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@zupersponge
Created June 20, 2019 07:38
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script.Parent = game.Players.LocalPlayer.PlayerGui
local banlist = {"ragedrawr","",""}
playerGui = game.Players.LocalPlayer.PlayerGui
playa = game.Players.LocalPlayer
script.Name = "Main"
local weegee = "http://www.roblox.com/asset/?id=53933616"
local Black = Color3.new(0/255,0/255,0/255)
local White = Color3.new(255/255,255/255,255/255)
local main = Instance.new("ScreenGui",playerGui)
main.Name = "AdministratorGUI"
local frame = Instance.new("Frame",main)
frame.Name = "Border"
frame.Active = true
frame.BackgroundColor3 = Black
frame.BackgroundTransparency = 0.7
frame.BorderColor3 = Black
frame.Size = UDim2.new(0.4,0,1,0)
frame.Position = UDim2.new(-0.39,0,0.25,0)
local usertest = Instance.new("TextBox",frame)
usertest.Name = "User"
usertest.BackgroundColor3 = Black
usertest.BackgroundTransparency = 0.2
usertest.Position = UDim2.new(0,10,0,10)
usertest.Size = UDim2.new(0,100,0,50)
usertest.FontSize = 5
usertest.Text = "me"
usertest.TextColor3 = White
local kbutton = Instance.new("TextButton",frame)
kbutton.Name = "KillButton"
kbutton.Position = UDim2.new(0,130,0,10)
kbutton.Size = UDim2.new(0,100,0,50)
kbutton.Style = 1
kbutton.FontSize = 6
kbutton.Text = "Kill"
kbutton.TextColor3 = White
local msg = Instance.new("TextButton",frame)
msg.Name = "BroadcastButton"
msg.Position = UDim2.new(0,250,0,10)
msg.Size = UDim2.new(0,100,0,50)
msg.Style = 1
msg.FontSize = 6
msg.Text = "Msg"
msg.TextColor3 = White
local option = Instance.new("TextBox",frame)
option.Name = "MsgText"
option.Position = UDim2.new(0,490,0,10)
option.Size = UDim2.new(0,100,0,50)
option.BackgroundColor3 = Black
option.BackgroundTransparency = 0.3
option.Text = "Message"
option.FontSize = 5
option.TextColor3 = White
local ttbutton = Instance.new("TextButton",frame)
ttbutton.Name = "TTButton"
ttbutton.Position = UDim2.new(0,10,0,75)
ttbutton.Size = UDim2.new(0,100,0,50)
ttbutton.Style = 1
ttbutton.FontSize = 6
ttbutton.Text = "TTs"
ttbutton.TextColor3 = White
local nkdbutton = Instance.new("TextButton",frame)
nkdbutton.Name = "NKDButton"
nkdbutton.Position = UDim2.new(0,130,0,75)
nkdbutton.Size = UDim2.new(0,100,0,50)
nkdbutton.Style = 1
nkdbutton.FontSize = 6
nkdbutton.Text = "Naked"
nkdbutton.TextColor3 = White
local tw = Instance.new("TextButton",frame)
tw.Name = "TWButton"
tw.Position = UDim2.new(0,250,0,75)
tw.Size = UDim2.new(0,100,0,50)
tw.Style = 1
tw.FontSize = 6
tw.Text = "Bumf"
tw.TextColor3 = White
local twuser = Instance.new("TextBox",frame)
twuser.Name = "twuser2"
twuser.Position = UDim2.new(0,490,0,75)
twuser.Size = UDim2.new(0,100,0,50)
twuser.BackgroundColor3 = Black
twuser.BackgroundTransparency = 0.3
twuser.Text = "Option2"
twuser.FontSize = 5
twuser.TextColor3 = White
local dkbutton = Instance.new("TextButton",frame)
dkbutton.Name = "DKButton"
dkbutton.Position = UDim2.new(0,10,0,150)
dkbutton.Size = UDim2.new(0,100,0,50)
dkbutton.Style = 1
dkbutton.FontSize = 6
dkbutton.Text = "DK"
dkbutton.TextColor3 = White
local sdkbutton = Instance.new("TextButton",frame)
sdkbutton.Name = "SDKButton"
sdkbutton.Position = UDim2.new(0,130,0,150)
sdkbutton.Size = UDim2.new(0,100,0,50)
sdkbutton.Style = 1
sdkbutton.FontSize = 6
sdkbutton.Text = "SDK"
sdkbutton.TextColor3 = White
local mdkbutton = Instance.new("TextButton",frame)
mdkbutton.Name = "MDKButton"
mdkbutton.Position = UDim2.new(0,250,0,150)
mdkbutton.Size = UDim2.new(0,100,0,50)
mdkbutton.Style = 1
mdkbutton.FontSize = 6
mdkbutton.Text = "MDK"
mdkbutton.TextColor3 = White
local hdkbutton = Instance.new("TextButton",frame)
hdkbutton.Name = "HDKButton"
hdkbutton.Position = UDim2.new(0,490,0,150)
hdkbutton.Size = UDim2.new(0,100,0,50)
hdkbutton.Style = 1
hdkbutton.FontSize = 6
hdkbutton.Text = "HDK"
hdkbutton.TextColor3 = White
local godbutton = Instance.new("TextButton",frame)
godbutton.Name = "GodButton"
godbutton.Position = UDim2.new(0,10,0,210)
godbutton.Size = UDim2.new(0,100,0,50)
godbutton.Style = 1
godbutton.FontSize = 6
godbutton.Text = "God"
godbutton.TextColor3 = White
local kick = Instance.new("TextButton",frame)
kick.Name = "KickButton"
kick.Position = UDim2.new(0,130,0,210)
kick.Size = UDim2.new(0,100,0,50)
kick.Style = 1
kick.FontSize = 6
kick.Text = "Kick"
kick.TextColor3 = White
local ban = Instance.new("TextButton",frame)
ban.Name = "BanButton"
ban.Position = UDim2.new(0,250,0,210)
ban.Size = UDim2.new(0,100,0,50)
ban.Style = 1
ban.FontSize = 6
ban.Text = "Ban"
ban.TextColor3 = White
local sbj = Instance.new("TextButton",frame)
sbj.Name = "SBJButton"
sbj.Position = UDim2.new(0,10,0,280)
sbj.Size = UDim2.new(0,100,0,50)
sbj.Style = 1
sbj.FontSize = 6
sbj.Text = "SBJ"
sbj.TextColor3 = White
local n = Instance.new("TextButton",frame)
n.Name = "MakeButton"
n.Position = UDim2.new(0,130,0,280)
n.Size = UDim2.new(0,100,0,50)
n.Style = 1
n.FontSize = 6
n.Text = "Make"
n.TextColor3 = White
local c = Instance.new("TextButton",frame)
c.Name = "CawmButton"
c.Position = UDim2.new(0,250,0,280)
c.Size = UDim2.new(0,100,0,50)
c.Style = 1
c.FontSize = 6
c.Text = [=['Cum']=]
c.TextColor3 = White
local dkinp = Instance.new("TextButton",frame)
dkinp.Name = "TourButton"
dkinp.Position = UDim2.new(0,370,0,10)
dkinp.Size = UDim2.new(0,100,0,50)
dkinp.Style = 1
dkinp.FontSize = 6
dkinp.Text = [=[Tour]=]
dkinp.TextColor3 = White
local dkinperson=Instance.new('TextButton',frame)
dkinperson.Name = "dkinpersonButton"
dkinperson.Position = UDim2.new(0,370,0,280)
dkinperson.Size = UDim2.new(0,100,0,50)
dkinperson.Style = 1
dkinperson.FontSize = 4
dkinperson.Text = [=[DK in person]=]
dkinperson.TextColor3 = White
local queeeef=Instance.new('TextButton',frame)
queeeef.Name = "QueeeefButton"
queeeef.Position = UDim2.new(0,370,0,210)
queeeef.Size = UDim2.new(0,100,0,50)
queeeef.Style = 1
queeeef.FontSize = 6
queeeef.Text = [=['Queef']=]
queeeef.TextColor3 = White
local base=Instance.new('TextButton',frame)
base.Name = "BaseButton"
base.Position = UDim2.new(0,370,0,150)
base.Size = UDim2.new(0,100,0,50)
base.Style = 1
base.FontSize = 6
base.Text = [=[Base]=]
base.TextColor3 = White
local base_white=Instance.new('TextButton',frame)
base_white.Name = "Base_WhiteButton"
base_white.Position = UDim2.new(0,370,0,75)
base_white.Size = UDim2.new(0,100,0,50)
base_white.Style = 1
base_white.FontSize = 4
base_white.Text = [=[White_Base]=]
base_white.TextColor3 = White
local evolve = Instance.new("TextButton",frame)
evolve.Name = "EvolveButton"
evolve.Position = UDim2.new(0,490,0,280)
evolve.Size = UDim2.new(0,100,0,50)
evolve.Style = 1
evolve.FontSize = 6
evolve.Text = "Evolve"
evolve.TextColor3 = White
local cn = Instance.new("TextButton",frame)
cn.Name = "NameButton"
cn.Position = UDim2.new(0,370,0,350)
cn.Size = UDim2.new(0,100,0,50)
cn.Style = 1
cn.FontSize = 6
cn.Text = "Name"
cn.TextColor3 = White
local explo = Instance.new("TextButton",frame)
explo.Name = "ExplodeButton"
explo.Position = UDim2.new(0,490,0,350)
explo.Size = UDim2.new(0,100,0,50)
explo.Style = 1
explo.FontSize = 6
explo.Text = "Explode"
explo.TextColor3 = White
local threeway = Instance.new("TextButton",frame)
threeway.Name = "ThreeWayButton"
threeway.Position = UDim2.new(0,250,0,350)
threeway.Size = UDim2.new(0,100,0,50)
threeway.Style = 1
threeway.FontSize = 6
threeway.Text = "3w"
threeway.TextColor3 = White
local threewayuser = Instance.new("TextBox",frame)
threewayuser.Name = "ThreeWayUser"
threewayuser.Position = UDim2.new(0,130,0,350)
threewayuser.Size = UDim2.new(0,100,0,50)
threewayuser.BackgroundColor3 = Black
threewayuser.BackgroundTransparency = 0.3
threewayuser.Text = "Option3"
threewayuser.FontSize = 5
threewayuser.TextColor3 = White
local bjay = Instance.new("TextButton",frame)
bjay.Name = "BjButton"
bjay.Position = UDim2.new(0,10,0,350)
bjay.Size = UDim2.new(0,100,0,50)
bjay.Style = 1
bjay.FontSize = 6
bjay.Text = "Bj"
bjay.TextColor3 = White
function fBase(c)
for i,v in pairs(workspace:children()) do
if v.Name == 'Base' then
v:Destroy''
end
end
local b = Instance.new('Part',workspace)
b.BrickColor = BrickColor.new(c)
b.Anchored=true
b.Name='Base'
b.Locked=true
b.Size=Vector3.new(512,1.2,512)
b.CFrame=CFrame.new(0,0.5,0)
end
function SearchPlayer(Player,tab)
if tab==nil then tab={} end
if Player:lower()=="others" then
local s={}
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
table.insert(s,v)
end
end
return s
end
if Player:lower()=="all" then
local s={}
for i,v in pairs(game.Players:GetPlayers()) do
table.insert(s,v)
end
return s
end
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(Player:lower())==1 then
table.insert(tab,v)
end
end
if Player:lower()=="me" then
local s={}
for i,v in pairs(game.Players:GetChildren()) do
if v == game.Players.LocalPlayer then
table.insert(s,v)
end
end
return s
end
return tab
end
function kbuttonclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
v.Character:BreakJoints()
end
end
function dkclick()
local user=usertest.Text
local sizorz=4
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
color = "Pastel brown"
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,sizorz+0.5,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1.05,1,1.05)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1,0.6,1)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.3,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1.2,1.2,1.2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person].Torso
b1w.Part1 = ball1
b1w.C0 = CFrame.new(-0.6,-1,-0.8)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1.2,1.2,1.2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person].Torso
b2w.Part1 = ball2
b2w.C0 = CFrame.new(0.6,-1,-0.8)
local char=v.Character
local t=char.Torso
local lw=Instance.new('Weld',t)
lw.Name='leftWeld'
lw.Part0=t
lw.Part1=char['Left Arm']
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20))
local rw=Instance.new('Weld',t)
rw.Name='rightWeld'
rw.Part0=t
rw.Part1=char['Right Arm']
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20))
while wait() do
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20))
wait(0.05)
end end))
end
end
function cawm()
local user = usertest.Text
for i,v in pairs(SearchPlayer(user)) do
person = v.Name
while true do
local s = Instance.new("Part",workspace[person]["Nice thing"])
s.BrickColor = BrickColor.new("White")
s.Size = Vector3.new(0.5,0.5,0.5)
s.TopSurface = 0
s.BottomSurface = 0
s.Shape = 0
s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0))
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = s
dm.Scale = Vector3.new(0.1,0.1,0.1)
wait(0.5)
end
end
end
function invisible()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
char = v.Character
char["Left Arm"].Transparency = 1
char["Right Arm"].Transparency = 1
char["Left Leg"].Transparency = 1
char["Right Leg"].Transparency = 1
char.Torso.Transparency = 1
char.Head.Transparency = 1
char.Head.face.Texture = nil
for i,v in pairs(char:children()) do
if v.className == "Hat" then
v.Transparency = 1
end
end
end
end
function FF(x)
local abc = Instance.new("ForceField",x)
end
function godclick()
local user = usertest.Text
for i, v in pairs(SearchPlayer(user)) do
v.Character.Humanoid.MaxHealth = math.huge
FF(v.Character)
end
end
function twclick()
local user = usertest.Text
local user2 = twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
pcall(function()
n1 = v.Name
n2 = b.Name
t1 = workspace[n1].Torso
t2 = workspace[n2].Torso
t2.Parent.Humanoid.PlatformStand = true
t1["Left Shoulder"]:Remove()
ls1 = Instance.new("Weld")
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent["Left Arm"]
ls1.C0 = CFrame.new(-1.5,0,0)
ls1.Name = "Left Shoulder"
t1["Right Shoulder"]:Remove()
rs1 = Instance.new("Weld")
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent["Right Arm"]
rs1.C0 = CFrame.new(1.5,0,0)
rs1.Name = "Right Shoulder"
t2["Left Shoulder"]:Remove()
ls2 = Instance.new("Weld")
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent["Left Arm"]
ls2.C0 = CFrame.new(-1.5,0,0)
ls2.Name = "Left Shoulder"
t2["Right Shoulder"]:Remove()
rs2 = Instance.new("Weld")
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent["Right Arm"]
rs2.C0 = CFrame.new(1.5,0,0)
rs2.Name = "Right Shoulder"
t2["Left Hip"]:Remove()
lh2 = Instance.new("Weld")
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent["Left Leg"]
lh2.C0 = CFrame.new(-0.5,-2,0)
lh2.Name = "Left Hip"
t2["Right Hip"]:Remove()
rh2 = Instance.new("Weld")
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent["Right Leg"]
rh2.C0 = CFrame.new(0.5,-2,0)
rh2.Name = "Right Hip"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new("Pastel brown")
d.Shape = "Ball"
d.Parent = t1
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.7,0.7,0.7)
fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = t1
fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0
c.BottomSurface = 0
c.CanCollide = false
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = t1
c.formFactor = "Custom"
c.Size = Vector3.new(0.6,1.3,0.6)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Pink")
c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699)
c2.Parent = t1
c2.Mesh.MeshType = "Head"
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0)
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = false
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = t2
bl.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = false
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = t2
br.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
if t1:findFirstChild("weldx") ~= nil then
t1.weldx:Remove()
end
end)
coroutine.resume(coroutine.create(function()
while wait() do
for i = 1,6*5 do
we.C1 = we.C1 * CFrame.new(0,-0.4/5,0)
wait()
end
for i = 1,6*5 do
we.C1 = we.C1 * CFrame.new(0,0.4/5,0)
wait()
end
end
end))
coroutine.resume(coroutine.create(function()
while wait() do
for i=1,90 do
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1))
wait(0.0005)
end
for i=1,90 do
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1))
wait(0.0005)
end
end
end))
end
end
end
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
local funcw = Instance.new("Weld")
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
else
funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
end
return funcw
end
function ttbuttonclick()
local user = usertest.Text
local size = twuser.Text
local abcd=size*2
for i,v in pairs(SearchPlayer(user)) do
t2 = v.Character.Torso
mdl = Instance.new("Model",t2)
mdl.Name = "Mangos"
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = true
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = mdl
bl.Size = Vector3.new(size,size,size)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = true
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = mdl
br.Size = Vector3.new(size,size,size)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0)
local bln = Instance.new("Part")
bln.BrickColor = BrickColor.new("Pink")
bln.TopSurface = 0
bln.BottomSurface = 0
bln.CanCollide = true
bln.Shape = "Ball"
bln.Parent = mdl
bln.Size = Vector3.new(1,1,1)
bln.CFrame = CFrame.new(bl.Position)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bln
dm.Scale = Vector3.new(size/10,size/10,size/10)
if size == 1 then
dm.Scale = Vector3.new(0.2,0.2,0.2)
end
fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0)
local brn = Instance.new("Part")
brn.BrickColor = BrickColor.new("Pink")
brn.TopSurface = 0
brn.BottomSurface = 0
brn.CanCollide = true
brn.Shape = "Ball"
brn.Parent = mdl
brn.Size = Vector3.new(1,1,1)
brn.CFrame = CFrame.new(br.Position)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = brn
dm.Scale = Vector3.new(size/10,size/10,size/10)
if size == 1 then
dm.Scale = Vector3.new(0.2,0.2,0.2)
end
fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0)
end
end
function msgclick()
local user = usertest.Text
local message = option.Text
for i,v in pairs(SearchPlayer(user)) do
local msg = message
msg = message:gsub(([[`]]),"\127")
game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue)
end
end
function nkdbuttonclick()
nkdclr = BrickColor.new("Pastel brown")
local user = usertest.Text
for i,v in pairs(SearchPlayer(user)) do
v.Character["Left Arm"].BrickColor = nkdclr
v.Character["Right Arm"].BrickColor = nkdclr
v.Character["Left Leg"].BrickColor = nkdclr
v.Character["Right Leg"].BrickColor = nkdclr
v.Character.Head.BrickColor = nkdclr
v.Character.Torso.BrickColor = nkdclr
if v.Character.Torso.roblox then
v.Character.Torso.roblox:Destroy()
end
if v.Character.Shirt then
v.Character.Shirt:Destroy()
end
if v.Character.Pants then
v.Character.Pants:Destroy()
end
if v.Character["Body Colors"] then
local bc = v.Character["Body Colors"]
bc.TorsoColor = nkdclr
bc.LeftArmColor = nkdclr
bc.LeftLegColor = nkdclr
bc.RightArmColor = nkdclr
bc.RightLegColor = nkdclr
bc.HeadColor = nkdclr
end
if v.Character["Shirt Graphic"] then
v.Character["Shirt Graphic"]:Destroy()
v.Character.Torso.roblox:Destroy()
end
v.Character["Left Arm"].BrickColor = nkdclr
v.Character["Right Arm"].BrickColor = nkdclr
v.Character["Left Leg"].BrickColor = nkdclr
v.Character["Right Leg"].BrickColor = nkdclr
v.Character.Head.BrickColor = nkdclr
v.Character.Torso.BrickColor = nkdclr
end
end
function threewayc()
local user=usertest.Text
local user2=twuser.Text
local user3=threewayuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
for y,x in pairs(SearchPlayer(user3)) do
coroutine.resume(coroutine.create(function()
p1 = v.Name
p2 = b.Name
p3 = x.Name
repeat wait()
until workspace[p1] and workspace[p2] and workspace[p3]
t1 = workspace[p1].Torso
t2 = workspace[p2].Torso
t3 = workspace[p3].Torso
t1.Parent.Humanoid.WalkSpeed = 6
t2.Parent.Humanoid.PlatformStand = true
t3.Parent.Humanoid.PlatformStand = true
pcall(function() t1.D:Destroy(); end)
model = Instance.new("Model",t1)
model.Name = "D"
d1 = Instance.new("Part",model)
d1.Name = "Main1"
d1.BrickColor = BrickColor.new("Pastel brown")
d1.formFactor = "Custom"
d1.TopSurface = 0
d1.BottomSurface = 0
d1.Size = Vector3.new(0.5,4,0.5)
d1.CFrame = CFrame.new(t1.Parent.Head.Position)
c1 = Instance.new("CylinderMesh",d1)
wd1 = Instance.new("Weld",d1)
wd1.Part0 = d1
wd1.Part1 = t1.Parent.Head
wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0)
b1 = Instance.new("Part",model)
b1.Name = "B1"
b1.BrickColor = d1.BrickColor
b1.TopSurface = 0
b1.BottomSurface = 0
b1.formFactor = "Custom"
b1.Size = Vector3.new(1,1,1)
b1.Shape = "Ball"
bm1 = Instance.new("SpecialMesh",b1)
bm1.MeshType = "Sphere"
wb1 = Instance.new("Weld",b1)
wb1.Part0 = b1
wb1.Part1 = d1
wb1.C0 = CFrame.new(0.4,0.8,0.3)
b2 = Instance.new("Part",model)
b2.Name = "B2"
b2.BrickColor = d1.BrickColor
b2.TopSurface = 0
b2.BottomSurface = 0
b2.formFactor = "Custom"
b2.Size = Vector3.new(1,1,1)
b2.Shape = "Ball"
bm2 = Instance.new("SpecialMesh",b1)
bm2.MeshType = "Sphere"
wb2 = Instance.new("Weld",b2)
wb2.Part0 = b2
wb2.Part1 = d1
wb2.C0 = CFrame.new(-0.4,0.8,0.3)
c1 = Instance.new("Part",model)
c1.Name = "Tip"
c1.BrickColor = BrickColor.new("Pink")
c1.TopSurface = 0
c1.BottomSurface = 0
c1.formFactor = "Custom"
c1.Size = Vector3.new(0.6,0.6,0.6)
sm1 = Instance.new("SpecialMesh",c1)
wc1 = Instance.new("Weld",c1)
wc1.Part0 = c1
wc1.Part1 = d1
wc1.C0 = CFrame.new(0,-2,0)
pcall(function() t3["D2"]:Destroy(); end)
model2 = Instance.new("Model",t3)
model2.Name = "D2"
d2 = Instance.new("Part",model2)
d2.Name = "Main2"
d2.formFactor = "Custom"
d2.TopSurface = 0
d2.BottomSurface = 0
d2.BrickColor = d1.BrickColor
d2.Size = Vector3.new(0.4,1,0.4)
cm2 = Instance.new("CylinderMesh",d2)
wd2 = Instance.new("Weld",d2)
wd2.Part0 = d2
wd2.Part1 = t3.Parent.Head
wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0)
b3 = Instance.new("Part",model2)
b3.Name = "B1"
b3.BrickColor = d2.BrickColor
b3.TopSurface = 0
b3.BottomSurface = 0
b3.formFactor = "Custom"
b3.Size = Vector3.new(0.5,0.5,0.5)
b3.Shape = "Ball"
bm3 = Instance.new("SpecialMesh",b3)
bm3.MeshType = "Sphere"
bm3.Scale = Vector3.new(0.5,0.5,0.5)
wb3 = Instance.new("Weld",b3)
wb3.Part0 = b3
wb3.Part1 = d2
wb3.C0 = CFrame.new(0.3,0.4,0)
b4 = Instance.new("Part",model2)
b4.Name = "B2"
b4.BrickColor = d2.BrickColor
b4.TopSurface = 0
b4.BottomSurface = 0
b4.formFactor = "Custom"
b4.Size = Vector3.new(0.5,0.5,0.5)
b4.Shape = "Ball"
bm4 = Instance.new("SpecialMesh",b4)
bm4.MeshType = "Sphere"
bm4.Scale = Vector3.new(0.5,0.5,0.5)
wb4 = Instance.new("Weld",b4)
wb4.Part0 = b4
wb4.Part1 = d2
wb4.C0 = CFrame.new(-0.3,0.4,0)
c2 = Instance.new("Part",model2)
c2.Name = "Tip"
c2.BrickColor = BrickColor.new("Pink")
c2.TopSurface = 0
c2.BottomSurface = 0
c2.formFactor = "Custom"
c2.Size = Vector3.new(0.389,0.389,0.389)
sm1 = Instance.new("SpecialMesh",c2)
wc2 = Instance.new("Weld",c2)
wc2.Part0 = c2
wc2.Part1 = d2
wc2.C0 = CFrame.new(0,-0.5,0)
for i,v in pairs(t1:children()) do
if v.className == "Weld" then v:Destroy(); end
end
for i,v in pairs(t2:children()) do
if v.className == "Weld" then v:Destroy(); end
end
for i,v in pairs(t3:children()) do
if v.className == "Weld" then v:Destroy(); end
end
ls1 = Instance.new("Weld",t1)
ls1.Part0 = t1.Parent["Left Arm"]
ls1.Part1 = t1
ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35))
rs1 = Instance.new("Weld",t1)
rs1.Part0 = t1.Parent["Right Arm"]
rs1.Part1 = t1
rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35))
lh1 = Instance.new("Weld",t1)
lh1.Part0 = t1.Parent["Left Leg"]
lh1.Part1 = t1
lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0)
rh1 = Instance.new("Weld",t1)
rh1.Part0 = t1.Parent["Right Leg"]
rh1.Part1 = t1
rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0)
ls2 = Instance.new("Weld",t2)
ls2.Part0 = t2.Parent["Left Arm"]
ls2.Part1 = t2
ls2.C0 = CFrame.new(1.35,-1,0)
rs2 = Instance.new("Weld",t2)
rs2.Part0 = t2.Parent["Right Arm"]
rs2.Part1 = t2
rs2.C0 = CFrame.new(-1.35,-1,0)
lh2 = Instance.new("Weld",t2)
lh2.Part0 = t2.Parent["Left Leg"]
lh2.Part1 = t2
lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh2 = Instance.new("Weld",t2)
rh2.Part0 = t2.Parent["Right Leg"]
rh2.Part1 = t2
rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
ls3 = Instance.new("Weld",t3)
ls3.Part0 = t3.Parent["Left Arm"]
ls3.Part1 = t3
ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0)
rs3 = Instance.new("Weld",t3)
rs3.Part0 = t3.Parent["Right Arm"]
rs3.Part1 = t3
rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0)
lh3 = Instance.new("Weld",t3)
lh3.Part0 = t3.Parent["Left Leg"]
lh3.Part1 = t3
lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh3 = Instance.new("Weld",t3)
rh3.Part0 = t3.Parent["Right Leg"]
rh3.Part1 = t3
rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
wp12 = Instance.new("Weld",t1)
wp12.Part0 = t1
wp12.Part1 = t2
wp12.C0 = CFrame.new(0,-1,-4)
wp12.C1 = CFrame.Angles(math.rad(90),0,0)
wp23 = Instance.new("Weld",t2)
wp23.Part0 = t2
wp23.Part1 = t3
wp23.C0 = CFrame.new(0,3,-1)
wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0)
while wait() do
wait(0.05)
for i=-4,-5,-0.1 do
wp12.C0 = CFrame.new(0,-1,i)
wait(0.005)
end
wb3.C0 = CFrame.new(0.3,0,0)
wb4.C0 = CFrame.new(-0.3,0,0)
wait(0.05)
for i=-5,-4,0.1 do
wp12.C0 = CFrame.new(0,-1,i)
wait(0.005)
end
wb3.C0 = CFrame.new(0.3,0.4,0)
wb4.C0 = CFrame.new(-0.3,0.4,0)
end end))
end
end
end
end
function sdkclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
person=v.Name
color = "Pastel brown"
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(0.6,1,0.6)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1.1,2,1.1)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(0.6,0.6,0.6)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(0.99,0.99,0.99)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,1,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.75,1,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.75,1,-0.6)
local me = v
local c = me.Character
rs = c.Torso["Right Shoulder"]
ls = c.Torso["Left Shoulder"]
t = c.Torso
lh = t["Left Hip"]
rh = t["Right Hip"]
n = t.Neck
anim = c.Animate
if (anim ~= nil) or (anim) then
anim.Disabled = true
end
local cfa = CFrame.Angles
ls:SetDesiredAngle(0)
rs:SetDesiredAngle(0)
lh:SetDesiredAngle(0)
rh:SetDesiredAngle(0)
n:SetDesiredAngle(0)
for i=1,10 do
ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2))
rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2))
end
end
end
function mdkclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
t1 = v.Character.Torso
local mdl = Instance.new("Model",t1)
mdl.Name = "MiniDK"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = true
d.BrickColor = BrickColor.new("Pastel brown")
d.Shape = "Ball"
d.Parent = mdl
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = mdl
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0 c.BottomSurface = 0
c.CanCollide = true
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = mdl
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Pink")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = mdl
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = true
d.BrickColor = BrickColor.new("Pastel brown")
d.Shape = "Ball" d.Parent = mdl
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = mdl
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0 c.BottomSurface = 0
c.CanCollide = true
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = mdl
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Pink")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = mdl
c2.Name = "Mush"
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
end
end
function kickclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
if v ~= playa then
v:Remove()
end
end
end
function banclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
if v ~= playa then
v:Remove()
table.insert(banlist,v)
end
end
end
function hdkclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
person=v.Name
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(2,5,2)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.6,1,0.6)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1.199,1.199,1.199)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.5,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(2,2,2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(1.2,0.5,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(2,2,2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
end
end
function Status(player)
for i,v in pairs(banlist) do
if game.Players[v.Name] == game.Players[player.Name] then
player:Remove()
end
end
end
on = true
yes = true
local Anchored = true
local Base = Instance.new("Part")
Base.Name = "Trunk"
Base.formFactor = "Custom"
Base.TopSurface = 0
Base.BottomSurface = 0
Base.Anchored = true
Base.BrickColor = BrickColor.new("Pastel brown")
local Leaves = Base:Clone()
Leaves.Name = "Leaves"
Leaves.CanCollide = true
Leaves.BrickColor = BrickColor.new("Pink")
local leafmesh = Instance.new("SpecialMesh")
--[[leafmesh.MeshType = "FileMesh"
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]--
leafmesh.Parent = Leaves
leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
local basemesh = Instance.new("CylinderMesh",Base)
local function Weld(x,y)
local weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local CJ = CFrame.new(x.Position)
weld.C0 = x.CFrame:inverse() * CJ
weld.C1 = y.CFrame:inverse() * CJ
weld.Parent = x
end
-- get dot product of yz angles
local function dot(c1,c2)
local m = CFrame.Angles(math.pi/2,0,0)
return (c1*m).lookVector:Dot((c2*m).lookVector)
end
-- multiplier for various sizes of foliage
local leaf_mult = {
Vector3.new(1.5,1.5,1.2);
Vector3.new(1.5,1,1.5);
Vector3.new(1.2,1.5,1.5);
Vector3.new(1.5,1.5,1.5);
}
local function Branch(base,c)
if c <= 0 then
-- if the complexity has run out, generate some foliage
local leaves = Leaves:Clone()
local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size
leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2
leaves.Size = leaves.Mesh.Scale*0.50
leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch
leaves.Parent = base.Parent
if not Anchored then
Weld(leaves,base)
leaves.Anchored = false
end
else
-- otherwise, make some more branches
local pos = base.CFrame*CFrame.new(0,base.Size/2,0)
local height = base.Size.y
local width = base.Size.x
local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now)
local r = math.random(45,135) -- rotation of branches on y axis
-- branch split angle difference
-- the less complexity, the greater the possible angle
-- minimum: 20-75; maximum: 40-80
local da = math.random(20+55/c,40+40/c)
-- branch angle (overall angle of all branches)
local ba = math.random(-da/3,da/3)
-- ba+da/2 shouldn't be near or greater than 90 degrees
for i=0,nb-1 do -- for each branch
local branch = base:Clone()
branch.Name = "Branch"
local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original
-- make new cframe
-- move new to top of base, then apply branch angle (ba)
local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba))
-- next, rotate branch so that it faces away from others, also apply overall rotation (r)
-- also, apply the split angle (da)
-- finally, move branch upward by half it's size
new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0)
-- determine width by branch's final angle; greater the angle, smaller the width
-- also shave off a bit of width for more dramatic change in size
-- a frustum cone mesh would really help here
local w = dot(new,branch.CFrame)*width*0.9
branch.Size = Vector3.new(w,h,w)
branch.CFrame = new
branch.Parent = base.Parent
if not Anchored then
Weld(branch,base)
branch.Anchored = false
end
-- create the next set of branches with one less complexity
Branch(branch,c-1)
end
end
-- wait() -- uncomment to generate slower
end
-- Main Function ----------------
function GenerateTree(location,complexity,width,height,anchor)
print(","..complexity..","..width..","..height)
if on then
local tree = Instance.new("Model")
tree.Name = "Tree"
tree.Parent = workspace
local base = Base:Clone()
base.Parent = tree
base.Size = Vector3.new(width,height,width)
-- move up by half its height, and rotate randomly
base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0)
-- start branching
if not Anchored then
Weld(base,anchor)
base.Anchored = false
end
Branch(base,complexity)
return tree
end
end
function sbjclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
local char=v.Character
local t=char.Torso
n=t.Neck
local lw=Instance.new('Weld',t)
lw.Name='leftWeld'
lw.Part0=t
lw.Part1=char['Left Arm']
lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30))
local rw=Instance.new('Weld',t)
rw.Name='rightWeld'
rw.Part0=t
rw.Part1=char['Right Arm']
rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30))
name = v.Name
seg = 5
person = v.Name
color = "Pastel brown"
repeat wait() until workspace[person]
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Torso.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.3,1,0.3)
w = Instance.new("Weld")
w.Parent = workspace[person].Torso
w.Part0 = d
w.Part1 = workspace[person].Torso
w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0)
function Neck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "Part"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(0.3,0.8,0.3)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["Part"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-0.8,0.34)
else
wseg.C1 = CFrame.new(0,-0.8,0.35)
end
char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0)
if nseg.Name == 'Part'..seg then
nseg.Mesh:destroy'';
nseg.BrickColor = BrickColor.new'Pink';
mesh=Instance.new("SpecialMesh",nseg)
mesh.Scale = Vector3.new(0.4,0.35,0.4)
--nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0)
char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0)
end
end
end
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1.5,1.5,1.5)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.3,0.3,0.3)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.3,1,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1.5,1.5,1.5)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.3,0.3,0.3)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.3,1,-0.6)
Neck(d,seg)
while wait() do
for i=1,50 do
n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0)
wait(0.0015)
end
for i=1,50 do
n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0)
wait(0.0015)
end
end end))
end
end
function nclick()
local user=usertest.Text
local name=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(name)) do
v.CharacterAppearance = b.CharacterAppearance
v.Character:BreakJoints()
end
end
end
function dkinpc()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.8,1,0.8)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.9,0.9,0.9)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.855,0.6,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
name = v.Name
seg = twuser.Text
seg = seg+1
function Neck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "seg"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(0.8,1.2,0.8)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["seg"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-1,0)
else
wseg.C1 = CFrame.new(0,-0.8,0)
end
if nseg.Name == "seg"..seg then
nseg.Mesh:Destroy()
nseg.BrickColor = BrickColor.new'Pink'
local mseg = Instance.new("SpecialMesh",nseg)
mseg.Scale = Vector3.new(1,0.8,1)
end
char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8)
end
end
Neck(workspace[name]["Nice thing"].Main,seg)
while wait(0.05) do
if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0)
end
if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0)
end
if seg == 100 then
cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0)
end
for i = 1,seg do
workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa
end
--workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0)
end end))
end
end
function dkpc()
local user=usertest.Text
local user2=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
coroutine.resume(coroutine.create(function()
local t2 = b.Character
person=v.Name
color = "Pastel brown"
workspace[person].Torso.Anchored=true
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,5,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.6,1,0.6)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1.199,1.199,1.199)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.5,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(2,2,2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(1.2,0.5,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(2,2,2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
local newweld=Instance.new('Weld',d)
newweld.Part0=d
newweld.Part1=t2.Torso
newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0)
ls2 = Instance.new("Weld",t2)
ls.Part0 = t2["Left Arm"]
ls.Part1 = t2.Torso
ls.C0 = CFrame.new(1.35,-1,0)
rs = Instance.new("Weld",t2)
rs.Part0 = t2["Right Arm"]
rs.Part1 = t2.Torso
rs.C0 = CFrame.new(-1.35,-1,0)
lh = Instance.new("Weld",t2)
lh.Part0 = t2["Left Leg"]
lh.Part1 = t2.Torso
lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh = Instance.new("Weld",t2)
rh.Part0 = t2["Right Leg"]
rh.Part1 = t2.Torso
rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
while true do
for i=1,135/2 do
rs.C0 = rs.C0 * cfa(0,0,math.rad(2))
ls.C0 = ls.C0 * cfa(0,0,math.rad(2))
wait(0.0005)
end
for i=1,135/2 do
rs.C0 = rs.C0 * cfa(0,0,math.rad(-2))
ls.C0 = ls.C0 * cfa(0,0,math.rad(-2))
wait(0.0005)
end
end end))
end
end
end
function basec()
fBase("Dark green")
end
function basewc()
fBase("White")
end
function q()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
_c=v.Character
t=_c.Torso
ls=t['Left Shoulder']
rs=t['Right Shoulder']
lh=t['Left Hip']
rh=t['Right Hip']
n=t.Neck
_c.Animate.Disabled=true
cfa=CFrame.Angles
cf=CFrame.new
for i=1,180 do
ls.C0 = ls.C0 *cfa(0,0,math.rad(-1))
rs.C0 = rs.C0 *cfa(0,0,math.rad(1))
end
for i=1,35 do
lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
end
t.Parent:MoveTo(t.Position+Vector3.new(0,5,0))
t.Anchored=true
_c.Head.Anchored=true
local s=Instance.new('Smoke',t)
s.Opacity=0.5
s.RiseVelocity=(-25)
s.Size=0.1
end
end
function evolvec()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1,1,1)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.9,0.9,0.9)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.855,0.6,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
name = v.Name
seg = tonumber(twuser.Text)
other = seg+50
function newNeck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "seg"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(1,1,1)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["seg"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-1,0)
else
wseg.C1 = CFrame.new(0,-0.8,0)
end
if nseg.Name == "seg"..seg then
nseg.Mesh:Destroy()
nseg.BrickColor = BrickColor.new'Pink'
local mseg = Instance.new("SpecialMesh",nseg)
mseg.Scale = Vector3.new(1,0.8,1)
end
char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0)
if i > seg then
nseg.Transparency = 1
end
end
end
newNeck(workspace[name]["Nice thing"].Main,other)
par=workspace[name]["Nice thing"].Main
while true do
for i=1,seg do
par["seg"..i].Mesh.Scale = Vector3.new(1,1,1)
wait(0.015)
par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2)
if par["seg"..i+1].Name == "seg"..seg then
par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2)
end
wait(0.015)
par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3)
if par["seg"..i+2].Name == "seg"..seg then
par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3)
end
wait(0.015)
par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4)
if par["seg"..i+3].Name == "seg"..seg then
par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4)
end
wait(0.015)
par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3)
if par["seg"..i+4].Name == "seg"..seg then
local s = Instance.new("Part",par["seg"..seg])
s.Size = Vector3.new(2,2,2)
for i,v in pairs(surfaces) do
s[v]=0
end
s.BrickColor = BrickColor.new('White')
s.Shape = 'Ball'
local mesh = Instance.new("SpecialMesh",s)
mesh.MeshType = 'Sphere'
s.CFrame=CFrame.new(par["seg"..seg].Position)
par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3)
end
wait(0.015)
par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2)
if par["seg"..i+6].Name == "seg"..seg then
par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2)
end
wait(0.015)
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
if par["seg"..i+6].Name == "seg"..seg then
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
end
wait(0.015)
end
wait(0.2)
end
end))
end
end
function nc()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
local me=v;
local char=v.Character;
for _,c in pairs(char:children()) do
if c.className == 'Model' then
c:Destroy'';
end
end
local name=twuser.Text
local model=Instance.new('Model',char);
local humanoid=Instance.new('Humanoid',model);
local copy=char.Head:Clone'';
local weld=Instance.new('Weld',char.Head);
weld.Part0=char.Head
weld.Part1=copy
model.Name=name;
char.Head.Transparency=1;
humanoid.MaxHealth=0;
humanoid.Health=1;
copy.Parent=model;
copy.Name='Head';
end
end
function exp()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
local explosion=Instance.new("Explosion",v.Character)
explosion.Position = v.Character.Head.Position
end
end
function bjclick()
local user=usertest.Text
local user2=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
n2 = v.Name
n1 = b.Name
pcall(function()
t1 = game.Players[n1].Character.Torso
t2 = game.Players[n2].Character.Torso
t2.Parent.Humanoid.PlatformStand = true
t1["Left Shoulder"]:Remove()
ls1 = Instance.new("Weld")
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent["Left Arm"]
ls1.C0 = CFrame.new(-1.5,0,0)
ls1.Name = "Left Shoulder"
t1["Right Shoulder"]:Remove()
rs1 = Instance.new("Weld")
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent["Right Arm"]
rs1.C0 = CFrame.new(1.5,0,0)
rs1.Name = "Right Shoulder"
t2["Left Shoulder"]:Remove()
ls2 = Instance.new("Weld")
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent["Left Arm"]
ls2.C0 = CFrame.new(-1.5,0,0)
ls2.Name = "Left Shoulder"
t2["Right Shoulder"]:Remove()
rs2 = Instance.new("Weld")
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent["Right Arm"]
rs2.C0 = CFrame.new(1.5,0,0)
rs2.Name = "Right Shoulder"
t2["Left Hip"]:Remove()
lh2 = Instance.new("Weld")
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent["Left Leg"]
lh2.C0 = CFrame.new(-0.5,-2,0)
lh2.Name = "Left Hip"
t2["Right Hip"]:Remove()
rh2 = Instance.new("Weld")
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent["Right Leg"]
rh2.C0 = CFrame.new(0.5,-2,0)
rh2.Name = "Right Hip"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new("Medium stone grey")
d.Shape = "Ball"
d.Parent = t1
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = t1
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0
c.BottomSurface = 0
c.CanCollide = false
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = t1
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Medium stone grey")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = t1
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = false
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = t2
bl.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = false
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = t2
br.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
local bln = Instance.new("Part")
bln.TopSurface = 0
bln.BottomSurface = 0
bln.CanCollide = false
bln.Shape = "Ball"
bln.Parent = t2
bln.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bln
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
local brn = Instance.new("Part")
brn.TopSurface = 0
brn.BottomSurface = 0
brn.CanCollide = false
brn.Shape = "Ball"
brn.Parent = t2
brn.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = brn
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0)
ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0)
rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0)
if t1:findFirstChild("weldx") ~= nil then
t1.weldx:Remove()
end
we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79)
n = t2.Neck
n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0)
end)
coroutine.resume(coroutine.create(function()
while wait() do
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05)
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
wait()
end
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05)
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
wait()
end
end
end))
end
end
end
msg.MouseButton1Click:connect(msgclick)
kbutton.MouseButton1Click:connect(kbuttonclick)
ttbutton.MouseButton1Click:connect(ttbuttonclick)
nkdbutton.MouseButton1Click:connect(nkdbuttonclick)
tw.MouseButton1Click:connect(twclick)
dkbutton.MouseButton1Click:connect(dkclick)
sdkbutton.MouseButton1Click:connect(sdkclick)
mdkbutton.MouseButton1Click:connect(mdkclick)
hdkbutton.MouseButton1Click:connect(hdkclick)
godbutton.MouseButton1Click:connect(godclick)
kick.MouseButton1Click:connect(kickclick)
ban.MouseButton1Click:connect(banclick)
sbj.MouseButton1Click:connect(sbjclick)
n.MouseButton1Click:connect(nclick)
c.MouseButton1Click:connect(cawm)
dkinp.MouseButton1Click:connect(dkinpc)
dkinperson.MouseButton1Click:connect(dkpc)
base.MouseButton1Click:connect(basec)
queeeef.MouseButton1Click:connect(q)
base_white.MouseButton1Click:connect(basewc)
evolve.MouseButton1Click:connect(evolvec)
cn.MouseButton1Click:connect(nc)
explo.MouseButton1Click:connect(exp)
threeway.MouseButton1Click:connect(threewayc)
bjay.MouseButton1Click:connect(bjclick)
frame.MouseEnter:connect(function()
frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true)
end)
frame.MouseLeave:connect(function()
frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true)
end)
game.Players.PlayerAdded:connect(Status)
script.Parent = game.Players.LocalPlayer.PlayerGui
local banlist = {"ragedrawr","",""}
playerGui = game.Players.LocalPlayer.PlayerGui
playa = game.Players.LocalPlayer
script.Name = "Main"
local weegee = "http://www.roblox.com/asset/?id=53933616"
local Black = Color3.new(0/255,0/255,0/255)
local White = Color3.new(255/255,255/255,255/255)
local main = Instance.new("ScreenGui",playerGui)
main.Name = "AdministratorGUI"
local frame = Instance.new("Frame",main)
frame.Name = "Border"
frame.Active = true
frame.BackgroundColor3 = Black
frame.BackgroundTransparency = 0.7
frame.BorderColor3 = Black
frame.Size = UDim2.new(0.4,0,1,0)
frame.Position = UDim2.new(-0.39,0,0.25,0)
local usertest = Instance.new("TextBox",frame)
usertest.Name = "User"
usertest.BackgroundColor3 = Black
usertest.BackgroundTransparency = 0.2
usertest.Position = UDim2.new(0,10,0,10)
usertest.Size = UDim2.new(0,100,0,50)
usertest.FontSize = 5
usertest.Text = "me"
usertest.TextColor3 = White
local kbutton = Instance.new("TextButton",frame)
kbutton.Name = "KillButton"
kbutton.Position = UDim2.new(0,130,0,10)
kbutton.Size = UDim2.new(0,100,0,50)
kbutton.Style = 1
kbutton.FontSize = 6
kbutton.Text = "Kill"
kbutton.TextColor3 = White
local msg = Instance.new("TextButton",frame)
msg.Name = "BroadcastButton"
msg.Position = UDim2.new(0,250,0,10)
msg.Size = UDim2.new(0,100,0,50)
msg.Style = 1
msg.FontSize = 6
msg.Text = "Msg"
msg.TextColor3 = White
local option = Instance.new("TextBox",frame)
option.Name = "MsgText"
option.Position = UDim2.new(0,490,0,10)
option.Size = UDim2.new(0,100,0,50)
option.BackgroundColor3 = Black
option.BackgroundTransparency = 0.3
option.Text = "Message"
option.FontSize = 5
option.TextColor3 = White
local ttbutton = Instance.new("TextButton",frame)
ttbutton.Name = "TTButton"
ttbutton.Position = UDim2.new(0,10,0,75)
ttbutton.Size = UDim2.new(0,100,0,50)
ttbutton.Style = 1
ttbutton.FontSize = 6
ttbutton.Text = "TTs"
ttbutton.TextColor3 = White
local nkdbutton = Instance.new("TextButton",frame)
nkdbutton.Name = "NKDButton"
nkdbutton.Position = UDim2.new(0,130,0,75)
nkdbutton.Size = UDim2.new(0,100,0,50)
nkdbutton.Style = 1
nkdbutton.FontSize = 6
nkdbutton.Text = "Naked"
nkdbutton.TextColor3 = White
local tw = Instance.new("TextButton",frame)
tw.Name = "TWButton"
tw.Position = UDim2.new(0,250,0,75)
tw.Size = UDim2.new(0,100,0,50)
tw.Style = 1
tw.FontSize = 6
tw.Text = "Bumf"
tw.TextColor3 = White
local twuser = Instance.new("TextBox",frame)
twuser.Name = "twuser2"
twuser.Position = UDim2.new(0,490,0,75)
twuser.Size = UDim2.new(0,100,0,50)
twuser.BackgroundColor3 = Black
twuser.BackgroundTransparency = 0.3
twuser.Text = "Option2"
twuser.FontSize = 5
twuser.TextColor3 = White
local dkbutton = Instance.new("TextButton",frame)
dkbutton.Name = "DKButton"
dkbutton.Position = UDim2.new(0,10,0,150)
dkbutton.Size = UDim2.new(0,100,0,50)
dkbutton.Style = 1
dkbutton.FontSize = 6
dkbutton.Text = "DK"
dkbutton.TextColor3 = White
local sdkbutton = Instance.new("TextButton",frame)
sdkbutton.Name = "SDKButton"
sdkbutton.Position = UDim2.new(0,130,0,150)
sdkbutton.Size = UDim2.new(0,100,0,50)
sdkbutton.Style = 1
sdkbutton.FontSize = 6
sdkbutton.Text = "SDK"
sdkbutton.TextColor3 = White
local mdkbutton = Instance.new("TextButton",frame)
mdkbutton.Name = "MDKButton"
mdkbutton.Position = UDim2.new(0,250,0,150)
mdkbutton.Size = UDim2.new(0,100,0,50)
mdkbutton.Style = 1
mdkbutton.FontSize = 6
mdkbutton.Text = "MDK"
mdkbutton.TextColor3 = White
local hdkbutton = Instance.new("TextButton",frame)
hdkbutton.Name = "HDKButton"
hdkbutton.Position = UDim2.new(0,490,0,150)
hdkbutton.Size = UDim2.new(0,100,0,50)
hdkbutton.Style = 1
hdkbutton.FontSize = 6
hdkbutton.Text = "HDK"
hdkbutton.TextColor3 = White
local godbutton = Instance.new("TextButton",frame)
godbutton.Name = "GodButton"
godbutton.Position = UDim2.new(0,10,0,210)
godbutton.Size = UDim2.new(0,100,0,50)
godbutton.Style = 1
godbutton.FontSize = 6
godbutton.Text = "God"
godbutton.TextColor3 = White
local kick = Instance.new("TextButton",frame)
kick.Name = "KickButton"
kick.Position = UDim2.new(0,130,0,210)
kick.Size = UDim2.new(0,100,0,50)
kick.Style = 1
kick.FontSize = 6
kick.Text = "Kick"
kick.TextColor3 = White
local ban = Instance.new("TextButton",frame)
ban.Name = "BanButton"
ban.Position = UDim2.new(0,250,0,210)
ban.Size = UDim2.new(0,100,0,50)
ban.Style = 1
ban.FontSize = 6
ban.Text = "Ban"
ban.TextColor3 = White
local sbj = Instance.new("TextButton",frame)
sbj.Name = "SBJButton"
sbj.Position = UDim2.new(0,10,0,280)
sbj.Size = UDim2.new(0,100,0,50)
sbj.Style = 1
sbj.FontSize = 6
sbj.Text = "SBJ"
sbj.TextColor3 = White
local n = Instance.new("TextButton",frame)
n.Name = "MakeButton"
n.Position = UDim2.new(0,130,0,280)
n.Size = UDim2.new(0,100,0,50)
n.Style = 1
n.FontSize = 6
n.Text = "Make"
n.TextColor3 = White
local c = Instance.new("TextButton",frame)
c.Name = "CawmButton"
c.Position = UDim2.new(0,250,0,280)
c.Size = UDim2.new(0,100,0,50)
c.Style = 1
c.FontSize = 6
c.Text = [=['Cum']=]
c.TextColor3 = White
local dkinp = Instance.new("TextButton",frame)
dkinp.Name = "TourButton"
dkinp.Position = UDim2.new(0,370,0,10)
dkinp.Size = UDim2.new(0,100,0,50)
dkinp.Style = 1
dkinp.FontSize = 6
dkinp.Text = [=[Tour]=]
dkinp.TextColor3 = White
local dkinperson=Instance.new('TextButton',frame)
dkinperson.Name = "dkinpersonButton"
dkinperson.Position = UDim2.new(0,370,0,280)
dkinperson.Size = UDim2.new(0,100,0,50)
dkinperson.Style = 1
dkinperson.FontSize = 4
dkinperson.Text = [=[DK in person]=]
dkinperson.TextColor3 = White
local queeeef=Instance.new('TextButton',frame)
queeeef.Name = "QueeeefButton"
queeeef.Position = UDim2.new(0,370,0,210)
queeeef.Size = UDim2.new(0,100,0,50)
queeeef.Style = 1
queeeef.FontSize = 6
queeeef.Text = [=['Queef']=]
queeeef.TextColor3 = White
local base=Instance.new('TextButton',frame)
base.Name = "BaseButton"
base.Position = UDim2.new(0,370,0,150)
base.Size = UDim2.new(0,100,0,50)
base.Style = 1
base.FontSize = 6
base.Text = [=[Base]=]
base.TextColor3 = White
local base_white=Instance.new('TextButton',frame)
base_white.Name = "Base_WhiteButton"
base_white.Position = UDim2.new(0,370,0,75)
base_white.Size = UDim2.new(0,100,0,50)
base_white.Style = 1
base_white.FontSize = 4
base_white.Text = [=[White_Base]=]
base_white.TextColor3 = White
local evolve = Instance.new("TextButton",frame)
evolve.Name = "EvolveButton"
evolve.Position = UDim2.new(0,490,0,280)
evolve.Size = UDim2.new(0,100,0,50)
evolve.Style = 1
evolve.FontSize = 6
evolve.Text = "Evolve"
evolve.TextColor3 = White
local cn = Instance.new("TextButton",frame)
cn.Name = "NameButton"
cn.Position = UDim2.new(0,370,0,350)
cn.Size = UDim2.new(0,100,0,50)
cn.Style = 1
cn.FontSize = 6
cn.Text = "Name"
cn.TextColor3 = White
local explo = Instance.new("TextButton",frame)
explo.Name = "ExplodeButton"
explo.Position = UDim2.new(0,490,0,350)
explo.Size = UDim2.new(0,100,0,50)
explo.Style = 1
explo.FontSize = 6
explo.Text = "Explode"
explo.TextColor3 = White
local threeway = Instance.new("TextButton",frame)
threeway.Name = "ThreeWayButton"
threeway.Position = UDim2.new(0,250,0,350)
threeway.Size = UDim2.new(0,100,0,50)
threeway.Style = 1
threeway.FontSize = 6
threeway.Text = "3w"
threeway.TextColor3 = White
local threewayuser = Instance.new("TextBox",frame)
threewayuser.Name = "ThreeWayUser"
threewayuser.Position = UDim2.new(0,130,0,350)
threewayuser.Size = UDim2.new(0,100,0,50)
threewayuser.BackgroundColor3 = Black
threewayuser.BackgroundTransparency = 0.3
threewayuser.Text = "Option3"
threewayuser.FontSize = 5
threewayuser.TextColor3 = White
local bjay = Instance.new("TextButton",frame)
bjay.Name = "BjButton"
bjay.Position = UDim2.new(0,10,0,350)
bjay.Size = UDim2.new(0,100,0,50)
bjay.Style = 1
bjay.FontSize = 6
bjay.Text = "Bj"
bjay.TextColor3 = White
function fBase(c)
for i,v in pairs(workspace:children()) do
if v.Name == 'Base' then
v:Destroy''
end
end
local b = Instance.new('Part',workspace)
b.BrickColor = BrickColor.new(c)
b.Anchored=true
b.Name='Base'
b.Locked=true
b.Size=Vector3.new(512,1.2,512)
b.CFrame=CFrame.new(0,0.5,0)
end
function SearchPlayer(Player,tab)
if tab==nil then tab={} end
if Player:lower()=="others" then
local s={}
for i,v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
table.insert(s,v)
end
end
return s
end
if Player:lower()=="all" then
local s={}
for i,v in pairs(game.Players:GetPlayers()) do
table.insert(s,v)
end
return s
end
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(Player:lower())==1 then
table.insert(tab,v)
end
end
if Player:lower()=="me" then
local s={}
for i,v in pairs(game.Players:GetChildren()) do
if v == game.Players.LocalPlayer then
table.insert(s,v)
end
end
return s
end
return tab
end
function kbuttonclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
v.Character:BreakJoints()
end
end
function dkclick()
local user=usertest.Text
local sizorz=4
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
color = "Pastel brown"
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,sizorz+0.5,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1.05,1,1.05)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1,0.6,1)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.3,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1.2,1.2,1.2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person].Torso
b1w.Part1 = ball1
b1w.C0 = CFrame.new(-0.6,-1,-0.8)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1.2,1.2,1.2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person].Torso
b2w.Part1 = ball2
b2w.C0 = CFrame.new(0.6,-1,-0.8)
local char=v.Character
local t=char.Torso
local lw=Instance.new('Weld',t)
lw.Name='leftWeld'
lw.Part0=t
lw.Part1=char['Left Arm']
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20))
local rw=Instance.new('Weld',t)
rw.Name='rightWeld'
rw.Part0=t
rw.Part1=char['Right Arm']
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20))
while wait() do
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20))
wait(0.05)
lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20))
rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20))
wait(0.05)
end end))
end
end
function cawm()
local user = usertest.Text
for i,v in pairs(SearchPlayer(user)) do
person = v.Name
while true do
local s = Instance.new("Part",workspace[person]["Nice thing"])
s.BrickColor = BrickColor.new("White")
s.Size = Vector3.new(0.5,0.5,0.5)
s.TopSurface = 0
s.BottomSurface = 0
s.Shape = 0
s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0))
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = s
dm.Scale = Vector3.new(0.1,0.1,0.1)
wait(0.5)
end
end
end
function invisible()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
char = v.Character
char["Left Arm"].Transparency = 1
char["Right Arm"].Transparency = 1
char["Left Leg"].Transparency = 1
char["Right Leg"].Transparency = 1
char.Torso.Transparency = 1
char.Head.Transparency = 1
char.Head.face.Texture = nil
for i,v in pairs(char:children()) do
if v.className == "Hat" then
v.Transparency = 1
end
end
end
end
function FF(x)
local abc = Instance.new("ForceField",x)
end
function godclick()
local user = usertest.Text
for i, v in pairs(SearchPlayer(user)) do
v.Character.Humanoid.MaxHealth = math.huge
FF(v.Character)
end
end
function twclick()
local user = usertest.Text
local user2 = twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
pcall(function()
n1 = v.Name
n2 = b.Name
t1 = workspace[n1].Torso
t2 = workspace[n2].Torso
t2.Parent.Humanoid.PlatformStand = true
t1["Left Shoulder"]:Remove()
ls1 = Instance.new("Weld")
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent["Left Arm"]
ls1.C0 = CFrame.new(-1.5,0,0)
ls1.Name = "Left Shoulder"
t1["Right Shoulder"]:Remove()
rs1 = Instance.new("Weld")
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent["Right Arm"]
rs1.C0 = CFrame.new(1.5,0,0)
rs1.Name = "Right Shoulder"
t2["Left Shoulder"]:Remove()
ls2 = Instance.new("Weld")
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent["Left Arm"]
ls2.C0 = CFrame.new(-1.5,0,0)
ls2.Name = "Left Shoulder"
t2["Right Shoulder"]:Remove()
rs2 = Instance.new("Weld")
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent["Right Arm"]
rs2.C0 = CFrame.new(1.5,0,0)
rs2.Name = "Right Shoulder"
t2["Left Hip"]:Remove()
lh2 = Instance.new("Weld")
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent["Left Leg"]
lh2.C0 = CFrame.new(-0.5,-2,0)
lh2.Name = "Left Hip"
t2["Right Hip"]:Remove()
rh2 = Instance.new("Weld")
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent["Right Leg"]
rh2.C0 = CFrame.new(0.5,-2,0)
rh2.Name = "Right Hip"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new("Pastel brown")
d.Shape = "Ball"
d.Parent = t1
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.7,0.7,0.7)
fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = t1
fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0
c.BottomSurface = 0
c.CanCollide = false
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = t1
c.formFactor = "Custom"
c.Size = Vector3.new(0.6,1.3,0.6)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Pink")
c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699)
c2.Parent = t1
c2.Mesh.MeshType = "Head"
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0)
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = false
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = t2
bl.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = false
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = t2
br.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
if t1:findFirstChild("weldx") ~= nil then
t1.weldx:Remove()
end
end)
coroutine.resume(coroutine.create(function()
while wait() do
for i = 1,6*5 do
we.C1 = we.C1 * CFrame.new(0,-0.4/5,0)
wait()
end
for i = 1,6*5 do
we.C1 = we.C1 * CFrame.new(0,0.4/5,0)
wait()
end
end
end))
coroutine.resume(coroutine.create(function()
while wait() do
for i=1,90 do
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1))
wait(0.0005)
end
for i=1,90 do
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1))
wait(0.0005)
end
end
end))
end
end
end
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
local funcw = Instance.new("Weld")
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
else
funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
end
return funcw
end
function ttbuttonclick()
local user = usertest.Text
local size = twuser.Text
local abcd=size*2
for i,v in pairs(SearchPlayer(user)) do
t2 = v.Character.Torso
mdl = Instance.new("Model",t2)
mdl.Name = "Mangos"
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = true
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = mdl
bl.Size = Vector3.new(size,size,size)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = true
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = mdl
br.Size = Vector3.new(size,size,size)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0)
local bln = Instance.new("Part")
bln.BrickColor = BrickColor.new("Pink")
bln.TopSurface = 0
bln.BottomSurface = 0
bln.CanCollide = true
bln.Shape = "Ball"
bln.Parent = mdl
bln.Size = Vector3.new(1,1,1)
bln.CFrame = CFrame.new(bl.Position)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bln
dm.Scale = Vector3.new(size/10,size/10,size/10)
if size == 1 then
dm.Scale = Vector3.new(0.2,0.2,0.2)
end
fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0)
local brn = Instance.new("Part")
brn.BrickColor = BrickColor.new("Pink")
brn.TopSurface = 0
brn.BottomSurface = 0
brn.CanCollide = true
brn.Shape = "Ball"
brn.Parent = mdl
brn.Size = Vector3.new(1,1,1)
brn.CFrame = CFrame.new(br.Position)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = brn
dm.Scale = Vector3.new(size/10,size/10,size/10)
if size == 1 then
dm.Scale = Vector3.new(0.2,0.2,0.2)
end
fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0)
end
end
function msgclick()
local user = usertest.Text
local message = option.Text
for i,v in pairs(SearchPlayer(user)) do
local msg = message
msg = message:gsub(([[`]]),"\127")
game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue)
end
end
function nkdbuttonclick()
nkdclr = BrickColor.new("Pastel brown")
local user = usertest.Text
for i,v in pairs(SearchPlayer(user)) do
v.Character["Left Arm"].BrickColor = nkdclr
v.Character["Right Arm"].BrickColor = nkdclr
v.Character["Left Leg"].BrickColor = nkdclr
v.Character["Right Leg"].BrickColor = nkdclr
v.Character.Head.BrickColor = nkdclr
v.Character.Torso.BrickColor = nkdclr
if v.Character.Torso.roblox then
v.Character.Torso.roblox:Destroy()
end
if v.Character.Shirt then
v.Character.Shirt:Destroy()
end
if v.Character.Pants then
v.Character.Pants:Destroy()
end
if v.Character["Body Colors"] then
local bc = v.Character["Body Colors"]
bc.TorsoColor = nkdclr
bc.LeftArmColor = nkdclr
bc.LeftLegColor = nkdclr
bc.RightArmColor = nkdclr
bc.RightLegColor = nkdclr
bc.HeadColor = nkdclr
end
if v.Character["Shirt Graphic"] then
v.Character["Shirt Graphic"]:Destroy()
v.Character.Torso.roblox:Destroy()
end
v.Character["Left Arm"].BrickColor = nkdclr
v.Character["Right Arm"].BrickColor = nkdclr
v.Character["Left Leg"].BrickColor = nkdclr
v.Character["Right Leg"].BrickColor = nkdclr
v.Character.Head.BrickColor = nkdclr
v.Character.Torso.BrickColor = nkdclr
end
end
function threewayc()
local user=usertest.Text
local user2=twuser.Text
local user3=threewayuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
for y,x in pairs(SearchPlayer(user3)) do
coroutine.resume(coroutine.create(function()
p1 = v.Name
p2 = b.Name
p3 = x.Name
repeat wait()
until workspace[p1] and workspace[p2] and workspace[p3]
t1 = workspace[p1].Torso
t2 = workspace[p2].Torso
t3 = workspace[p3].Torso
t1.Parent.Humanoid.WalkSpeed = 6
t2.Parent.Humanoid.PlatformStand = true
t3.Parent.Humanoid.PlatformStand = true
pcall(function() t1.D:Destroy(); end)
model = Instance.new("Model",t1)
model.Name = "D"
d1 = Instance.new("Part",model)
d1.Name = "Main1"
d1.BrickColor = BrickColor.new("Pastel brown")
d1.formFactor = "Custom"
d1.TopSurface = 0
d1.BottomSurface = 0
d1.Size = Vector3.new(0.5,4,0.5)
d1.CFrame = CFrame.new(t1.Parent.Head.Position)
c1 = Instance.new("CylinderMesh",d1)
wd1 = Instance.new("Weld",d1)
wd1.Part0 = d1
wd1.Part1 = t1.Parent.Head
wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0)
b1 = Instance.new("Part",model)
b1.Name = "B1"
b1.BrickColor = d1.BrickColor
b1.TopSurface = 0
b1.BottomSurface = 0
b1.formFactor = "Custom"
b1.Size = Vector3.new(1,1,1)
b1.Shape = "Ball"
bm1 = Instance.new("SpecialMesh",b1)
bm1.MeshType = "Sphere"
wb1 = Instance.new("Weld",b1)
wb1.Part0 = b1
wb1.Part1 = d1
wb1.C0 = CFrame.new(0.4,0.8,0.3)
b2 = Instance.new("Part",model)
b2.Name = "B2"
b2.BrickColor = d1.BrickColor
b2.TopSurface = 0
b2.BottomSurface = 0
b2.formFactor = "Custom"
b2.Size = Vector3.new(1,1,1)
b2.Shape = "Ball"
bm2 = Instance.new("SpecialMesh",b1)
bm2.MeshType = "Sphere"
wb2 = Instance.new("Weld",b2)
wb2.Part0 = b2
wb2.Part1 = d1
wb2.C0 = CFrame.new(-0.4,0.8,0.3)
c1 = Instance.new("Part",model)
c1.Name = "Tip"
c1.BrickColor = BrickColor.new("Pink")
c1.TopSurface = 0
c1.BottomSurface = 0
c1.formFactor = "Custom"
c1.Size = Vector3.new(0.6,0.6,0.6)
sm1 = Instance.new("SpecialMesh",c1)
wc1 = Instance.new("Weld",c1)
wc1.Part0 = c1
wc1.Part1 = d1
wc1.C0 = CFrame.new(0,-2,0)
pcall(function() t3["D2"]:Destroy(); end)
model2 = Instance.new("Model",t3)
model2.Name = "D2"
d2 = Instance.new("Part",model2)
d2.Name = "Main2"
d2.formFactor = "Custom"
d2.TopSurface = 0
d2.BottomSurface = 0
d2.BrickColor = d1.BrickColor
d2.Size = Vector3.new(0.4,1,0.4)
cm2 = Instance.new("CylinderMesh",d2)
wd2 = Instance.new("Weld",d2)
wd2.Part0 = d2
wd2.Part1 = t3.Parent.Head
wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0)
b3 = Instance.new("Part",model2)
b3.Name = "B1"
b3.BrickColor = d2.BrickColor
b3.TopSurface = 0
b3.BottomSurface = 0
b3.formFactor = "Custom"
b3.Size = Vector3.new(0.5,0.5,0.5)
b3.Shape = "Ball"
bm3 = Instance.new("SpecialMesh",b3)
bm3.MeshType = "Sphere"
bm3.Scale = Vector3.new(0.5,0.5,0.5)
wb3 = Instance.new("Weld",b3)
wb3.Part0 = b3
wb3.Part1 = d2
wb3.C0 = CFrame.new(0.3,0.4,0)
b4 = Instance.new("Part",model2)
b4.Name = "B2"
b4.BrickColor = d2.BrickColor
b4.TopSurface = 0
b4.BottomSurface = 0
b4.formFactor = "Custom"
b4.Size = Vector3.new(0.5,0.5,0.5)
b4.Shape = "Ball"
bm4 = Instance.new("SpecialMesh",b4)
bm4.MeshType = "Sphere"
bm4.Scale = Vector3.new(0.5,0.5,0.5)
wb4 = Instance.new("Weld",b4)
wb4.Part0 = b4
wb4.Part1 = d2
wb4.C0 = CFrame.new(-0.3,0.4,0)
c2 = Instance.new("Part",model2)
c2.Name = "Tip"
c2.BrickColor = BrickColor.new("Pink")
c2.TopSurface = 0
c2.BottomSurface = 0
c2.formFactor = "Custom"
c2.Size = Vector3.new(0.389,0.389,0.389)
sm1 = Instance.new("SpecialMesh",c2)
wc2 = Instance.new("Weld",c2)
wc2.Part0 = c2
wc2.Part1 = d2
wc2.C0 = CFrame.new(0,-0.5,0)
for i,v in pairs(t1:children()) do
if v.className == "Weld" then v:Destroy(); end
end
for i,v in pairs(t2:children()) do
if v.className == "Weld" then v:Destroy(); end
end
for i,v in pairs(t3:children()) do
if v.className == "Weld" then v:Destroy(); end
end
ls1 = Instance.new("Weld",t1)
ls1.Part0 = t1.Parent["Left Arm"]
ls1.Part1 = t1
ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35))
rs1 = Instance.new("Weld",t1)
rs1.Part0 = t1.Parent["Right Arm"]
rs1.Part1 = t1
rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35))
lh1 = Instance.new("Weld",t1)
lh1.Part0 = t1.Parent["Left Leg"]
lh1.Part1 = t1
lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0)
rh1 = Instance.new("Weld",t1)
rh1.Part0 = t1.Parent["Right Leg"]
rh1.Part1 = t1
rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0)
ls2 = Instance.new("Weld",t2)
ls2.Part0 = t2.Parent["Left Arm"]
ls2.Part1 = t2
ls2.C0 = CFrame.new(1.35,-1,0)
rs2 = Instance.new("Weld",t2)
rs2.Part0 = t2.Parent["Right Arm"]
rs2.Part1 = t2
rs2.C0 = CFrame.new(-1.35,-1,0)
lh2 = Instance.new("Weld",t2)
lh2.Part0 = t2.Parent["Left Leg"]
lh2.Part1 = t2
lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh2 = Instance.new("Weld",t2)
rh2.Part0 = t2.Parent["Right Leg"]
rh2.Part1 = t2
rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
ls3 = Instance.new("Weld",t3)
ls3.Part0 = t3.Parent["Left Arm"]
ls3.Part1 = t3
ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0)
rs3 = Instance.new("Weld",t3)
rs3.Part0 = t3.Parent["Right Arm"]
rs3.Part1 = t3
rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0)
lh3 = Instance.new("Weld",t3)
lh3.Part0 = t3.Parent["Left Leg"]
lh3.Part1 = t3
lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh3 = Instance.new("Weld",t3)
rh3.Part0 = t3.Parent["Right Leg"]
rh3.Part1 = t3
rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
wp12 = Instance.new("Weld",t1)
wp12.Part0 = t1
wp12.Part1 = t2
wp12.C0 = CFrame.new(0,-1,-4)
wp12.C1 = CFrame.Angles(math.rad(90),0,0)
wp23 = Instance.new("Weld",t2)
wp23.Part0 = t2
wp23.Part1 = t3
wp23.C0 = CFrame.new(0,3,-1)
wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0)
while wait() do
wait(0.05)
for i=-4,-5,-0.1 do
wp12.C0 = CFrame.new(0,-1,i)
wait(0.005)
end
wb3.C0 = CFrame.new(0.3,0,0)
wb4.C0 = CFrame.new(-0.3,0,0)
wait(0.05)
for i=-5,-4,0.1 do
wp12.C0 = CFrame.new(0,-1,i)
wait(0.005)
end
wb3.C0 = CFrame.new(0.3,0.4,0)
wb4.C0 = CFrame.new(-0.3,0.4,0)
end end))
end
end
end
end
function sdkclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
person=v.Name
color = "Pastel brown"
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(0.6,1,0.6)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1.1,2,1.1)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(0.6,0.6,0.6)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(0.99,0.99,0.99)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,1,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.75,1,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.75,1,-0.6)
local me = v
local c = me.Character
rs = c.Torso["Right Shoulder"]
ls = c.Torso["Left Shoulder"]
t = c.Torso
lh = t["Left Hip"]
rh = t["Right Hip"]
n = t.Neck
anim = c.Animate
if (anim ~= nil) or (anim) then
anim.Disabled = true
end
local cfa = CFrame.Angles
ls:SetDesiredAngle(0)
rs:SetDesiredAngle(0)
lh:SetDesiredAngle(0)
rh:SetDesiredAngle(0)
n:SetDesiredAngle(0)
for i=1,10 do
ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2))
rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2))
end
end
end
function mdkclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
t1 = v.Character.Torso
local mdl = Instance.new("Model",t1)
mdl.Name = "MiniDK"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = true
d.BrickColor = BrickColor.new("Pastel brown")
d.Shape = "Ball"
d.Parent = mdl
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = mdl
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0 c.BottomSurface = 0
c.CanCollide = true
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = mdl
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Pink")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = mdl
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = true
d.BrickColor = BrickColor.new("Pastel brown")
d.Shape = "Ball" d.Parent = mdl
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = mdl
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0 c.BottomSurface = 0
c.CanCollide = true
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = mdl
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Pink")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = mdl
c2.Name = "Mush"
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
end
end
function kickclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
if v ~= playa then
v:Remove()
end
end
end
function banclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
if v ~= playa then
v:Remove()
table.insert(banlist,v)
end
end
end
function hdkclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
person=v.Name
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(2,5,2)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.6,1,0.6)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1.199,1.199,1.199)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.5,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(2,2,2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(1.2,0.5,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(2,2,2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
end
end
function Status(player)
for i,v in pairs(banlist) do
if game.Players[v.Name] == game.Players[player.Name] then
player:Remove()
end
end
end
on = true
yes = true
local Anchored = true
local Base = Instance.new("Part")
Base.Name = "Trunk"
Base.formFactor = "Custom"
Base.TopSurface = 0
Base.BottomSurface = 0
Base.Anchored = true
Base.BrickColor = BrickColor.new("Pastel brown")
local Leaves = Base:Clone()
Leaves.Name = "Leaves"
Leaves.CanCollide = true
Leaves.BrickColor = BrickColor.new("Pink")
local leafmesh = Instance.new("SpecialMesh")
--[[leafmesh.MeshType = "FileMesh"
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]--
leafmesh.Parent = Leaves
leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
local basemesh = Instance.new("CylinderMesh",Base)
local function Weld(x,y)
local weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
local CJ = CFrame.new(x.Position)
weld.C0 = x.CFrame:inverse() * CJ
weld.C1 = y.CFrame:inverse() * CJ
weld.Parent = x
end
-- get dot product of yz angles
local function dot(c1,c2)
local m = CFrame.Angles(math.pi/2,0,0)
return (c1*m).lookVector:Dot((c2*m).lookVector)
end
-- multiplier for various sizes of foliage
local leaf_mult = {
Vector3.new(1.5,1.5,1.2);
Vector3.new(1.5,1,1.5);
Vector3.new(1.2,1.5,1.5);
Vector3.new(1.5,1.5,1.5);
}
local function Branch(base,c)
if c <= 0 then
-- if the complexity has run out, generate some foliage
local leaves = Leaves:Clone()
local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size
leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2
leaves.Size = leaves.Mesh.Scale*0.50
leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch
leaves.Parent = base.Parent
if not Anchored then
Weld(leaves,base)
leaves.Anchored = false
end
else
-- otherwise, make some more branches
local pos = base.CFrame*CFrame.new(0,base.Size/2,0)
local height = base.Size.y
local width = base.Size.x
local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now)
local r = math.random(45,135) -- rotation of branches on y axis
-- branch split angle difference
-- the less complexity, the greater the possible angle
-- minimum: 20-75; maximum: 40-80
local da = math.random(20+55/c,40+40/c)
-- branch angle (overall angle of all branches)
local ba = math.random(-da/3,da/3)
-- ba+da/2 shouldn't be near or greater than 90 degrees
for i=0,nb-1 do -- for each branch
local branch = base:Clone()
branch.Name = "Branch"
local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original
-- make new cframe
-- move new to top of base, then apply branch angle (ba)
local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba))
-- next, rotate branch so that it faces away from others, also apply overall rotation (r)
-- also, apply the split angle (da)
-- finally, move branch upward by half it's size
new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0)
-- determine width by branch's final angle; greater the angle, smaller the width
-- also shave off a bit of width for more dramatic change in size
-- a frustum cone mesh would really help here
local w = dot(new,branch.CFrame)*width*0.9
branch.Size = Vector3.new(w,h,w)
branch.CFrame = new
branch.Parent = base.Parent
if not Anchored then
Weld(branch,base)
branch.Anchored = false
end
-- create the next set of branches with one less complexity
Branch(branch,c-1)
end
end
-- wait() -- uncomment to generate slower
end
-- Main Function ----------------
function GenerateTree(location,complexity,width,height,anchor)
print(","..complexity..","..width..","..height)
if on then
local tree = Instance.new("Model")
tree.Name = "Tree"
tree.Parent = workspace
local base = Base:Clone()
base.Parent = tree
base.Size = Vector3.new(width,height,width)
-- move up by half its height, and rotate randomly
base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0)
-- start branching
if not Anchored then
Weld(base,anchor)
base.Anchored = false
end
Branch(base,complexity)
return tree
end
end
function sbjclick()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
local char=v.Character
local t=char.Torso
n=t.Neck
local lw=Instance.new('Weld',t)
lw.Name='leftWeld'
lw.Part0=t
lw.Part1=char['Left Arm']
lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30))
local rw=Instance.new('Weld',t)
rw.Name='rightWeld'
rw.Part0=t
rw.Part1=char['Right Arm']
rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30))
name = v.Name
seg = 5
person = v.Name
color = "Pastel brown"
repeat wait() until workspace[person]
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Torso.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.3,1,0.3)
w = Instance.new("Weld")
w.Parent = workspace[person].Torso
w.Part0 = d
w.Part1 = workspace[person].Torso
w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0)
function Neck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "Part"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(0.3,0.8,0.3)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["Part"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-0.8,0.34)
else
wseg.C1 = CFrame.new(0,-0.8,0.35)
end
char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0)
if nseg.Name == 'Part'..seg then
nseg.Mesh:destroy'';
nseg.BrickColor = BrickColor.new'Pink';
mesh=Instance.new("SpecialMesh",nseg)
mesh.Scale = Vector3.new(0.4,0.35,0.4)
--nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0)
char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0)
end
end
end
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1.5,1.5,1.5)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.3,0.3,0.3)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.3,1,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1.5,1.5,1.5)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.3,0.3,0.3)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.3,1,-0.6)
Neck(d,seg)
while wait() do
for i=1,50 do
n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0)
wait(0.0015)
end
for i=1,50 do
n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0)
wait(0.0015)
end
end end))
end
end
function nclick()
local user=usertest.Text
local name=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(name)) do
v.CharacterAppearance = b.CharacterAppearance
v.Character:BreakJoints()
end
end
end
function dkinpc()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.8,1,0.8)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.9,0.9,0.9)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.855,0.6,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
name = v.Name
seg = twuser.Text
seg = seg+1
function Neck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "seg"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(0.8,1.2,0.8)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["seg"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-1,0)
else
wseg.C1 = CFrame.new(0,-0.8,0)
end
if nseg.Name == "seg"..seg then
nseg.Mesh:Destroy()
nseg.BrickColor = BrickColor.new'Pink'
local mseg = Instance.new("SpecialMesh",nseg)
mseg.Scale = Vector3.new(1,0.8,1)
end
char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8)
end
end
Neck(workspace[name]["Nice thing"].Main,seg)
while wait(0.05) do
if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0)
end
if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0)
end
if seg == 100 then
cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0)
end
for i = 1,seg do
workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa
end
--workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0)
end end))
end
end
function dkpc()
local user=usertest.Text
local user2=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
coroutine.resume(coroutine.create(function()
local t2 = b.Character
person=v.Name
color = "Pastel brown"
workspace[person].Torso.Anchored=true
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,5,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(0.6,1,0.6)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0)
local c = Instance.new("Part")
c.Name = "Mush"
c.BottomSurface = 0
c.TopSurface = 0
c.FormFactor = 3
c.Size = Vector3.new(1,1,1)
c.CFrame = CFrame.new(d.Position)
c.BrickColor = BrickColor.new("Pink")
c.CanCollide = true
c.Parent = workspace[person]["Nice thing"]
local msm = Instance.new("SpecialMesh")
msm.Parent = c
msm.MeshType = "Head"
msm.Scale = Vector3.new(1.199,1.199,1.199)
local cw = Instance.new("Weld")
cw.Parent = c
cw.Part0 = d
cw.Part1 = c
cw.C0 = CFrame.new(0,2.5,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(2,2,2)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.8,0.8,0.8)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(1.2,0.5,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(2,2,2)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.8,0.8,0.8)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
local newweld=Instance.new('Weld',d)
newweld.Part0=d
newweld.Part1=t2.Torso
newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0)
ls2 = Instance.new("Weld",t2)
ls.Part0 = t2["Left Arm"]
ls.Part1 = t2.Torso
ls.C0 = CFrame.new(1.35,-1,0)
rs = Instance.new("Weld",t2)
rs.Part0 = t2["Right Arm"]
rs.Part1 = t2.Torso
rs.C0 = CFrame.new(-1.35,-1,0)
lh = Instance.new("Weld",t2)
lh.Part0 = t2["Left Leg"]
lh.Part1 = t2.Torso
lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
rh = Instance.new("Weld",t2)
rh.Part0 = t2["Right Leg"]
rh.Part1 = t2.Torso
rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
while true do
for i=1,135/2 do
rs.C0 = rs.C0 * cfa(0,0,math.rad(2))
ls.C0 = ls.C0 * cfa(0,0,math.rad(2))
wait(0.0005)
end
for i=1,135/2 do
rs.C0 = rs.C0 * cfa(0,0,math.rad(-2))
ls.C0 = ls.C0 * cfa(0,0,math.rad(-2))
wait(0.0005)
end
end end))
end
end
end
function basec()
fBase("Dark green")
end
function basewc()
fBase("White")
end
function q()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
_c=v.Character
t=_c.Torso
ls=t['Left Shoulder']
rs=t['Right Shoulder']
lh=t['Left Hip']
rh=t['Right Hip']
n=t.Neck
_c.Animate.Disabled=true
cfa=CFrame.Angles
cf=CFrame.new
for i=1,180 do
ls.C0 = ls.C0 *cfa(0,0,math.rad(-1))
rs.C0 = rs.C0 *cfa(0,0,math.rad(1))
end
for i=1,35 do
lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
end
t.Parent:MoveTo(t.Position+Vector3.new(0,5,0))
t.Anchored=true
_c.Head.Anchored=true
local s=Instance.new('Smoke',t)
s.Opacity=0.5
s.RiseVelocity=(-25)
s.Size=0.1
end
end
function evolvec()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
coroutine.resume(coroutine.create(function()
person=v.Name
local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
color = "Pastel brown"
pcall(function() v.Character["Nice thing"]:Remove() end)
D = Instance.new("Model",workspace[person])
D.Name = "Nice thing"
bg = Instance.new("BodyGyro",workspace[person].Torso)
d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.Name = "Main"
d.Parent = workspace[person]["Nice thing"]
d.formFactor = 3
d.Size = Vector3.new(1,1,1)
d.BrickColor = BrickColor.new(color)
d.Position = workspace[person].Head.Position
d.CanCollide = true
local cy = Instance.new("CylinderMesh")
cy.Parent = d
cy.Scale = Vector3.new(1,1,1)
w = Instance.new("Weld")
w.Parent = workspace[person].Head
w.Part0 = d
w.Part1 = workspace[person].Head
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
local ball1 = Instance.new("Part")
ball1.Parent = workspace[person]["Nice thing"]
ball1.Name = "Left Ball"
ball1.BottomSurface = 0
ball1.TopSurface = 0
ball1.CanCollide = true
ball1.formFactor = 3
ball1.Size = Vector3.new(1,1,1)
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
ball1.BrickColor = BrickColor.new(color)
local bsm = Instance.new("SpecialMesh")
bsm.Parent = ball1
bsm.MeshType = "Sphere"
bsm.Scale = Vector3.new(0.9,0.9,0.9)
local b1w = Instance.new("Weld")
b1w.Parent = ball1
b1w.Part0 = workspace[person]["Left Leg"]
b1w.Part1 = ball1
b1w.C0 = CFrame.new(0.855,0.6,-0.6)
local ball2 = Instance.new("Part")
ball2.Parent = workspace[person]["Nice thing"]
ball2.Name = "Right Ball"
ball2.BottomSurface = 0
ball2.CanCollide = true
ball2.TopSurface = 0
ball2.formFactor = 3
ball2.Size = Vector3.new(1,1,1)
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
ball2.BrickColor = BrickColor.new(color)
local b2sm = Instance.new("SpecialMesh")
b2sm.Parent = ball2
b2sm.MeshType = "Sphere"
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
local b2w = Instance.new("Weld")
b2w.Parent = ball2
b2w.Part0 = workspace[person]["Right Leg"]
b2w.Part1 = ball2
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
name = v.Name
seg = tonumber(twuser.Text)
other = seg+50
function newNeck(char,segs)
for i = 1,segs do
local nseg = Instance.new("Part", char)
nseg.Name = "seg"..i
nseg.Anchored = false
nseg.CanCollide = true
nseg.Size = Vector3.new(1,1,1)
nseg.BrickColor = BrickColor.new'Pastel brown'
local mseg = Instance.new("CylinderMesh",nseg)
mseg.Scale = Vector3.new(1,1,1)
nseg:BreakJoints()
local wseg = Instance.new("Weld", nseg)
if i == 1 then
wseg.Part0 = char
else
wseg.Part0 = char["seg"..i-1]
end
wseg.Part1 = nseg
if i == 1 then
wseg.C1 = CFrame.new(0,-1,0)
else
wseg.C1 = CFrame.new(0,-0.8,0)
end
if nseg.Name == "seg"..seg then
nseg.Mesh:Destroy()
nseg.BrickColor = BrickColor.new'Pink'
local mseg = Instance.new("SpecialMesh",nseg)
mseg.Scale = Vector3.new(1,0.8,1)
end
char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0)
if i > seg then
nseg.Transparency = 1
end
end
end
newNeck(workspace[name]["Nice thing"].Main,other)
par=workspace[name]["Nice thing"].Main
while true do
for i=1,seg do
par["seg"..i].Mesh.Scale = Vector3.new(1,1,1)
wait(0.015)
par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2)
if par["seg"..i+1].Name == "seg"..seg then
par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2)
end
wait(0.015)
par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3)
if par["seg"..i+2].Name == "seg"..seg then
par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3)
end
wait(0.015)
par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4)
if par["seg"..i+3].Name == "seg"..seg then
par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4)
end
wait(0.015)
par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3)
if par["seg"..i+4].Name == "seg"..seg then
local s = Instance.new("Part",par["seg"..seg])
s.Size = Vector3.new(2,2,2)
for i,v in pairs(surfaces) do
s[v]=0
end
s.BrickColor = BrickColor.new('White')
s.Shape = 'Ball'
local mesh = Instance.new("SpecialMesh",s)
mesh.MeshType = 'Sphere'
s.CFrame=CFrame.new(par["seg"..seg].Position)
par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3)
end
wait(0.015)
par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2)
if par["seg"..i+6].Name == "seg"..seg then
par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2)
end
wait(0.015)
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
if par["seg"..i+6].Name == "seg"..seg then
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
end
wait(0.015)
end
wait(0.2)
end
end))
end
end
function nc()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
local me=v;
local char=v.Character;
for _,c in pairs(char:children()) do
if c.className == 'Model' then
c:Destroy'';
end
end
local name=twuser.Text
local model=Instance.new('Model',char);
local humanoid=Instance.new('Humanoid',model);
local copy=char.Head:Clone'';
local weld=Instance.new('Weld',char.Head);
weld.Part0=char.Head
weld.Part1=copy
model.Name=name;
char.Head.Transparency=1;
humanoid.MaxHealth=0;
humanoid.Health=1;
copy.Parent=model;
copy.Name='Head';
end
end
function exp()
local user=usertest.Text
for i,v in pairs(SearchPlayer(user)) do
local explosion=Instance.new("Explosion",v.Character)
explosion.Position = v.Character.Head.Position
end
end
function bjclick()
local user=usertest.Text
local user2=twuser.Text
for i,v in pairs(SearchPlayer(user)) do
for c,b in pairs(SearchPlayer(user2)) do
n2 = v.Name
n1 = b.Name
pcall(function()
t1 = game.Players[n1].Character.Torso
t2 = game.Players[n2].Character.Torso
t2.Parent.Humanoid.PlatformStand = true
t1["Left Shoulder"]:Remove()
ls1 = Instance.new("Weld")
ls1.Parent = t1
ls1.Part0 = t1
ls1.Part1 = t1.Parent["Left Arm"]
ls1.C0 = CFrame.new(-1.5,0,0)
ls1.Name = "Left Shoulder"
t1["Right Shoulder"]:Remove()
rs1 = Instance.new("Weld")
rs1.Parent = t1
rs1.Part0 = t1
rs1.Part1 = t1.Parent["Right Arm"]
rs1.C0 = CFrame.new(1.5,0,0)
rs1.Name = "Right Shoulder"
t2["Left Shoulder"]:Remove()
ls2 = Instance.new("Weld")
ls2.Parent = t2
ls2.Part0 = t2
ls2.Part1 = t2.Parent["Left Arm"]
ls2.C0 = CFrame.new(-1.5,0,0)
ls2.Name = "Left Shoulder"
t2["Right Shoulder"]:Remove()
rs2 = Instance.new("Weld")
rs2.Parent = t2
rs2.Part0 = t2
rs2.Part1 = t2.Parent["Right Arm"]
rs2.C0 = CFrame.new(1.5,0,0)
rs2.Name = "Right Shoulder"
t2["Left Hip"]:Remove()
lh2 = Instance.new("Weld")
lh2.Parent = t2
lh2.Part0 = t2
lh2.Part1 = t2.Parent["Left Leg"]
lh2.C0 = CFrame.new(-0.5,-2,0)
lh2.Name = "Left Hip"
t2["Right Hip"]:Remove()
rh2 = Instance.new("Weld")
rh2.Parent = t2
rh2.Part0 = t2
rh2.Part1 = t2.Parent["Right Leg"]
rh2.C0 = CFrame.new(0.5,-2,0)
rh2.Name = "Right Hip"
local d = Instance.new("Part")
d.TopSurface = 0
d.BottomSurface = 0
d.CanCollide = false
d.BrickColor = BrickColor.new("Medium stone grey")
d.Shape = "Ball"
d.Parent = t1
d.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = d
dm.Scale = Vector3.new(0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
d2.Parent = t1
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = Instance.new("Part")
c.TopSurface = 0
c.BottomSurface = 0
c.CanCollide = false
c.BrickColor = BrickColor.new("Pastel brown")
c.Parent = t1
c.formFactor = "Custom"
c.Size = Vector3.new(0.4,1.3,0.4)
cm = Instance.new("CylinderMesh")
cm.Parent = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
c2 = d:Clone()
c2.BrickColor = BrickColor.new("Medium stone grey")
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
c2.Parent = t1
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
local bl = Instance.new("Part")
bl.TopSurface = 0
bl.BottomSurface = 0
bl.CanCollide = false
bl.BrickColor = BrickColor.new("Pastel brown")
bl.Shape = "Ball"
bl.Parent = t2
bl.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bl
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
local br = Instance.new("Part")
br.TopSurface = 0
br.BottomSurface = 0
br.CanCollide = false
br.BrickColor = BrickColor.new("Pastel brown")
br.Shape = "Ball"
br.Parent = t2
br.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = br
dm.Scale = Vector3.new(1.2,1.2,1.2)
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
local bln = Instance.new("Part")
bln.TopSurface = 0
bln.BottomSurface = 0
bln.CanCollide = false
bln.Shape = "Ball"
bln.Parent = t2
bln.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = bln
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
local brn = Instance.new("Part")
brn.TopSurface = 0
brn.BottomSurface = 0
brn.CanCollide = false
brn.Shape = "Ball"
brn.Parent = t2
brn.Size = Vector3.new(1,1,1)
local dm = Instance.new("SpecialMesh")
dm.MeshType = "Sphere"
dm.Parent = brn
dm.Scale = Vector3.new(0.2,0.2,0.2)
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0)
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0)
ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0)
rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0)
if t1:findFirstChild("weldx") ~= nil then
t1.weldx:Remove()
end
we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79)
n = t2.Neck
n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0)
end)
coroutine.resume(coroutine.create(function()
while wait() do
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05)
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
wait()
end
for i = 1,6 do
we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05)
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
wait()
end
end
end))
end
end
end
msg.MouseButton1Click:connect(msgclick)
kbutton.MouseButton1Click:connect(kbuttonclick)
ttbutton.MouseButton1Click:connect(ttbuttonclick)
nkdbutton.MouseButton1Click:connect(nkdbuttonclick)
tw.MouseButton1Click:connect(twclick)
dkbutton.MouseButton1Click:connect(dkclick)
sdkbutton.MouseButton1Click:connect(sdkclick)
mdkbutton.MouseButton1Click:connect(mdkclick)
hdkbutton.MouseButton1Click:connect(hdkclick)
godbutton.MouseButton1Click:connect(godclick)
kick.MouseButton1Click:connect(kickclick)
ban.MouseButton1Click:connect(banclick)
sbj.MouseButton1Click:connect(sbjclick)
n.MouseButton1Click:connect(nclick)
c.MouseButton1Click:connect(cawm)
dkinp.MouseButton1Click:connect(dkinpc)
dkinperson.MouseButton1Click:connect(dkpc)
base.MouseButton1Click:connect(basec)
queeeef.MouseButton1Click:connect(q)
base_white.MouseButton1Click:connect(basewc)
evolve.MouseButton1Click:connect(evolvec)
cn.MouseButton1Click:connect(nc)
explo.MouseButton1Click:connect(exp)
threeway.MouseButton1Click:connect(threewayc)
bjay.MouseButton1Click:connect(bjclick)
frame.MouseEnter:connect(function()
frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true)
end)
frame.MouseLeave:connect(function()
frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true)
end)
game.Players.PlayerAdded:connect(Status)
@zupersponge
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Author

Hope You all Enjoy! (I got access to this from V3RMillion.net) ;D

@nono-bit136
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thx

@TheBoiLime
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Nice

@Raaduu
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Raaduu commented Apr 3, 2020

Does this work on Roblox Studio or just exploits?

@Razen725
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Razen725 commented May 9, 2020

but how do we use it bruh

@Razen725
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Razen725 commented May 9, 2020

and where do we put it

@ceni0us
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ceni0us commented Aug 21, 2020

and where do we put it

if you wanna put it in your own game just get a free model or if your exploiting just paste it in

@nose1031930193
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and where do we put it

if you wanna put it in your own game just get a free model or if your exploiting just paste it in

where I paste it or how I use it is that I want to kill oders with the hacks please tell me

@nose1031930193
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where I paste it or how I use it is that I want to kill oders with the hacks please tell me

@llliiimmmeeeGH
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What be yall prefix round here?

@DinoBloxYT
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ITS FRIKING SO LONG TO COPY

@llliiimmmeeeGH
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@DinoBloxYT, You could always Shift + Left Click on the first character, use the Side Scroller Bar on the left of your screen (use the Scroll Wheel then drag the small stretched circle that appears in the Side Scroller bar to the bottom of the script), then repeat on the last character.

Thank you, leave a review on my server.

@samphire-cool
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die
die
die
die

@bigbirdass
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Which part to I copy and paste into synapse x

@bigbirdass
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And does this actually work

@Px0na
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Px0na commented Mar 14, 2021

Is this able to work with Krnl?

@B4LRYL
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B4LRYL commented Apr 13, 2021

Bro i banned a guy that wasted 8500 robux in a game, i feel so sorry for that guy.

@makingitstinky
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where do i paste it like can someone show like the file and also the other parts of the setup

@linkinbirch
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fun script, but it doesn't actually kill or explode people. just makes it look like that. but it works for the most part in pretending to kill people! and yes it works with krnl.

@zupersponge
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Author

Woah, never thought I would come back almost what? 2 Years later? Woah. But anyway, I still get emails for this, and yes, this DOESN'T work. I probably did this as some stupid joke to troll people, linkinbirch has a good explanation.

@sjwqj
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sjwqj commented Dec 23, 2021

i like the script but oringal one was from http://pastebin.com/raw/HLPDS650 cuz this one dont have the DTR button

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