmRyFa49h0eJwKYnSSJqPss3JJ6Mi+EMM1IyXPIy3/w6RSK80QOKSysv08Gwm099tBDc9WfUvlhIYaps1gIh2HYFdv+9fX1Z1cnCTXcAc2n9sqZnMBUZPFmpNblzMPYQWNZcnoeOklOso11Z9NK2jxOPFHq13N51hFHPiGLQDMcJdpWSuskXl6vf2PYSEq3m15il1h8B3lGmvIk6sO9fFn |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
gtk: | |
ntdll.dll => /c/windows/SYSTEM32/ntdll.dll (0x7ffb5dab0000) | |
KERNEL32.DLL => /c/windows/System32/KERNEL32.DLL (0x7ffb5b8e0000) | |
KERNELBASE.dll => /c/windows/System32/KERNELBASE.dll (0x7ffb5a7e0000) | |
ADVAPI32.dll => /c/windows/System32/ADVAPI32.dll (0x7ffb5c4b0000) | |
msvcrt.dll => /c/windows/System32/msvcrt.dll (0x7ffb5c410000) | |
sechost.dll => /c/windows/System32/sechost.dll (0x7ffb5bb30000) | |
RPCRT4.dll => /c/windows/System32/RPCRT4.dll (0x7ffb5afd0000) | |
SHELL32.dll => /c/windows/System32/SHELL32.dll (0x7ffb5c560000) | |
cfgmgr32.dll => /c/windows/System32/cfgmgr32.dll (0x7ffb59dc0000) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#FREECIV SERVER COMMAND FILE, version 3.0.91-dev | |
# These are server options saved from a running freeciv-server. | |
rulesetdir multiplayer-m1 | |
cmdlevel basic new | |
cmdlevel basic first | |
Easy | |
metaserver http://localhost:8080/freeciv-web/meta/metaserver | |
metamessage Longturn Game M1 | 1 turn per day | 80 players | 25000 tiles | 63% Land | Join now! | |
set aifill "80" | |
set airliftingstyle "DEST_UNLIMITED" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function fuzzy(plr) { | |
var me = client.conn.player_num; | |
var them = player_by_name(plr).playerno; | |
var on = false; | |
setInterval(function(){ | |
if (!on) { | |
send_request(JSON.stringify({pid: packet_diplomacy_init_meeting_req, counterpart:them})); | |
on = true; | |
} else { | |
send_request(JSON.stringify({pid: packet_diplomacy_cancel_meeting_req, counterpart:them})); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local me = assert(find.player(11)) | |
log.debug("%s", me) | |
local archers = assert(find.unit_type("Archers")) | |
log.debug("%s", archers) | |
function move_guys(tile) | |
for unit in me:units_iterate() do | |
if unit.utype.id ~= archers.id then | |
goto continue | |
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
freeciv-sdl2.html:1249 Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this) | |
printErr @ freeciv-sdl2.html:1249 | |
emrun_printErr @ freeciv-sdl2.js:944673 | |
nullFunc_vi @ freeciv-sdl2.js:12315 | |
b18 @ freeciv-sdl2.js:938702 | |
_update_unqueue @ freeciv-sdl2.js:183344 | |
_gui_event_loop @ freeciv-sdl2.js:19019 | |
_ui_main @ freeciv-sdl2.js:19397 | |
_client_main @ freeciv-sdl2.js:84467 | |
_main @ freeciv-sdl2.js:19277 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Three state variables control climate change for each change type: current, accum, and level. At game start, current and | |
accum are set to 0, and level is set to map_size/500. | |
At each turn, current is set equal to the number of tiles that have the appropriate environmental upset effect. Accum has | |
current added to it and level subtracted, clipped to zero. Climate change occurs at probability 20*accum/map_size, | |
at which point level is incremented by map_size/1000. Accum * 5 tiles are transformed, preferring to make wet tiles wetter | |
and dry tiles drier. | |
The most simple place to put a scaling setting for climate change would be a multiplier for current. The client display | |
of climate change would still read correct rate and chance. An alternative way to adjust would be to initialize level to |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
# Usage: | |
# interleave.py full-list draft1 draft2 ... | |
# | |
# Prints interleaved drafts to stdout. | |
# Draft order goes by order passed as arguments. | |
# | |
# Input files should be simple text files with one string per line. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GAME 16 | |
War at Sea: Team Island Alliances. | |
(Custom rules, settings, and concept by Pneu) | |
RULES/SETTINGS/DETAILS: | |
1. Each team member has sovereign control of their nation. But, since you are part of a team in a team game, you will be | |
expected to participate in "teamwork". Delegation and/or reassignment will happen for idlers/inactives. | |
2. Diplomacy will be disabled. Technology must be acquired through research, conquest, or theft. Transfer of gold is | |
forbidden. | |
3. Players start with 3 settlers, 3 workers, and 4 explorers. | |
Please be aware that this is a "retro" game that has rolled back community improvements to the multiplayer ruleset. |