Created
August 23, 2018 20:26
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Three state variables control climate change for each change type: current, accum, and level. At game start, current and | |
accum are set to 0, and level is set to map_size/500. | |
At each turn, current is set equal to the number of tiles that have the appropriate environmental upset effect. Accum has | |
current added to it and level subtracted, clipped to zero. Climate change occurs at probability 20*accum/map_size, | |
at which point level is incremented by map_size/1000. Accum * 5 tiles are transformed, preferring to make wet tiles wetter | |
and dry tiles drier. | |
The most simple place to put a scaling setting for climate change would be a multiplier for current. The client display | |
of climate change would still read correct rate and chance. An alternative way to adjust would be to initialize level to | |
a higher value at game start. |
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