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script.Parent = game.Players.LocalPlayer.PlayerGui | |
local banlist = {"ragedrawr","",""} | |
playerGui = game.Players.LocalPlayer.PlayerGui | |
playa = game.Players.LocalPlayer | |
script.Name = "Main" | |
local weegee = "http://www.roblox.com/asset/?id=53933616" | |
local Black = Color3.new(0/255,0/255,0/255) | |
local White = Color3.new(255/255,255/255,255/255) | |
local main = Instance.new("ScreenGui",playerGui) | |
main.Name = "AdministratorGUI" | |
local frame = Instance.new("Frame",main) | |
frame.Name = "Border" | |
frame.Active = true | |
frame.BackgroundColor3 = Black | |
frame.BackgroundTransparency = 0.7 | |
frame.BorderColor3 = Black | |
frame.Size = UDim2.new(0.4,0,1,0) | |
frame.Position = UDim2.new(-0.39,0,0.25,0) | |
local usertest = Instance.new("TextBox",frame) | |
usertest.Name = "User" | |
usertest.BackgroundColor3 = Black | |
usertest.BackgroundTransparency = 0.2 | |
usertest.Position = UDim2.new(0,10,0,10) | |
usertest.Size = UDim2.new(0,100,0,50) | |
usertest.FontSize = 5 | |
usertest.Text = "me" | |
usertest.TextColor3 = White | |
local kbutton = Instance.new("TextButton",frame) | |
kbutton.Name = "KillButton" | |
kbutton.Position = UDim2.new(0,130,0,10) | |
kbutton.Size = UDim2.new(0,100,0,50) | |
kbutton.Style = 1 | |
kbutton.FontSize = 6 | |
kbutton.Text = "Kill" | |
kbutton.TextColor3 = White | |
local msg = Instance.new("TextButton",frame) | |
msg.Name = "BroadcastButton" | |
msg.Position = UDim2.new(0,250,0,10) | |
msg.Size = UDim2.new(0,100,0,50) | |
msg.Style = 1 | |
msg.FontSize = 6 | |
msg.Text = "Msg" | |
msg.TextColor3 = White | |
local option = Instance.new("TextBox",frame) | |
option.Name = "MsgText" | |
option.Position = UDim2.new(0,490,0,10) | |
option.Size = UDim2.new(0,100,0,50) | |
option.BackgroundColor3 = Black | |
option.BackgroundTransparency = 0.3 | |
option.Text = "Message" | |
option.FontSize = 5 | |
option.TextColor3 = White | |
local ttbutton = Instance.new("TextButton",frame) | |
ttbutton.Name = "TTButton" | |
ttbutton.Position = UDim2.new(0,10,0,75) | |
ttbutton.Size = UDim2.new(0,100,0,50) | |
ttbutton.Style = 1 | |
ttbutton.FontSize = 6 | |
ttbutton.Text = "TTs" | |
ttbutton.TextColor3 = White | |
local nkdbutton = Instance.new("TextButton",frame) | |
nkdbutton.Name = "NKDButton" | |
nkdbutton.Position = UDim2.new(0,130,0,75) | |
nkdbutton.Size = UDim2.new(0,100,0,50) | |
nkdbutton.Style = 1 | |
nkdbutton.FontSize = 6 | |
nkdbutton.Text = "Naked" | |
nkdbutton.TextColor3 = White | |
local tw = Instance.new("TextButton",frame) | |
tw.Name = "TWButton" | |
tw.Position = UDim2.new(0,250,0,75) | |
tw.Size = UDim2.new(0,100,0,50) | |
tw.Style = 1 | |
tw.FontSize = 6 | |
tw.Text = "Bumf" | |
tw.TextColor3 = White | |
local twuser = Instance.new("TextBox",frame) | |
twuser.Name = "twuser2" | |
twuser.Position = UDim2.new(0,490,0,75) | |
twuser.Size = UDim2.new(0,100,0,50) | |
twuser.BackgroundColor3 = Black | |
twuser.BackgroundTransparency = 0.3 | |
twuser.Text = "Option2" | |
twuser.FontSize = 5 | |
twuser.TextColor3 = White | |
local dkbutton = Instance.new("TextButton",frame) | |
dkbutton.Name = "DKButton" | |
dkbutton.Position = UDim2.new(0,10,0,150) | |
dkbutton.Size = UDim2.new(0,100,0,50) | |
dkbutton.Style = 1 | |
dkbutton.FontSize = 6 | |
dkbutton.Text = "DK" | |
dkbutton.TextColor3 = White | |
local sdkbutton = Instance.new("TextButton",frame) | |
sdkbutton.Name = "SDKButton" | |
sdkbutton.Position = UDim2.new(0,130,0,150) | |
sdkbutton.Size = UDim2.new(0,100,0,50) | |
sdkbutton.Style = 1 | |
sdkbutton.FontSize = 6 | |
sdkbutton.Text = "SDK" | |
sdkbutton.TextColor3 = White | |
local mdkbutton = Instance.new("TextButton",frame) | |
mdkbutton.Name = "MDKButton" | |
mdkbutton.Position = UDim2.new(0,250,0,150) | |
mdkbutton.Size = UDim2.new(0,100,0,50) | |
mdkbutton.Style = 1 | |
mdkbutton.FontSize = 6 | |
mdkbutton.Text = "MDK" | |
mdkbutton.TextColor3 = White | |
local hdkbutton = Instance.new("TextButton",frame) | |
hdkbutton.Name = "HDKButton" | |
hdkbutton.Position = UDim2.new(0,490,0,150) | |
hdkbutton.Size = UDim2.new(0,100,0,50) | |
hdkbutton.Style = 1 | |
hdkbutton.FontSize = 6 | |
hdkbutton.Text = "HDK" | |
hdkbutton.TextColor3 = White | |
local godbutton = Instance.new("TextButton",frame) | |
godbutton.Name = "GodButton" | |
godbutton.Position = UDim2.new(0,10,0,210) | |
godbutton.Size = UDim2.new(0,100,0,50) | |
godbutton.Style = 1 | |
godbutton.FontSize = 6 | |
godbutton.Text = "God" | |
godbutton.TextColor3 = White | |
local kick = Instance.new("TextButton",frame) | |
kick.Name = "KickButton" | |
kick.Position = UDim2.new(0,130,0,210) | |
kick.Size = UDim2.new(0,100,0,50) | |
kick.Style = 1 | |
kick.FontSize = 6 | |
kick.Text = "Kick" | |
kick.TextColor3 = White | |
local ban = Instance.new("TextButton",frame) | |
ban.Name = "BanButton" | |
ban.Position = UDim2.new(0,250,0,210) | |
ban.Size = UDim2.new(0,100,0,50) | |
ban.Style = 1 | |
ban.FontSize = 6 | |
ban.Text = "Ban" | |
ban.TextColor3 = White | |
local sbj = Instance.new("TextButton",frame) | |
sbj.Name = "SBJButton" | |
sbj.Position = UDim2.new(0,10,0,280) | |
sbj.Size = UDim2.new(0,100,0,50) | |
sbj.Style = 1 | |
sbj.FontSize = 6 | |
sbj.Text = "SBJ" | |
sbj.TextColor3 = White | |
local n = Instance.new("TextButton",frame) | |
n.Name = "MakeButton" | |
n.Position = UDim2.new(0,130,0,280) | |
n.Size = UDim2.new(0,100,0,50) | |
n.Style = 1 | |
n.FontSize = 6 | |
n.Text = "Make" | |
n.TextColor3 = White | |
local c = Instance.new("TextButton",frame) | |
c.Name = "CawmButton" | |
c.Position = UDim2.new(0,250,0,280) | |
c.Size = UDim2.new(0,100,0,50) | |
c.Style = 1 | |
c.FontSize = 6 | |
c.Text = [=['Cum']=] | |
c.TextColor3 = White | |
local dkinp = Instance.new("TextButton",frame) | |
dkinp.Name = "TourButton" | |
dkinp.Position = UDim2.new(0,370,0,10) | |
dkinp.Size = UDim2.new(0,100,0,50) | |
dkinp.Style = 1 | |
dkinp.FontSize = 6 | |
dkinp.Text = [=[Tour]=] | |
dkinp.TextColor3 = White | |
local dkinperson=Instance.new('TextButton',frame) | |
dkinperson.Name = "dkinpersonButton" | |
dkinperson.Position = UDim2.new(0,370,0,280) | |
dkinperson.Size = UDim2.new(0,100,0,50) | |
dkinperson.Style = 1 | |
dkinperson.FontSize = 4 | |
dkinperson.Text = [=[DK in person]=] | |
dkinperson.TextColor3 = White | |
local queeeef=Instance.new('TextButton',frame) | |
queeeef.Name = "QueeeefButton" | |
queeeef.Position = UDim2.new(0,370,0,210) | |
queeeef.Size = UDim2.new(0,100,0,50) | |
queeeef.Style = 1 | |
queeeef.FontSize = 6 | |
queeeef.Text = [=['Queef']=] | |
queeeef.TextColor3 = White | |
local base=Instance.new('TextButton',frame) | |
base.Name = "BaseButton" | |
base.Position = UDim2.new(0,370,0,150) | |
base.Size = UDim2.new(0,100,0,50) | |
base.Style = 1 | |
base.FontSize = 6 | |
base.Text = [=[Base]=] | |
base.TextColor3 = White | |
local base_white=Instance.new('TextButton',frame) | |
base_white.Name = "Base_WhiteButton" | |
base_white.Position = UDim2.new(0,370,0,75) | |
base_white.Size = UDim2.new(0,100,0,50) | |
base_white.Style = 1 | |
base_white.FontSize = 4 | |
base_white.Text = [=[White_Base]=] | |
base_white.TextColor3 = White | |
local evolve = Instance.new("TextButton",frame) | |
evolve.Name = "EvolveButton" | |
evolve.Position = UDim2.new(0,490,0,280) | |
evolve.Size = UDim2.new(0,100,0,50) | |
evolve.Style = 1 | |
evolve.FontSize = 6 | |
evolve.Text = "Evolve" | |
evolve.TextColor3 = White | |
local cn = Instance.new("TextButton",frame) | |
cn.Name = "NameButton" | |
cn.Position = UDim2.new(0,370,0,350) | |
cn.Size = UDim2.new(0,100,0,50) | |
cn.Style = 1 | |
cn.FontSize = 6 | |
cn.Text = "Name" | |
cn.TextColor3 = White | |
local explo = Instance.new("TextButton",frame) | |
explo.Name = "ExplodeButton" | |
explo.Position = UDim2.new(0,490,0,350) | |
explo.Size = UDim2.new(0,100,0,50) | |
explo.Style = 1 | |
explo.FontSize = 6 | |
explo.Text = "Explode" | |
explo.TextColor3 = White | |
local threeway = Instance.new("TextButton",frame) | |
threeway.Name = "ThreeWayButton" | |
threeway.Position = UDim2.new(0,250,0,350) | |
threeway.Size = UDim2.new(0,100,0,50) | |
threeway.Style = 1 | |
threeway.FontSize = 6 | |
threeway.Text = "3w" | |
threeway.TextColor3 = White | |
local threewayuser = Instance.new("TextBox",frame) | |
threewayuser.Name = "ThreeWayUser" | |
threewayuser.Position = UDim2.new(0,130,0,350) | |
threewayuser.Size = UDim2.new(0,100,0,50) | |
threewayuser.BackgroundColor3 = Black | |
threewayuser.BackgroundTransparency = 0.3 | |
threewayuser.Text = "Option3" | |
threewayuser.FontSize = 5 | |
threewayuser.TextColor3 = White | |
local bjay = Instance.new("TextButton",frame) | |
bjay.Name = "BjButton" | |
bjay.Position = UDim2.new(0,10,0,350) | |
bjay.Size = UDim2.new(0,100,0,50) | |
bjay.Style = 1 | |
bjay.FontSize = 6 | |
bjay.Text = "Bj" | |
bjay.TextColor3 = White | |
function fBase(c) | |
for i,v in pairs(workspace:children()) do | |
if v.Name == 'Base' then | |
v:Destroy'' | |
end | |
end | |
local b = Instance.new('Part',workspace) | |
b.BrickColor = BrickColor.new(c) | |
b.Anchored=true | |
b.Name='Base' | |
b.Locked=true | |
b.Size=Vector3.new(512,1.2,512) | |
b.CFrame=CFrame.new(0,0.5,0) | |
end | |
function SearchPlayer(Player,tab) | |
if tab==nil then tab={} end | |
if Player:lower()=="others" then | |
local s={} | |
for i,v in pairs(game.Players:GetChildren()) do | |
if v ~= game.Players.LocalPlayer then | |
table.insert(s,v) | |
end | |
end | |
return s | |
end | |
if Player:lower()=="all" then | |
local s={} | |
for i,v in pairs(game.Players:GetPlayers()) do | |
table.insert(s,v) | |
end | |
return s | |
end | |
for i,v in pairs(game.Players:GetPlayers()) do | |
if v.Name:lower():find(Player:lower())==1 then | |
table.insert(tab,v) | |
end | |
end | |
if Player:lower()=="me" then | |
local s={} | |
for i,v in pairs(game.Players:GetChildren()) do | |
if v == game.Players.LocalPlayer then | |
table.insert(s,v) | |
end | |
end | |
return s | |
end | |
return tab | |
end | |
function kbuttonclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
v.Character:BreakJoints() | |
end | |
end | |
function dkclick() | |
local user=usertest.Text | |
local sizorz=4 | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,sizorz+0.5,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(1.05,1,1.05) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(1,1,1) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(1,0.6,1) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,2.3,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1.2,1.2,1.2) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person].Torso | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(-0.6,-1,-0.8) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1.2,1.2,1.2) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person].Torso | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(0.6,-1,-0.8) | |
local char=v.Character | |
local t=char.Torso | |
local lw=Instance.new('Weld',t) | |
lw.Name='leftWeld' | |
lw.Part0=t | |
lw.Part1=char['Left Arm'] | |
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) | |
local rw=Instance.new('Weld',t) | |
rw.Name='rightWeld' | |
rw.Part0=t | |
rw.Part1=char['Right Arm'] | |
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) | |
while wait() do | |
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
end end)) | |
end | |
end | |
function cawm() | |
local user = usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
person = v.Name | |
while true do | |
local s = Instance.new("Part",workspace[person]["Nice thing"]) | |
s.BrickColor = BrickColor.new("White") | |
s.Size = Vector3.new(0.5,0.5,0.5) | |
s.TopSurface = 0 | |
s.BottomSurface = 0 | |
s.Shape = 0 | |
s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0)) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = s | |
dm.Scale = Vector3.new(0.1,0.1,0.1) | |
wait(0.5) | |
end | |
end | |
end | |
function invisible() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
char = v.Character | |
char["Left Arm"].Transparency = 1 | |
char["Right Arm"].Transparency = 1 | |
char["Left Leg"].Transparency = 1 | |
char["Right Leg"].Transparency = 1 | |
char.Torso.Transparency = 1 | |
char.Head.Transparency = 1 | |
char.Head.face.Texture = nil | |
for i,v in pairs(char:children()) do | |
if v.className == "Hat" then | |
v.Transparency = 1 | |
end | |
end | |
end | |
end | |
function FF(x) | |
local abc = Instance.new("ForceField",x) | |
end | |
function godclick() | |
local user = usertest.Text | |
for i, v in pairs(SearchPlayer(user)) do | |
v.Character.Humanoid.MaxHealth = math.huge | |
FF(v.Character) | |
end | |
end | |
function twclick() | |
local user = usertest.Text | |
local user2 = twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
pcall(function() | |
n1 = v.Name | |
n2 = b.Name | |
t1 = workspace[n1].Torso | |
t2 = workspace[n2].Torso | |
t2.Parent.Humanoid.PlatformStand = true | |
t1["Left Shoulder"]:Remove() | |
ls1 = Instance.new("Weld") | |
ls1.Parent = t1 | |
ls1.Part0 = t1 | |
ls1.Part1 = t1.Parent["Left Arm"] | |
ls1.C0 = CFrame.new(-1.5,0,0) | |
ls1.Name = "Left Shoulder" | |
t1["Right Shoulder"]:Remove() | |
rs1 = Instance.new("Weld") | |
rs1.Parent = t1 | |
rs1.Part0 = t1 | |
rs1.Part1 = t1.Parent["Right Arm"] | |
rs1.C0 = CFrame.new(1.5,0,0) | |
rs1.Name = "Right Shoulder" | |
t2["Left Shoulder"]:Remove() | |
ls2 = Instance.new("Weld") | |
ls2.Parent = t2 | |
ls2.Part0 = t2 | |
ls2.Part1 = t2.Parent["Left Arm"] | |
ls2.C0 = CFrame.new(-1.5,0,0) | |
ls2.Name = "Left Shoulder" | |
t2["Right Shoulder"]:Remove() | |
rs2 = Instance.new("Weld") | |
rs2.Parent = t2 | |
rs2.Part0 = t2 | |
rs2.Part1 = t2.Parent["Right Arm"] | |
rs2.C0 = CFrame.new(1.5,0,0) | |
rs2.Name = "Right Shoulder" | |
t2["Left Hip"]:Remove() | |
lh2 = Instance.new("Weld") | |
lh2.Parent = t2 | |
lh2.Part0 = t2 | |
lh2.Part1 = t2.Parent["Left Leg"] | |
lh2.C0 = CFrame.new(-0.5,-2,0) | |
lh2.Name = "Left Hip" | |
t2["Right Hip"]:Remove() | |
rh2 = Instance.new("Weld") | |
rh2.Parent = t2 | |
rh2.Part0 = t2 | |
rh2.Part1 = t2.Parent["Right Leg"] | |
rh2.C0 = CFrame.new(0.5,-2,0) | |
rh2.Name = "Right Hip" | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = false | |
d.BrickColor = BrickColor.new("Pastel brown") | |
d.Shape = "Ball" | |
d.Parent = t1 | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.7,0.7,0.7) | |
fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = t1 | |
fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 | |
c.BottomSurface = 0 | |
c.CanCollide = false | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = t1 | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.6,1.3,0.6) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699) | |
c2.Parent = t1 | |
c2.Mesh.MeshType = "Head" | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0) | |
local bl = Instance.new("Part") | |
bl.TopSurface = 0 | |
bl.BottomSurface = 0 | |
bl.CanCollide = false | |
bl.BrickColor = BrickColor.new("Pastel brown") | |
bl.Shape = "Ball" | |
bl.Parent = t2 | |
bl.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bl | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0) | |
local br = Instance.new("Part") | |
br.TopSurface = 0 | |
br.BottomSurface = 0 | |
br.CanCollide = false | |
br.BrickColor = BrickColor.new("Pastel brown") | |
br.Shape = "Ball" | |
br.Parent = t2 | |
br.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = br | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0) | |
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) | |
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) | |
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) | |
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) | |
if t1:findFirstChild("weldx") ~= nil then | |
t1.weldx:Remove() | |
end | |
end) | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i = 1,6*5 do | |
we.C1 = we.C1 * CFrame.new(0,-0.4/5,0) | |
wait() | |
end | |
for i = 1,6*5 do | |
we.C1 = we.C1 * CFrame.new(0,0.4/5,0) | |
wait() | |
end | |
end | |
end)) | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i=1,90 do | |
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1)) | |
wait(0.0005) | |
end | |
for i=1,90 do | |
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1)) | |
wait(0.0005) | |
end | |
end | |
end)) | |
end | |
end | |
end | |
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) | |
local funcw = Instance.new("Weld") | |
funcw.Name = zName | |
funcw.Parent = zParent | |
funcw.Part0 = zPart0 | |
funcw.Part1 = zPart1 | |
if (zCoco == true) then | |
funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) | |
else | |
funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) | |
end | |
return funcw | |
end | |
function ttbuttonclick() | |
local user = usertest.Text | |
local size = twuser.Text | |
local abcd=size*2 | |
for i,v in pairs(SearchPlayer(user)) do | |
t2 = v.Character.Torso | |
mdl = Instance.new("Model",t2) | |
mdl.Name = "Mangos" | |
local bl = Instance.new("Part") | |
bl.TopSurface = 0 | |
bl.BottomSurface = 0 | |
bl.CanCollide = true | |
bl.BrickColor = BrickColor.new("Pastel brown") | |
bl.Shape = "Ball" | |
bl.Parent = mdl | |
bl.Size = Vector3.new(size,size,size) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bl | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0) | |
local br = Instance.new("Part") | |
br.TopSurface = 0 | |
br.BottomSurface = 0 | |
br.CanCollide = true | |
br.BrickColor = BrickColor.new("Pastel brown") | |
br.Shape = "Ball" | |
br.Parent = mdl | |
br.Size = Vector3.new(size,size,size) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = br | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0) | |
local bln = Instance.new("Part") | |
bln.BrickColor = BrickColor.new("Pink") | |
bln.TopSurface = 0 | |
bln.BottomSurface = 0 | |
bln.CanCollide = true | |
bln.Shape = "Ball" | |
bln.Parent = mdl | |
bln.Size = Vector3.new(1,1,1) | |
bln.CFrame = CFrame.new(bl.Position) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bln | |
dm.Scale = Vector3.new(size/10,size/10,size/10) | |
if size == 1 then | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
end | |
fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0) | |
local brn = Instance.new("Part") | |
brn.BrickColor = BrickColor.new("Pink") | |
brn.TopSurface = 0 | |
brn.BottomSurface = 0 | |
brn.CanCollide = true | |
brn.Shape = "Ball" | |
brn.Parent = mdl | |
brn.Size = Vector3.new(1,1,1) | |
brn.CFrame = CFrame.new(br.Position) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = brn | |
dm.Scale = Vector3.new(size/10,size/10,size/10) | |
if size == 1 then | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
end | |
fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0) | |
end | |
end | |
function msgclick() | |
local user = usertest.Text | |
local message = option.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
local msg = message | |
msg = message:gsub(([[`]]),"\127") | |
game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue) | |
end | |
end | |
function nkdbuttonclick() | |
nkdclr = BrickColor.new("Pastel brown") | |
local user = usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
v.Character["Left Arm"].BrickColor = nkdclr | |
v.Character["Right Arm"].BrickColor = nkdclr | |
v.Character["Left Leg"].BrickColor = nkdclr | |
v.Character["Right Leg"].BrickColor = nkdclr | |
v.Character.Head.BrickColor = nkdclr | |
v.Character.Torso.BrickColor = nkdclr | |
if v.Character.Torso.roblox then | |
v.Character.Torso.roblox:Destroy() | |
end | |
if v.Character.Shirt then | |
v.Character.Shirt:Destroy() | |
end | |
if v.Character.Pants then | |
v.Character.Pants:Destroy() | |
end | |
if v.Character["Body Colors"] then | |
local bc = v.Character["Body Colors"] | |
bc.TorsoColor = nkdclr | |
bc.LeftArmColor = nkdclr | |
bc.LeftLegColor = nkdclr | |
bc.RightArmColor = nkdclr | |
bc.RightLegColor = nkdclr | |
bc.HeadColor = nkdclr | |
end | |
if v.Character["Shirt Graphic"] then | |
v.Character["Shirt Graphic"]:Destroy() | |
v.Character.Torso.roblox:Destroy() | |
end | |
v.Character["Left Arm"].BrickColor = nkdclr | |
v.Character["Right Arm"].BrickColor = nkdclr | |
v.Character["Left Leg"].BrickColor = nkdclr | |
v.Character["Right Leg"].BrickColor = nkdclr | |
v.Character.Head.BrickColor = nkdclr | |
v.Character.Torso.BrickColor = nkdclr | |
end | |
end | |
function threewayc() | |
local user=usertest.Text | |
local user2=twuser.Text | |
local user3=threewayuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
for y,x in pairs(SearchPlayer(user3)) do | |
coroutine.resume(coroutine.create(function() | |
p1 = v.Name | |
p2 = b.Name | |
p3 = x.Name | |
repeat wait() | |
until workspace[p1] and workspace[p2] and workspace[p3] | |
t1 = workspace[p1].Torso | |
t2 = workspace[p2].Torso | |
t3 = workspace[p3].Torso | |
t1.Parent.Humanoid.WalkSpeed = 6 | |
t2.Parent.Humanoid.PlatformStand = true | |
t3.Parent.Humanoid.PlatformStand = true | |
pcall(function() t1.D:Destroy(); end) | |
model = Instance.new("Model",t1) | |
model.Name = "D" | |
d1 = Instance.new("Part",model) | |
d1.Name = "Main1" | |
d1.BrickColor = BrickColor.new("Pastel brown") | |
d1.formFactor = "Custom" | |
d1.TopSurface = 0 | |
d1.BottomSurface = 0 | |
d1.Size = Vector3.new(0.5,4,0.5) | |
d1.CFrame = CFrame.new(t1.Parent.Head.Position) | |
c1 = Instance.new("CylinderMesh",d1) | |
wd1 = Instance.new("Weld",d1) | |
wd1.Part0 = d1 | |
wd1.Part1 = t1.Parent.Head | |
wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0) | |
b1 = Instance.new("Part",model) | |
b1.Name = "B1" | |
b1.BrickColor = d1.BrickColor | |
b1.TopSurface = 0 | |
b1.BottomSurface = 0 | |
b1.formFactor = "Custom" | |
b1.Size = Vector3.new(1,1,1) | |
b1.Shape = "Ball" | |
bm1 = Instance.new("SpecialMesh",b1) | |
bm1.MeshType = "Sphere" | |
wb1 = Instance.new("Weld",b1) | |
wb1.Part0 = b1 | |
wb1.Part1 = d1 | |
wb1.C0 = CFrame.new(0.4,0.8,0.3) | |
b2 = Instance.new("Part",model) | |
b2.Name = "B2" | |
b2.BrickColor = d1.BrickColor | |
b2.TopSurface = 0 | |
b2.BottomSurface = 0 | |
b2.formFactor = "Custom" | |
b2.Size = Vector3.new(1,1,1) | |
b2.Shape = "Ball" | |
bm2 = Instance.new("SpecialMesh",b1) | |
bm2.MeshType = "Sphere" | |
wb2 = Instance.new("Weld",b2) | |
wb2.Part0 = b2 | |
wb2.Part1 = d1 | |
wb2.C0 = CFrame.new(-0.4,0.8,0.3) | |
c1 = Instance.new("Part",model) | |
c1.Name = "Tip" | |
c1.BrickColor = BrickColor.new("Pink") | |
c1.TopSurface = 0 | |
c1.BottomSurface = 0 | |
c1.formFactor = "Custom" | |
c1.Size = Vector3.new(0.6,0.6,0.6) | |
sm1 = Instance.new("SpecialMesh",c1) | |
wc1 = Instance.new("Weld",c1) | |
wc1.Part0 = c1 | |
wc1.Part1 = d1 | |
wc1.C0 = CFrame.new(0,-2,0) | |
pcall(function() t3["D2"]:Destroy(); end) | |
model2 = Instance.new("Model",t3) | |
model2.Name = "D2" | |
d2 = Instance.new("Part",model2) | |
d2.Name = "Main2" | |
d2.formFactor = "Custom" | |
d2.TopSurface = 0 | |
d2.BottomSurface = 0 | |
d2.BrickColor = d1.BrickColor | |
d2.Size = Vector3.new(0.4,1,0.4) | |
cm2 = Instance.new("CylinderMesh",d2) | |
wd2 = Instance.new("Weld",d2) | |
wd2.Part0 = d2 | |
wd2.Part1 = t3.Parent.Head | |
wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0) | |
b3 = Instance.new("Part",model2) | |
b3.Name = "B1" | |
b3.BrickColor = d2.BrickColor | |
b3.TopSurface = 0 | |
b3.BottomSurface = 0 | |
b3.formFactor = "Custom" | |
b3.Size = Vector3.new(0.5,0.5,0.5) | |
b3.Shape = "Ball" | |
bm3 = Instance.new("SpecialMesh",b3) | |
bm3.MeshType = "Sphere" | |
bm3.Scale = Vector3.new(0.5,0.5,0.5) | |
wb3 = Instance.new("Weld",b3) | |
wb3.Part0 = b3 | |
wb3.Part1 = d2 | |
wb3.C0 = CFrame.new(0.3,0.4,0) | |
b4 = Instance.new("Part",model2) | |
b4.Name = "B2" | |
b4.BrickColor = d2.BrickColor | |
b4.TopSurface = 0 | |
b4.BottomSurface = 0 | |
b4.formFactor = "Custom" | |
b4.Size = Vector3.new(0.5,0.5,0.5) | |
b4.Shape = "Ball" | |
bm4 = Instance.new("SpecialMesh",b4) | |
bm4.MeshType = "Sphere" | |
bm4.Scale = Vector3.new(0.5,0.5,0.5) | |
wb4 = Instance.new("Weld",b4) | |
wb4.Part0 = b4 | |
wb4.Part1 = d2 | |
wb4.C0 = CFrame.new(-0.3,0.4,0) | |
c2 = Instance.new("Part",model2) | |
c2.Name = "Tip" | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.TopSurface = 0 | |
c2.BottomSurface = 0 | |
c2.formFactor = "Custom" | |
c2.Size = Vector3.new(0.389,0.389,0.389) | |
sm1 = Instance.new("SpecialMesh",c2) | |
wc2 = Instance.new("Weld",c2) | |
wc2.Part0 = c2 | |
wc2.Part1 = d2 | |
wc2.C0 = CFrame.new(0,-0.5,0) | |
for i,v in pairs(t1:children()) do | |
if v.className == "Weld" then v:Destroy(); end | |
end | |
for i,v in pairs(t2:children()) do | |
if v.className == "Weld" then v:Destroy(); end | |
end | |
for i,v in pairs(t3:children()) do | |
if v.className == "Weld" then v:Destroy(); end | |
end | |
ls1 = Instance.new("Weld",t1) | |
ls1.Part0 = t1.Parent["Left Arm"] | |
ls1.Part1 = t1 | |
ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35)) | |
rs1 = Instance.new("Weld",t1) | |
rs1.Part0 = t1.Parent["Right Arm"] | |
rs1.Part1 = t1 | |
rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35)) | |
lh1 = Instance.new("Weld",t1) | |
lh1.Part0 = t1.Parent["Left Leg"] | |
lh1.Part1 = t1 | |
lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0) | |
rh1 = Instance.new("Weld",t1) | |
rh1.Part0 = t1.Parent["Right Leg"] | |
rh1.Part1 = t1 | |
rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0) | |
ls2 = Instance.new("Weld",t2) | |
ls2.Part0 = t2.Parent["Left Arm"] | |
ls2.Part1 = t2 | |
ls2.C0 = CFrame.new(1.35,-1,0) | |
rs2 = Instance.new("Weld",t2) | |
rs2.Part0 = t2.Parent["Right Arm"] | |
rs2.Part1 = t2 | |
rs2.C0 = CFrame.new(-1.35,-1,0) | |
lh2 = Instance.new("Weld",t2) | |
lh2.Part0 = t2.Parent["Left Leg"] | |
lh2.Part1 = t2 | |
lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) | |
rh2 = Instance.new("Weld",t2) | |
rh2.Part0 = t2.Parent["Right Leg"] | |
rh2.Part1 = t2 | |
rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) | |
ls3 = Instance.new("Weld",t3) | |
ls3.Part0 = t3.Parent["Left Arm"] | |
ls3.Part1 = t3 | |
ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0) | |
rs3 = Instance.new("Weld",t3) | |
rs3.Part0 = t3.Parent["Right Arm"] | |
rs3.Part1 = t3 | |
rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0) | |
lh3 = Instance.new("Weld",t3) | |
lh3.Part0 = t3.Parent["Left Leg"] | |
lh3.Part1 = t3 | |
lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) | |
rh3 = Instance.new("Weld",t3) | |
rh3.Part0 = t3.Parent["Right Leg"] | |
rh3.Part1 = t3 | |
rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) | |
wp12 = Instance.new("Weld",t1) | |
wp12.Part0 = t1 | |
wp12.Part1 = t2 | |
wp12.C0 = CFrame.new(0,-1,-4) | |
wp12.C1 = CFrame.Angles(math.rad(90),0,0) | |
wp23 = Instance.new("Weld",t2) | |
wp23.Part0 = t2 | |
wp23.Part1 = t3 | |
wp23.C0 = CFrame.new(0,3,-1) | |
wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0) | |
while wait() do | |
wait(0.05) | |
for i=-4,-5,-0.1 do | |
wp12.C0 = CFrame.new(0,-1,i) | |
wait(0.005) | |
end | |
wb3.C0 = CFrame.new(0.3,0,0) | |
wb4.C0 = CFrame.new(-0.3,0,0) | |
wait(0.05) | |
for i=-5,-4,0.1 do | |
wp12.C0 = CFrame.new(0,-1,i) | |
wait(0.005) | |
end | |
wb3.C0 = CFrame.new(0.3,0.4,0) | |
wb4.C0 = CFrame.new(-0.3,0.4,0) | |
end end)) | |
end | |
end | |
end | |
end | |
function sdkclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(0.6,1,0.6) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(1.1,2,1.1) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(0.6,0.6,0.6) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(0.99,0.99,0.99) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,1,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1,1,1) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.75,1,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1,1,1) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.75,1,-0.6) | |
local me = v | |
local c = me.Character | |
rs = c.Torso["Right Shoulder"] | |
ls = c.Torso["Left Shoulder"] | |
t = c.Torso | |
lh = t["Left Hip"] | |
rh = t["Right Hip"] | |
n = t.Neck | |
anim = c.Animate | |
if (anim ~= nil) or (anim) then | |
anim.Disabled = true | |
end | |
local cfa = CFrame.Angles | |
ls:SetDesiredAngle(0) | |
rs:SetDesiredAngle(0) | |
lh:SetDesiredAngle(0) | |
rh:SetDesiredAngle(0) | |
n:SetDesiredAngle(0) | |
for i=1,10 do | |
ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2)) | |
rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2)) | |
end | |
end | |
end | |
function mdkclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
t1 = v.Character.Torso | |
local mdl = Instance.new("Model",t1) | |
mdl.Name = "MiniDK" | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = true | |
d.BrickColor = BrickColor.new("Pastel brown") | |
d.Shape = "Ball" | |
d.Parent = mdl | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.4,0.4,0.4) | |
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = mdl | |
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 c.BottomSurface = 0 | |
c.CanCollide = true | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = mdl | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.4,1.3,0.4) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
c2.Parent = mdl | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = true | |
d.BrickColor = BrickColor.new("Pastel brown") | |
d.Shape = "Ball" d.Parent = mdl | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.4,0.4,0.4) | |
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = mdl | |
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 c.BottomSurface = 0 | |
c.CanCollide = true | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = mdl | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.4,1.3,0.4) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
c2.Parent = mdl | |
c2.Name = "Mush" | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
end | |
end | |
function kickclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
if v ~= playa then | |
v:Remove() | |
end | |
end | |
end | |
function banclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
if v ~= playa then | |
v:Remove() | |
table.insert(banlist,v) | |
end | |
end | |
end | |
function hdkclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(2,5,2) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.6,1,0.6) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(1,1,1) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(1.199,1.199,1.199) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,2.5,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(2,2,2) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(1.2,0.5,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(2,2,2) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-1.2,0.5,-0.6) | |
end | |
end | |
function Status(player) | |
for i,v in pairs(banlist) do | |
if game.Players[v.Name] == game.Players[player.Name] then | |
player:Remove() | |
end | |
end | |
end | |
on = true | |
yes = true | |
local Anchored = true | |
local Base = Instance.new("Part") | |
Base.Name = "Trunk" | |
Base.formFactor = "Custom" | |
Base.TopSurface = 0 | |
Base.BottomSurface = 0 | |
Base.Anchored = true | |
Base.BrickColor = BrickColor.new("Pastel brown") | |
local Leaves = Base:Clone() | |
Leaves.Name = "Leaves" | |
Leaves.CanCollide = true | |
Leaves.BrickColor = BrickColor.new("Pink") | |
local leafmesh = Instance.new("SpecialMesh") | |
--[[leafmesh.MeshType = "FileMesh" | |
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]-- | |
leafmesh.Parent = Leaves | |
leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
local basemesh = Instance.new("CylinderMesh",Base) | |
local function Weld(x,y) | |
local weld = Instance.new("Weld") | |
weld.Part0 = x | |
weld.Part1 = y | |
local CJ = CFrame.new(x.Position) | |
weld.C0 = x.CFrame:inverse() * CJ | |
weld.C1 = y.CFrame:inverse() * CJ | |
weld.Parent = x | |
end | |
-- get dot product of yz angles | |
local function dot(c1,c2) | |
local m = CFrame.Angles(math.pi/2,0,0) | |
return (c1*m).lookVector:Dot((c2*m).lookVector) | |
end | |
-- multiplier for various sizes of foliage | |
local leaf_mult = { | |
Vector3.new(1.5,1.5,1.2); | |
Vector3.new(1.5,1,1.5); | |
Vector3.new(1.2,1.5,1.5); | |
Vector3.new(1.5,1.5,1.5); | |
} | |
local function Branch(base,c) | |
if c <= 0 then | |
-- if the complexity has run out, generate some foliage | |
local leaves = Leaves:Clone() | |
local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size | |
leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2 | |
leaves.Size = leaves.Mesh.Scale*0.50 | |
leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch | |
leaves.Parent = base.Parent | |
if not Anchored then | |
Weld(leaves,base) | |
leaves.Anchored = false | |
end | |
else | |
-- otherwise, make some more branches | |
local pos = base.CFrame*CFrame.new(0,base.Size/2,0) | |
local height = base.Size.y | |
local width = base.Size.x | |
local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now) | |
local r = math.random(45,135) -- rotation of branches on y axis | |
-- branch split angle difference | |
-- the less complexity, the greater the possible angle | |
-- minimum: 20-75; maximum: 40-80 | |
local da = math.random(20+55/c,40+40/c) | |
-- branch angle (overall angle of all branches) | |
local ba = math.random(-da/3,da/3) | |
-- ba+da/2 shouldn't be near or greater than 90 degrees | |
for i=0,nb-1 do -- for each branch | |
local branch = base:Clone() | |
branch.Name = "Branch" | |
local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original | |
-- make new cframe | |
-- move new to top of base, then apply branch angle (ba) | |
local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba)) | |
-- next, rotate branch so that it faces away from others, also apply overall rotation (r) | |
-- also, apply the split angle (da) | |
-- finally, move branch upward by half it's size | |
new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0) | |
-- determine width by branch's final angle; greater the angle, smaller the width | |
-- also shave off a bit of width for more dramatic change in size | |
-- a frustum cone mesh would really help here | |
local w = dot(new,branch.CFrame)*width*0.9 | |
branch.Size = Vector3.new(w,h,w) | |
branch.CFrame = new | |
branch.Parent = base.Parent | |
if not Anchored then | |
Weld(branch,base) | |
branch.Anchored = false | |
end | |
-- create the next set of branches with one less complexity | |
Branch(branch,c-1) | |
end | |
end | |
-- wait() -- uncomment to generate slower | |
end | |
-- Main Function ---------------- | |
function GenerateTree(location,complexity,width,height,anchor) | |
print(","..complexity..","..width..","..height) | |
if on then | |
local tree = Instance.new("Model") | |
tree.Name = "Tree" | |
tree.Parent = workspace | |
local base = Base:Clone() | |
base.Parent = tree | |
base.Size = Vector3.new(width,height,width) | |
-- move up by half its height, and rotate randomly | |
base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0) | |
-- start branching | |
if not Anchored then | |
Weld(base,anchor) | |
base.Anchored = false | |
end | |
Branch(base,complexity) | |
return tree | |
end | |
end | |
function sbjclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
local char=v.Character | |
local t=char.Torso | |
n=t.Neck | |
local lw=Instance.new('Weld',t) | |
lw.Name='leftWeld' | |
lw.Part0=t | |
lw.Part1=char['Left Arm'] | |
lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30)) | |
local rw=Instance.new('Weld',t) | |
rw.Name='rightWeld' | |
rw.Part0=t | |
rw.Part1=char['Right Arm'] | |
rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30)) | |
name = v.Name | |
seg = 5 | |
person = v.Name | |
color = "Pastel brown" | |
repeat wait() until workspace[person] | |
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,1,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Torso.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.3,1,0.3) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Torso | |
w.Part0 = d | |
w.Part1 = workspace[person].Torso | |
w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0) | |
function Neck(char,segs) | |
for i = 1,segs do | |
local nseg = Instance.new("Part", char) | |
nseg.Name = "Part"..i | |
nseg.Anchored = false | |
nseg.CanCollide = true | |
nseg.Size = Vector3.new(1,1,1) | |
nseg.BrickColor = BrickColor.new'Pastel brown' | |
local mseg = Instance.new("CylinderMesh",nseg) | |
mseg.Scale = Vector3.new(0.3,0.8,0.3) | |
nseg:BreakJoints() | |
local wseg = Instance.new("Weld", nseg) | |
if i == 1 then | |
wseg.Part0 = char | |
else | |
wseg.Part0 = char["Part"..i-1] | |
end | |
wseg.Part1 = nseg | |
if i == 1 then | |
wseg.C1 = CFrame.new(0,-0.8,0.34) | |
else | |
wseg.C1 = CFrame.new(0,-0.8,0.35) | |
end | |
char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0) | |
if nseg.Name == 'Part'..seg then | |
nseg.Mesh:destroy''; | |
nseg.BrickColor = BrickColor.new'Pink'; | |
mesh=Instance.new("SpecialMesh",nseg) | |
mesh.Scale = Vector3.new(0.4,0.35,0.4) | |
--nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0) | |
char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0) | |
end | |
end | |
end | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1.5,1.5,1.5) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.3,0.3,0.3) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.3,1,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1.5,1.5,1.5) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.3,0.3,0.3) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.3,1,-0.6) | |
Neck(d,seg) | |
while wait() do | |
for i=1,50 do | |
n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0) | |
wait(0.0015) | |
end | |
for i=1,50 do | |
n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0) | |
wait(0.0015) | |
end | |
end end)) | |
end | |
end | |
function nclick() | |
local user=usertest.Text | |
local name=twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(name)) do | |
v.CharacterAppearance = b.CharacterAppearance | |
v.Character:BreakJoints() | |
end | |
end | |
end | |
function dkinpc() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,1,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.8,1,0.8) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1,1,1) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.855,0.6,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1,1,1) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.855,0.6,-0.6) | |
name = v.Name | |
seg = twuser.Text | |
seg = seg+1 | |
function Neck(char,segs) | |
for i = 1,segs do | |
local nseg = Instance.new("Part", char) | |
nseg.Name = "seg"..i | |
nseg.Anchored = false | |
nseg.CanCollide = true | |
nseg.Size = Vector3.new(1,1,1) | |
nseg.BrickColor = BrickColor.new'Pastel brown' | |
local mseg = Instance.new("CylinderMesh",nseg) | |
mseg.Scale = Vector3.new(0.8,1.2,0.8) | |
nseg:BreakJoints() | |
local wseg = Instance.new("Weld", nseg) | |
if i == 1 then | |
wseg.Part0 = char | |
else | |
wseg.Part0 = char["seg"..i-1] | |
end | |
wseg.Part1 = nseg | |
if i == 1 then | |
wseg.C1 = CFrame.new(0,-1,0) | |
else | |
wseg.C1 = CFrame.new(0,-0.8,0) | |
end | |
if nseg.Name == "seg"..seg then | |
nseg.Mesh:Destroy() | |
nseg.BrickColor = BrickColor.new'Pink' | |
local mseg = Instance.new("SpecialMesh",nseg) | |
mseg.Scale = Vector3.new(1,0.8,1) | |
end | |
char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8) | |
end | |
end | |
Neck(workspace[name]["Nice thing"].Main,seg) | |
while wait(0.05) do | |
if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then | |
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0) | |
end | |
if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then | |
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0) | |
end | |
if seg == 100 then | |
cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0) | |
end | |
for i = 1,seg do | |
workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa | |
end | |
--workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0) | |
end end)) | |
end | |
end | |
function dkpc() | |
local user=usertest.Text | |
local user2=twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
coroutine.resume(coroutine.create(function() | |
local t2 = b.Character | |
person=v.Name | |
color = "Pastel brown" | |
workspace[person].Torso.Anchored=true | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,5,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.6,1,0.6) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(1,1,1) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(1.199,1.199,1.199) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,2.5,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(2,2,2) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(1.2,0.5,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(2,2,2) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-1.2,0.5,-0.6) | |
local newweld=Instance.new('Weld',d) | |
newweld.Part0=d | |
newweld.Part1=t2.Torso | |
newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0) | |
ls2 = Instance.new("Weld",t2) | |
ls.Part0 = t2["Left Arm"] | |
ls.Part1 = t2.Torso | |
ls.C0 = CFrame.new(1.35,-1,0) | |
rs = Instance.new("Weld",t2) | |
rs.Part0 = t2["Right Arm"] | |
rs.Part1 = t2.Torso | |
rs.C0 = CFrame.new(-1.35,-1,0) | |
lh = Instance.new("Weld",t2) | |
lh.Part0 = t2["Left Leg"] | |
lh.Part1 = t2.Torso | |
lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) | |
rh = Instance.new("Weld",t2) | |
rh.Part0 = t2["Right Leg"] | |
rh.Part1 = t2.Torso | |
rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) | |
while true do | |
for i=1,135/2 do | |
rs.C0 = rs.C0 * cfa(0,0,math.rad(2)) | |
ls.C0 = ls.C0 * cfa(0,0,math.rad(2)) | |
wait(0.0005) | |
end | |
for i=1,135/2 do | |
rs.C0 = rs.C0 * cfa(0,0,math.rad(-2)) | |
ls.C0 = ls.C0 * cfa(0,0,math.rad(-2)) | |
wait(0.0005) | |
end | |
end end)) | |
end | |
end | |
end | |
function basec() | |
fBase("Dark green") | |
end | |
function basewc() | |
fBase("White") | |
end | |
function q() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
_c=v.Character | |
t=_c.Torso | |
ls=t['Left Shoulder'] | |
rs=t['Right Shoulder'] | |
lh=t['Left Hip'] | |
rh=t['Right Hip'] | |
n=t.Neck | |
_c.Animate.Disabled=true | |
cfa=CFrame.Angles | |
cf=CFrame.new | |
for i=1,180 do | |
ls.C0 = ls.C0 *cfa(0,0,math.rad(-1)) | |
rs.C0 = rs.C0 *cfa(0,0,math.rad(1)) | |
end | |
for i=1,35 do | |
lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) | |
rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) | |
end | |
t.Parent:MoveTo(t.Position+Vector3.new(0,5,0)) | |
t.Anchored=true | |
_c.Head.Anchored=true | |
local s=Instance.new('Smoke',t) | |
s.Opacity=0.5 | |
s.RiseVelocity=(-25) | |
s.Size=0.1 | |
end | |
end | |
function evolvec() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
person=v.Name | |
local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
color = "Pastel brown" | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,1,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(1,1,1) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1,1,1) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.855,0.6,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1,1,1) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.855,0.6,-0.6) | |
name = v.Name | |
seg = tonumber(twuser.Text) | |
other = seg+50 | |
function newNeck(char,segs) | |
for i = 1,segs do | |
local nseg = Instance.new("Part", char) | |
nseg.Name = "seg"..i | |
nseg.Anchored = false | |
nseg.CanCollide = true | |
nseg.Size = Vector3.new(1,1,1) | |
nseg.BrickColor = BrickColor.new'Pastel brown' | |
local mseg = Instance.new("CylinderMesh",nseg) | |
mseg.Scale = Vector3.new(1,1,1) | |
nseg:BreakJoints() | |
local wseg = Instance.new("Weld", nseg) | |
if i == 1 then | |
wseg.Part0 = char | |
else | |
wseg.Part0 = char["seg"..i-1] | |
end | |
wseg.Part1 = nseg | |
if i == 1 then | |
wseg.C1 = CFrame.new(0,-1,0) | |
else | |
wseg.C1 = CFrame.new(0,-0.8,0) | |
end | |
if nseg.Name == "seg"..seg then | |
nseg.Mesh:Destroy() | |
nseg.BrickColor = BrickColor.new'Pink' | |
local mseg = Instance.new("SpecialMesh",nseg) | |
mseg.Scale = Vector3.new(1,0.8,1) | |
end | |
char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0) | |
if i > seg then | |
nseg.Transparency = 1 | |
end | |
end | |
end | |
newNeck(workspace[name]["Nice thing"].Main,other) | |
par=workspace[name]["Nice thing"].Main | |
while true do | |
for i=1,seg do | |
par["seg"..i].Mesh.Scale = Vector3.new(1,1,1) | |
wait(0.015) | |
par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2) | |
if par["seg"..i+1].Name == "seg"..seg then | |
par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2) | |
end | |
wait(0.015) | |
par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3) | |
if par["seg"..i+2].Name == "seg"..seg then | |
par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3) | |
end | |
wait(0.015) | |
par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4) | |
if par["seg"..i+3].Name == "seg"..seg then | |
par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4) | |
end | |
wait(0.015) | |
par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3) | |
if par["seg"..i+4].Name == "seg"..seg then | |
local s = Instance.new("Part",par["seg"..seg]) | |
s.Size = Vector3.new(2,2,2) | |
for i,v in pairs(surfaces) do | |
s[v]=0 | |
end | |
s.BrickColor = BrickColor.new('White') | |
s.Shape = 'Ball' | |
local mesh = Instance.new("SpecialMesh",s) | |
mesh.MeshType = 'Sphere' | |
s.CFrame=CFrame.new(par["seg"..seg].Position) | |
par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3) | |
end | |
wait(0.015) | |
par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2) | |
if par["seg"..i+6].Name == "seg"..seg then | |
par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2) | |
end | |
wait(0.015) | |
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) | |
if par["seg"..i+6].Name == "seg"..seg then | |
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) | |
end | |
wait(0.015) | |
end | |
wait(0.2) | |
end | |
end)) | |
end | |
end | |
function nc() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
local me=v; | |
local char=v.Character; | |
for _,c in pairs(char:children()) do | |
if c.className == 'Model' then | |
c:Destroy''; | |
end | |
end | |
local name=twuser.Text | |
local model=Instance.new('Model',char); | |
local humanoid=Instance.new('Humanoid',model); | |
local copy=char.Head:Clone''; | |
local weld=Instance.new('Weld',char.Head); | |
weld.Part0=char.Head | |
weld.Part1=copy | |
model.Name=name; | |
char.Head.Transparency=1; | |
humanoid.MaxHealth=0; | |
humanoid.Health=1; | |
copy.Parent=model; | |
copy.Name='Head'; | |
end | |
end | |
function exp() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
local explosion=Instance.new("Explosion",v.Character) | |
explosion.Position = v.Character.Head.Position | |
end | |
end | |
function bjclick() | |
local user=usertest.Text | |
local user2=twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
n2 = v.Name | |
n1 = b.Name | |
pcall(function() | |
t1 = game.Players[n1].Character.Torso | |
t2 = game.Players[n2].Character.Torso | |
t2.Parent.Humanoid.PlatformStand = true | |
t1["Left Shoulder"]:Remove() | |
ls1 = Instance.new("Weld") | |
ls1.Parent = t1 | |
ls1.Part0 = t1 | |
ls1.Part1 = t1.Parent["Left Arm"] | |
ls1.C0 = CFrame.new(-1.5,0,0) | |
ls1.Name = "Left Shoulder" | |
t1["Right Shoulder"]:Remove() | |
rs1 = Instance.new("Weld") | |
rs1.Parent = t1 | |
rs1.Part0 = t1 | |
rs1.Part1 = t1.Parent["Right Arm"] | |
rs1.C0 = CFrame.new(1.5,0,0) | |
rs1.Name = "Right Shoulder" | |
t2["Left Shoulder"]:Remove() | |
ls2 = Instance.new("Weld") | |
ls2.Parent = t2 | |
ls2.Part0 = t2 | |
ls2.Part1 = t2.Parent["Left Arm"] | |
ls2.C0 = CFrame.new(-1.5,0,0) | |
ls2.Name = "Left Shoulder" | |
t2["Right Shoulder"]:Remove() | |
rs2 = Instance.new("Weld") | |
rs2.Parent = t2 | |
rs2.Part0 = t2 | |
rs2.Part1 = t2.Parent["Right Arm"] | |
rs2.C0 = CFrame.new(1.5,0,0) | |
rs2.Name = "Right Shoulder" | |
t2["Left Hip"]:Remove() | |
lh2 = Instance.new("Weld") | |
lh2.Parent = t2 | |
lh2.Part0 = t2 | |
lh2.Part1 = t2.Parent["Left Leg"] | |
lh2.C0 = CFrame.new(-0.5,-2,0) | |
lh2.Name = "Left Hip" | |
t2["Right Hip"]:Remove() | |
rh2 = Instance.new("Weld") | |
rh2.Parent = t2 | |
rh2.Part0 = t2 | |
rh2.Part1 = t2.Parent["Right Leg"] | |
rh2.C0 = CFrame.new(0.5,-2,0) | |
rh2.Name = "Right Hip" | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = false | |
d.BrickColor = BrickColor.new("Medium stone grey") | |
d.Shape = "Ball" | |
d.Parent = t1 | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.4,0.4,0.4) | |
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = t1 | |
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 | |
c.BottomSurface = 0 | |
c.CanCollide = false | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = t1 | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.4,1.3,0.4) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Medium stone grey") | |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
c2.Parent = t1 | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
local bl = Instance.new("Part") | |
bl.TopSurface = 0 | |
bl.BottomSurface = 0 | |
bl.CanCollide = false | |
bl.BrickColor = BrickColor.new("Pastel brown") | |
bl.Shape = "Ball" | |
bl.Parent = t2 | |
bl.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bl | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) | |
local br = Instance.new("Part") | |
br.TopSurface = 0 | |
br.BottomSurface = 0 | |
br.CanCollide = false | |
br.BrickColor = BrickColor.new("Pastel brown") | |
br.Shape = "Ball" | |
br.Parent = t2 | |
br.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = br | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) | |
local bln = Instance.new("Part") | |
bln.TopSurface = 0 | |
bln.BottomSurface = 0 | |
bln.CanCollide = false | |
bln.Shape = "Ball" | |
bln.Parent = t2 | |
bln.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bln | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) | |
local brn = Instance.new("Part") | |
brn.TopSurface = 0 | |
brn.BottomSurface = 0 | |
brn.CanCollide = false | |
brn.Shape = "Ball" | |
brn.Parent = t2 | |
brn.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = brn | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) | |
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) | |
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0) | |
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0) | |
ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0) | |
rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0) | |
if t1:findFirstChild("weldx") ~= nil then | |
t1.weldx:Remove() | |
end | |
we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79) | |
n = t2.Neck | |
n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0) | |
end) | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i = 1,6 do | |
we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05) | |
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) | |
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) | |
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) | |
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) | |
wait() | |
end | |
for i = 1,6 do | |
we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05) | |
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) | |
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) | |
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) | |
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) | |
wait() | |
end | |
end | |
end)) | |
end | |
end | |
end | |
msg.MouseButton1Click:connect(msgclick) | |
kbutton.MouseButton1Click:connect(kbuttonclick) | |
ttbutton.MouseButton1Click:connect(ttbuttonclick) | |
nkdbutton.MouseButton1Click:connect(nkdbuttonclick) | |
tw.MouseButton1Click:connect(twclick) | |
dkbutton.MouseButton1Click:connect(dkclick) | |
sdkbutton.MouseButton1Click:connect(sdkclick) | |
mdkbutton.MouseButton1Click:connect(mdkclick) | |
hdkbutton.MouseButton1Click:connect(hdkclick) | |
godbutton.MouseButton1Click:connect(godclick) | |
kick.MouseButton1Click:connect(kickclick) | |
ban.MouseButton1Click:connect(banclick) | |
sbj.MouseButton1Click:connect(sbjclick) | |
n.MouseButton1Click:connect(nclick) | |
c.MouseButton1Click:connect(cawm) | |
dkinp.MouseButton1Click:connect(dkinpc) | |
dkinperson.MouseButton1Click:connect(dkpc) | |
base.MouseButton1Click:connect(basec) | |
queeeef.MouseButton1Click:connect(q) | |
base_white.MouseButton1Click:connect(basewc) | |
evolve.MouseButton1Click:connect(evolvec) | |
cn.MouseButton1Click:connect(nc) | |
explo.MouseButton1Click:connect(exp) | |
threeway.MouseButton1Click:connect(threewayc) | |
bjay.MouseButton1Click:connect(bjclick) | |
frame.MouseEnter:connect(function() | |
frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true) | |
end) | |
frame.MouseLeave:connect(function() | |
frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true) | |
end) | |
game.Players.PlayerAdded:connect(Status) |
script.Parent = game.Players.LocalPlayer.PlayerGui | |
local banlist = {"ragedrawr","",""} | |
playerGui = game.Players.LocalPlayer.PlayerGui | |
playa = game.Players.LocalPlayer | |
script.Name = "Main" | |
local weegee = "http://www.roblox.com/asset/?id=53933616" | |
local Black = Color3.new(0/255,0/255,0/255) | |
local White = Color3.new(255/255,255/255,255/255) | |
local main = Instance.new("ScreenGui",playerGui) | |
main.Name = "AdministratorGUI" | |
local frame = Instance.new("Frame",main) | |
frame.Name = "Border" | |
frame.Active = true | |
frame.BackgroundColor3 = Black | |
frame.BackgroundTransparency = 0.7 | |
frame.BorderColor3 = Black | |
frame.Size = UDim2.new(0.4,0,1,0) | |
frame.Position = UDim2.new(-0.39,0,0.25,0) | |
local usertest = Instance.new("TextBox",frame) | |
usertest.Name = "User" | |
usertest.BackgroundColor3 = Black | |
usertest.BackgroundTransparency = 0.2 | |
usertest.Position = UDim2.new(0,10,0,10) | |
usertest.Size = UDim2.new(0,100,0,50) | |
usertest.FontSize = 5 | |
usertest.Text = "me" | |
usertest.TextColor3 = White | |
local kbutton = Instance.new("TextButton",frame) | |
kbutton.Name = "KillButton" | |
kbutton.Position = UDim2.new(0,130,0,10) | |
kbutton.Size = UDim2.new(0,100,0,50) | |
kbutton.Style = 1 | |
kbutton.FontSize = 6 | |
kbutton.Text = "Kill" | |
kbutton.TextColor3 = White | |
local msg = Instance.new("TextButton",frame) | |
msg.Name = "BroadcastButton" | |
msg.Position = UDim2.new(0,250,0,10) | |
msg.Size = UDim2.new(0,100,0,50) | |
msg.Style = 1 | |
msg.FontSize = 6 | |
msg.Text = "Msg" | |
msg.TextColor3 = White | |
local option = Instance.new("TextBox",frame) | |
option.Name = "MsgText" | |
option.Position = UDim2.new(0,490,0,10) | |
option.Size = UDim2.new(0,100,0,50) | |
option.BackgroundColor3 = Black | |
option.BackgroundTransparency = 0.3 | |
option.Text = "Message" | |
option.FontSize = 5 | |
option.TextColor3 = White | |
local ttbutton = Instance.new("TextButton",frame) | |
ttbutton.Name = "TTButton" | |
ttbutton.Position = UDim2.new(0,10,0,75) | |
ttbutton.Size = UDim2.new(0,100,0,50) | |
ttbutton.Style = 1 | |
ttbutton.FontSize = 6 | |
ttbutton.Text = "TTs" | |
ttbutton.TextColor3 = White | |
local nkdbutton = Instance.new("TextButton",frame) | |
nkdbutton.Name = "NKDButton" | |
nkdbutton.Position = UDim2.new(0,130,0,75) | |
nkdbutton.Size = UDim2.new(0,100,0,50) | |
nkdbutton.Style = 1 | |
nkdbutton.FontSize = 6 | |
nkdbutton.Text = "Naked" | |
nkdbutton.TextColor3 = White | |
local tw = Instance.new("TextButton",frame) | |
tw.Name = "TWButton" | |
tw.Position = UDim2.new(0,250,0,75) | |
tw.Size = UDim2.new(0,100,0,50) | |
tw.Style = 1 | |
tw.FontSize = 6 | |
tw.Text = "Bumf" | |
tw.TextColor3 = White | |
local twuser = Instance.new("TextBox",frame) | |
twuser.Name = "twuser2" | |
twuser.Position = UDim2.new(0,490,0,75) | |
twuser.Size = UDim2.new(0,100,0,50) | |
twuser.BackgroundColor3 = Black | |
twuser.BackgroundTransparency = 0.3 | |
twuser.Text = "Option2" | |
twuser.FontSize = 5 | |
twuser.TextColor3 = White | |
local dkbutton = Instance.new("TextButton",frame) | |
dkbutton.Name = "DKButton" | |
dkbutton.Position = UDim2.new(0,10,0,150) | |
dkbutton.Size = UDim2.new(0,100,0,50) | |
dkbutton.Style = 1 | |
dkbutton.FontSize = 6 | |
dkbutton.Text = "DK" | |
dkbutton.TextColor3 = White | |
local sdkbutton = Instance.new("TextButton",frame) | |
sdkbutton.Name = "SDKButton" | |
sdkbutton.Position = UDim2.new(0,130,0,150) | |
sdkbutton.Size = UDim2.new(0,100,0,50) | |
sdkbutton.Style = 1 | |
sdkbutton.FontSize = 6 | |
sdkbutton.Text = "SDK" | |
sdkbutton.TextColor3 = White | |
local mdkbutton = Instance.new("TextButton",frame) | |
mdkbutton.Name = "MDKButton" | |
mdkbutton.Position = UDim2.new(0,250,0,150) | |
mdkbutton.Size = UDim2.new(0,100,0,50) | |
mdkbutton.Style = 1 | |
mdkbutton.FontSize = 6 | |
mdkbutton.Text = "MDK" | |
mdkbutton.TextColor3 = White | |
local hdkbutton = Instance.new("TextButton",frame) | |
hdkbutton.Name = "HDKButton" | |
hdkbutton.Position = UDim2.new(0,490,0,150) | |
hdkbutton.Size = UDim2.new(0,100,0,50) | |
hdkbutton.Style = 1 | |
hdkbutton.FontSize = 6 | |
hdkbutton.Text = "HDK" | |
hdkbutton.TextColor3 = White | |
local godbutton = Instance.new("TextButton",frame) | |
godbutton.Name = "GodButton" | |
godbutton.Position = UDim2.new(0,10,0,210) | |
godbutton.Size = UDim2.new(0,100,0,50) | |
godbutton.Style = 1 | |
godbutton.FontSize = 6 | |
godbutton.Text = "God" | |
godbutton.TextColor3 = White | |
local kick = Instance.new("TextButton",frame) | |
kick.Name = "KickButton" | |
kick.Position = UDim2.new(0,130,0,210) | |
kick.Size = UDim2.new(0,100,0,50) | |
kick.Style = 1 | |
kick.FontSize = 6 | |
kick.Text = "Kick" | |
kick.TextColor3 = White | |
local ban = Instance.new("TextButton",frame) | |
ban.Name = "BanButton" | |
ban.Position = UDim2.new(0,250,0,210) | |
ban.Size = UDim2.new(0,100,0,50) | |
ban.Style = 1 | |
ban.FontSize = 6 | |
ban.Text = "Ban" | |
ban.TextColor3 = White | |
local sbj = Instance.new("TextButton",frame) | |
sbj.Name = "SBJButton" | |
sbj.Position = UDim2.new(0,10,0,280) | |
sbj.Size = UDim2.new(0,100,0,50) | |
sbj.Style = 1 | |
sbj.FontSize = 6 | |
sbj.Text = "SBJ" | |
sbj.TextColor3 = White | |
local n = Instance.new("TextButton",frame) | |
n.Name = "MakeButton" | |
n.Position = UDim2.new(0,130,0,280) | |
n.Size = UDim2.new(0,100,0,50) | |
n.Style = 1 | |
n.FontSize = 6 | |
n.Text = "Make" | |
n.TextColor3 = White | |
local c = Instance.new("TextButton",frame) | |
c.Name = "CawmButton" | |
c.Position = UDim2.new(0,250,0,280) | |
c.Size = UDim2.new(0,100,0,50) | |
c.Style = 1 | |
c.FontSize = 6 | |
c.Text = [=['Cum']=] | |
c.TextColor3 = White | |
local dkinp = Instance.new("TextButton",frame) | |
dkinp.Name = "TourButton" | |
dkinp.Position = UDim2.new(0,370,0,10) | |
dkinp.Size = UDim2.new(0,100,0,50) | |
dkinp.Style = 1 | |
dkinp.FontSize = 6 | |
dkinp.Text = [=[Tour]=] | |
dkinp.TextColor3 = White | |
local dkinperson=Instance.new('TextButton',frame) | |
dkinperson.Name = "dkinpersonButton" | |
dkinperson.Position = UDim2.new(0,370,0,280) | |
dkinperson.Size = UDim2.new(0,100,0,50) | |
dkinperson.Style = 1 | |
dkinperson.FontSize = 4 | |
dkinperson.Text = [=[DK in person]=] | |
dkinperson.TextColor3 = White | |
local queeeef=Instance.new('TextButton',frame) | |
queeeef.Name = "QueeeefButton" | |
queeeef.Position = UDim2.new(0,370,0,210) | |
queeeef.Size = UDim2.new(0,100,0,50) | |
queeeef.Style = 1 | |
queeeef.FontSize = 6 | |
queeeef.Text = [=['Queef']=] | |
queeeef.TextColor3 = White | |
local base=Instance.new('TextButton',frame) | |
base.Name = "BaseButton" | |
base.Position = UDim2.new(0,370,0,150) | |
base.Size = UDim2.new(0,100,0,50) | |
base.Style = 1 | |
base.FontSize = 6 | |
base.Text = [=[Base]=] | |
base.TextColor3 = White | |
local base_white=Instance.new('TextButton',frame) | |
base_white.Name = "Base_WhiteButton" | |
base_white.Position = UDim2.new(0,370,0,75) | |
base_white.Size = UDim2.new(0,100,0,50) | |
base_white.Style = 1 | |
base_white.FontSize = 4 | |
base_white.Text = [=[White_Base]=] | |
base_white.TextColor3 = White | |
local evolve = Instance.new("TextButton",frame) | |
evolve.Name = "EvolveButton" | |
evolve.Position = UDim2.new(0,490,0,280) | |
evolve.Size = UDim2.new(0,100,0,50) | |
evolve.Style = 1 | |
evolve.FontSize = 6 | |
evolve.Text = "Evolve" | |
evolve.TextColor3 = White | |
local cn = Instance.new("TextButton",frame) | |
cn.Name = "NameButton" | |
cn.Position = UDim2.new(0,370,0,350) | |
cn.Size = UDim2.new(0,100,0,50) | |
cn.Style = 1 | |
cn.FontSize = 6 | |
cn.Text = "Name" | |
cn.TextColor3 = White | |
local explo = Instance.new("TextButton",frame) | |
explo.Name = "ExplodeButton" | |
explo.Position = UDim2.new(0,490,0,350) | |
explo.Size = UDim2.new(0,100,0,50) | |
explo.Style = 1 | |
explo.FontSize = 6 | |
explo.Text = "Explode" | |
explo.TextColor3 = White | |
local threeway = Instance.new("TextButton",frame) | |
threeway.Name = "ThreeWayButton" | |
threeway.Position = UDim2.new(0,250,0,350) | |
threeway.Size = UDim2.new(0,100,0,50) | |
threeway.Style = 1 | |
threeway.FontSize = 6 | |
threeway.Text = "3w" | |
threeway.TextColor3 = White | |
local threewayuser = Instance.new("TextBox",frame) | |
threewayuser.Name = "ThreeWayUser" | |
threewayuser.Position = UDim2.new(0,130,0,350) | |
threewayuser.Size = UDim2.new(0,100,0,50) | |
threewayuser.BackgroundColor3 = Black | |
threewayuser.BackgroundTransparency = 0.3 | |
threewayuser.Text = "Option3" | |
threewayuser.FontSize = 5 | |
threewayuser.TextColor3 = White | |
local bjay = Instance.new("TextButton",frame) | |
bjay.Name = "BjButton" | |
bjay.Position = UDim2.new(0,10,0,350) | |
bjay.Size = UDim2.new(0,100,0,50) | |
bjay.Style = 1 | |
bjay.FontSize = 6 | |
bjay.Text = "Bj" | |
bjay.TextColor3 = White | |
function fBase(c) | |
for i,v in pairs(workspace:children()) do | |
if v.Name == 'Base' then | |
v:Destroy'' | |
end | |
end | |
local b = Instance.new('Part',workspace) | |
b.BrickColor = BrickColor.new(c) | |
b.Anchored=true | |
b.Name='Base' | |
b.Locked=true | |
b.Size=Vector3.new(512,1.2,512) | |
b.CFrame=CFrame.new(0,0.5,0) | |
end | |
function SearchPlayer(Player,tab) | |
if tab==nil then tab={} end | |
if Player:lower()=="others" then | |
local s={} | |
for i,v in pairs(game.Players:GetChildren()) do | |
if v ~= game.Players.LocalPlayer then | |
table.insert(s,v) | |
end | |
end | |
return s | |
end | |
if Player:lower()=="all" then | |
local s={} | |
for i,v in pairs(game.Players:GetPlayers()) do | |
table.insert(s,v) | |
end | |
return s | |
end | |
for i,v in pairs(game.Players:GetPlayers()) do | |
if v.Name:lower():find(Player:lower())==1 then | |
table.insert(tab,v) | |
end | |
end | |
if Player:lower()=="me" then | |
local s={} | |
for i,v in pairs(game.Players:GetChildren()) do | |
if v == game.Players.LocalPlayer then | |
table.insert(s,v) | |
end | |
end | |
return s | |
end | |
return tab | |
end | |
function kbuttonclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
v.Character:BreakJoints() | |
end | |
end | |
function dkclick() | |
local user=usertest.Text | |
local sizorz=4 | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,sizorz+0.5,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(1.05,1,1.05) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(1,1,1) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(1,0.6,1) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,2.3,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1.2,1.2,1.2) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person].Torso | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(-0.6,-1,-0.8) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1.2,1.2,1.2) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person].Torso | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(0.6,-1,-0.8) | |
local char=v.Character | |
local t=char.Torso | |
local lw=Instance.new('Weld',t) | |
lw.Name='leftWeld' | |
lw.Part0=t | |
lw.Part1=char['Left Arm'] | |
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) | |
local rw=Instance.new('Weld',t) | |
rw.Name='rightWeld' | |
rw.Part0=t | |
rw.Part1=char['Right Arm'] | |
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) | |
while wait() do | |
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20)) | |
rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20)) | |
wait(0.05) | |
end end)) | |
end | |
end | |
function cawm() | |
local user = usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
person = v.Name | |
while true do | |
local s = Instance.new("Part",workspace[person]["Nice thing"]) | |
s.BrickColor = BrickColor.new("White") | |
s.Size = Vector3.new(0.5,0.5,0.5) | |
s.TopSurface = 0 | |
s.BottomSurface = 0 | |
s.Shape = 0 | |
s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0)) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = s | |
dm.Scale = Vector3.new(0.1,0.1,0.1) | |
wait(0.5) | |
end | |
end | |
end | |
function invisible() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
char = v.Character | |
char["Left Arm"].Transparency = 1 | |
char["Right Arm"].Transparency = 1 | |
char["Left Leg"].Transparency = 1 | |
char["Right Leg"].Transparency = 1 | |
char.Torso.Transparency = 1 | |
char.Head.Transparency = 1 | |
char.Head.face.Texture = nil | |
for i,v in pairs(char:children()) do | |
if v.className == "Hat" then | |
v.Transparency = 1 | |
end | |
end | |
end | |
end | |
function FF(x) | |
local abc = Instance.new("ForceField",x) | |
end | |
function godclick() | |
local user = usertest.Text | |
for i, v in pairs(SearchPlayer(user)) do | |
v.Character.Humanoid.MaxHealth = math.huge | |
FF(v.Character) | |
end | |
end | |
function twclick() | |
local user = usertest.Text | |
local user2 = twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
pcall(function() | |
n1 = v.Name | |
n2 = b.Name | |
t1 = workspace[n1].Torso | |
t2 = workspace[n2].Torso | |
t2.Parent.Humanoid.PlatformStand = true | |
t1["Left Shoulder"]:Remove() | |
ls1 = Instance.new("Weld") | |
ls1.Parent = t1 | |
ls1.Part0 = t1 | |
ls1.Part1 = t1.Parent["Left Arm"] | |
ls1.C0 = CFrame.new(-1.5,0,0) | |
ls1.Name = "Left Shoulder" | |
t1["Right Shoulder"]:Remove() | |
rs1 = Instance.new("Weld") | |
rs1.Parent = t1 | |
rs1.Part0 = t1 | |
rs1.Part1 = t1.Parent["Right Arm"] | |
rs1.C0 = CFrame.new(1.5,0,0) | |
rs1.Name = "Right Shoulder" | |
t2["Left Shoulder"]:Remove() | |
ls2 = Instance.new("Weld") | |
ls2.Parent = t2 | |
ls2.Part0 = t2 | |
ls2.Part1 = t2.Parent["Left Arm"] | |
ls2.C0 = CFrame.new(-1.5,0,0) | |
ls2.Name = "Left Shoulder" | |
t2["Right Shoulder"]:Remove() | |
rs2 = Instance.new("Weld") | |
rs2.Parent = t2 | |
rs2.Part0 = t2 | |
rs2.Part1 = t2.Parent["Right Arm"] | |
rs2.C0 = CFrame.new(1.5,0,0) | |
rs2.Name = "Right Shoulder" | |
t2["Left Hip"]:Remove() | |
lh2 = Instance.new("Weld") | |
lh2.Parent = t2 | |
lh2.Part0 = t2 | |
lh2.Part1 = t2.Parent["Left Leg"] | |
lh2.C0 = CFrame.new(-0.5,-2,0) | |
lh2.Name = "Left Hip" | |
t2["Right Hip"]:Remove() | |
rh2 = Instance.new("Weld") | |
rh2.Parent = t2 | |
rh2.Part0 = t2 | |
rh2.Part1 = t2.Parent["Right Leg"] | |
rh2.C0 = CFrame.new(0.5,-2,0) | |
rh2.Name = "Right Hip" | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = false | |
d.BrickColor = BrickColor.new("Pastel brown") | |
d.Shape = "Ball" | |
d.Parent = t1 | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.7,0.7,0.7) | |
fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = t1 | |
fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 | |
c.BottomSurface = 0 | |
c.CanCollide = false | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = t1 | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.6,1.3,0.6) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699) | |
c2.Parent = t1 | |
c2.Mesh.MeshType = "Head" | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0) | |
local bl = Instance.new("Part") | |
bl.TopSurface = 0 | |
bl.BottomSurface = 0 | |
bl.CanCollide = false | |
bl.BrickColor = BrickColor.new("Pastel brown") | |
bl.Shape = "Ball" | |
bl.Parent = t2 | |
bl.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bl | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0) | |
local br = Instance.new("Part") | |
br.TopSurface = 0 | |
br.BottomSurface = 0 | |
br.CanCollide = false | |
br.BrickColor = BrickColor.new("Pastel brown") | |
br.Shape = "Ball" | |
br.Parent = t2 | |
br.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = br | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0) | |
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) | |
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) | |
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) | |
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) | |
if t1:findFirstChild("weldx") ~= nil then | |
t1.weldx:Remove() | |
end | |
end) | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i = 1,6*5 do | |
we.C1 = we.C1 * CFrame.new(0,-0.4/5,0) | |
wait() | |
end | |
for i = 1,6*5 do | |
we.C1 = we.C1 * CFrame.new(0,0.4/5,0) | |
wait() | |
end | |
end | |
end)) | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i=1,90 do | |
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1)) | |
wait(0.0005) | |
end | |
for i=1,90 do | |
n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1)) | |
wait(0.0005) | |
end | |
end | |
end)) | |
end | |
end | |
end | |
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) | |
local funcw = Instance.new("Weld") | |
funcw.Name = zName | |
funcw.Parent = zParent | |
funcw.Part0 = zPart0 | |
funcw.Part1 = zPart1 | |
if (zCoco == true) then | |
funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) | |
else | |
funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) | |
end | |
return funcw | |
end | |
function ttbuttonclick() | |
local user = usertest.Text | |
local size = twuser.Text | |
local abcd=size*2 | |
for i,v in pairs(SearchPlayer(user)) do | |
t2 = v.Character.Torso | |
mdl = Instance.new("Model",t2) | |
mdl.Name = "Mangos" | |
local bl = Instance.new("Part") | |
bl.TopSurface = 0 | |
bl.BottomSurface = 0 | |
bl.CanCollide = true | |
bl.BrickColor = BrickColor.new("Pastel brown") | |
bl.Shape = "Ball" | |
bl.Parent = mdl | |
bl.Size = Vector3.new(size,size,size) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bl | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0) | |
local br = Instance.new("Part") | |
br.TopSurface = 0 | |
br.BottomSurface = 0 | |
br.CanCollide = true | |
br.BrickColor = BrickColor.new("Pastel brown") | |
br.Shape = "Ball" | |
br.Parent = mdl | |
br.Size = Vector3.new(size,size,size) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = br | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0) | |
local bln = Instance.new("Part") | |
bln.BrickColor = BrickColor.new("Pink") | |
bln.TopSurface = 0 | |
bln.BottomSurface = 0 | |
bln.CanCollide = true | |
bln.Shape = "Ball" | |
bln.Parent = mdl | |
bln.Size = Vector3.new(1,1,1) | |
bln.CFrame = CFrame.new(bl.Position) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bln | |
dm.Scale = Vector3.new(size/10,size/10,size/10) | |
if size == 1 then | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
end | |
fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0) | |
local brn = Instance.new("Part") | |
brn.BrickColor = BrickColor.new("Pink") | |
brn.TopSurface = 0 | |
brn.BottomSurface = 0 | |
brn.CanCollide = true | |
brn.Shape = "Ball" | |
brn.Parent = mdl | |
brn.Size = Vector3.new(1,1,1) | |
brn.CFrame = CFrame.new(br.Position) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = brn | |
dm.Scale = Vector3.new(size/10,size/10,size/10) | |
if size == 1 then | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
end | |
fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0) | |
end | |
end | |
function msgclick() | |
local user = usertest.Text | |
local message = option.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
local msg = message | |
msg = message:gsub(([[`]]),"\127") | |
game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue) | |
end | |
end | |
function nkdbuttonclick() | |
nkdclr = BrickColor.new("Pastel brown") | |
local user = usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
v.Character["Left Arm"].BrickColor = nkdclr | |
v.Character["Right Arm"].BrickColor = nkdclr | |
v.Character["Left Leg"].BrickColor = nkdclr | |
v.Character["Right Leg"].BrickColor = nkdclr | |
v.Character.Head.BrickColor = nkdclr | |
v.Character.Torso.BrickColor = nkdclr | |
if v.Character.Torso.roblox then | |
v.Character.Torso.roblox:Destroy() | |
end | |
if v.Character.Shirt then | |
v.Character.Shirt:Destroy() | |
end | |
if v.Character.Pants then | |
v.Character.Pants:Destroy() | |
end | |
if v.Character["Body Colors"] then | |
local bc = v.Character["Body Colors"] | |
bc.TorsoColor = nkdclr | |
bc.LeftArmColor = nkdclr | |
bc.LeftLegColor = nkdclr | |
bc.RightArmColor = nkdclr | |
bc.RightLegColor = nkdclr | |
bc.HeadColor = nkdclr | |
end | |
if v.Character["Shirt Graphic"] then | |
v.Character["Shirt Graphic"]:Destroy() | |
v.Character.Torso.roblox:Destroy() | |
end | |
v.Character["Left Arm"].BrickColor = nkdclr | |
v.Character["Right Arm"].BrickColor = nkdclr | |
v.Character["Left Leg"].BrickColor = nkdclr | |
v.Character["Right Leg"].BrickColor = nkdclr | |
v.Character.Head.BrickColor = nkdclr | |
v.Character.Torso.BrickColor = nkdclr | |
end | |
end | |
function threewayc() | |
local user=usertest.Text | |
local user2=twuser.Text | |
local user3=threewayuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
for y,x in pairs(SearchPlayer(user3)) do | |
coroutine.resume(coroutine.create(function() | |
p1 = v.Name | |
p2 = b.Name | |
p3 = x.Name | |
repeat wait() | |
until workspace[p1] and workspace[p2] and workspace[p3] | |
t1 = workspace[p1].Torso | |
t2 = workspace[p2].Torso | |
t3 = workspace[p3].Torso | |
t1.Parent.Humanoid.WalkSpeed = 6 | |
t2.Parent.Humanoid.PlatformStand = true | |
t3.Parent.Humanoid.PlatformStand = true | |
pcall(function() t1.D:Destroy(); end) | |
model = Instance.new("Model",t1) | |
model.Name = "D" | |
d1 = Instance.new("Part",model) | |
d1.Name = "Main1" | |
d1.BrickColor = BrickColor.new("Pastel brown") | |
d1.formFactor = "Custom" | |
d1.TopSurface = 0 | |
d1.BottomSurface = 0 | |
d1.Size = Vector3.new(0.5,4,0.5) | |
d1.CFrame = CFrame.new(t1.Parent.Head.Position) | |
c1 = Instance.new("CylinderMesh",d1) | |
wd1 = Instance.new("Weld",d1) | |
wd1.Part0 = d1 | |
wd1.Part1 = t1.Parent.Head | |
wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0) | |
b1 = Instance.new("Part",model) | |
b1.Name = "B1" | |
b1.BrickColor = d1.BrickColor | |
b1.TopSurface = 0 | |
b1.BottomSurface = 0 | |
b1.formFactor = "Custom" | |
b1.Size = Vector3.new(1,1,1) | |
b1.Shape = "Ball" | |
bm1 = Instance.new("SpecialMesh",b1) | |
bm1.MeshType = "Sphere" | |
wb1 = Instance.new("Weld",b1) | |
wb1.Part0 = b1 | |
wb1.Part1 = d1 | |
wb1.C0 = CFrame.new(0.4,0.8,0.3) | |
b2 = Instance.new("Part",model) | |
b2.Name = "B2" | |
b2.BrickColor = d1.BrickColor | |
b2.TopSurface = 0 | |
b2.BottomSurface = 0 | |
b2.formFactor = "Custom" | |
b2.Size = Vector3.new(1,1,1) | |
b2.Shape = "Ball" | |
bm2 = Instance.new("SpecialMesh",b1) | |
bm2.MeshType = "Sphere" | |
wb2 = Instance.new("Weld",b2) | |
wb2.Part0 = b2 | |
wb2.Part1 = d1 | |
wb2.C0 = CFrame.new(-0.4,0.8,0.3) | |
c1 = Instance.new("Part",model) | |
c1.Name = "Tip" | |
c1.BrickColor = BrickColor.new("Pink") | |
c1.TopSurface = 0 | |
c1.BottomSurface = 0 | |
c1.formFactor = "Custom" | |
c1.Size = Vector3.new(0.6,0.6,0.6) | |
sm1 = Instance.new("SpecialMesh",c1) | |
wc1 = Instance.new("Weld",c1) | |
wc1.Part0 = c1 | |
wc1.Part1 = d1 | |
wc1.C0 = CFrame.new(0,-2,0) | |
pcall(function() t3["D2"]:Destroy(); end) | |
model2 = Instance.new("Model",t3) | |
model2.Name = "D2" | |
d2 = Instance.new("Part",model2) | |
d2.Name = "Main2" | |
d2.formFactor = "Custom" | |
d2.TopSurface = 0 | |
d2.BottomSurface = 0 | |
d2.BrickColor = d1.BrickColor | |
d2.Size = Vector3.new(0.4,1,0.4) | |
cm2 = Instance.new("CylinderMesh",d2) | |
wd2 = Instance.new("Weld",d2) | |
wd2.Part0 = d2 | |
wd2.Part1 = t3.Parent.Head | |
wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0) | |
b3 = Instance.new("Part",model2) | |
b3.Name = "B1" | |
b3.BrickColor = d2.BrickColor | |
b3.TopSurface = 0 | |
b3.BottomSurface = 0 | |
b3.formFactor = "Custom" | |
b3.Size = Vector3.new(0.5,0.5,0.5) | |
b3.Shape = "Ball" | |
bm3 = Instance.new("SpecialMesh",b3) | |
bm3.MeshType = "Sphere" | |
bm3.Scale = Vector3.new(0.5,0.5,0.5) | |
wb3 = Instance.new("Weld",b3) | |
wb3.Part0 = b3 | |
wb3.Part1 = d2 | |
wb3.C0 = CFrame.new(0.3,0.4,0) | |
b4 = Instance.new("Part",model2) | |
b4.Name = "B2" | |
b4.BrickColor = d2.BrickColor | |
b4.TopSurface = 0 | |
b4.BottomSurface = 0 | |
b4.formFactor = "Custom" | |
b4.Size = Vector3.new(0.5,0.5,0.5) | |
b4.Shape = "Ball" | |
bm4 = Instance.new("SpecialMesh",b4) | |
bm4.MeshType = "Sphere" | |
bm4.Scale = Vector3.new(0.5,0.5,0.5) | |
wb4 = Instance.new("Weld",b4) | |
wb4.Part0 = b4 | |
wb4.Part1 = d2 | |
wb4.C0 = CFrame.new(-0.3,0.4,0) | |
c2 = Instance.new("Part",model2) | |
c2.Name = "Tip" | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.TopSurface = 0 | |
c2.BottomSurface = 0 | |
c2.formFactor = "Custom" | |
c2.Size = Vector3.new(0.389,0.389,0.389) | |
sm1 = Instance.new("SpecialMesh",c2) | |
wc2 = Instance.new("Weld",c2) | |
wc2.Part0 = c2 | |
wc2.Part1 = d2 | |
wc2.C0 = CFrame.new(0,-0.5,0) | |
for i,v in pairs(t1:children()) do | |
if v.className == "Weld" then v:Destroy(); end | |
end | |
for i,v in pairs(t2:children()) do | |
if v.className == "Weld" then v:Destroy(); end | |
end | |
for i,v in pairs(t3:children()) do | |
if v.className == "Weld" then v:Destroy(); end | |
end | |
ls1 = Instance.new("Weld",t1) | |
ls1.Part0 = t1.Parent["Left Arm"] | |
ls1.Part1 = t1 | |
ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35)) | |
rs1 = Instance.new("Weld",t1) | |
rs1.Part0 = t1.Parent["Right Arm"] | |
rs1.Part1 = t1 | |
rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35)) | |
lh1 = Instance.new("Weld",t1) | |
lh1.Part0 = t1.Parent["Left Leg"] | |
lh1.Part1 = t1 | |
lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0) | |
rh1 = Instance.new("Weld",t1) | |
rh1.Part0 = t1.Parent["Right Leg"] | |
rh1.Part1 = t1 | |
rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0) | |
ls2 = Instance.new("Weld",t2) | |
ls2.Part0 = t2.Parent["Left Arm"] | |
ls2.Part1 = t2 | |
ls2.C0 = CFrame.new(1.35,-1,0) | |
rs2 = Instance.new("Weld",t2) | |
rs2.Part0 = t2.Parent["Right Arm"] | |
rs2.Part1 = t2 | |
rs2.C0 = CFrame.new(-1.35,-1,0) | |
lh2 = Instance.new("Weld",t2) | |
lh2.Part0 = t2.Parent["Left Leg"] | |
lh2.Part1 = t2 | |
lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) | |
rh2 = Instance.new("Weld",t2) | |
rh2.Part0 = t2.Parent["Right Leg"] | |
rh2.Part1 = t2 | |
rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) | |
ls3 = Instance.new("Weld",t3) | |
ls3.Part0 = t3.Parent["Left Arm"] | |
ls3.Part1 = t3 | |
ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0) | |
rs3 = Instance.new("Weld",t3) | |
rs3.Part0 = t3.Parent["Right Arm"] | |
rs3.Part1 = t3 | |
rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0) | |
lh3 = Instance.new("Weld",t3) | |
lh3.Part0 = t3.Parent["Left Leg"] | |
lh3.Part1 = t3 | |
lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) | |
rh3 = Instance.new("Weld",t3) | |
rh3.Part0 = t3.Parent["Right Leg"] | |
rh3.Part1 = t3 | |
rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) | |
wp12 = Instance.new("Weld",t1) | |
wp12.Part0 = t1 | |
wp12.Part1 = t2 | |
wp12.C0 = CFrame.new(0,-1,-4) | |
wp12.C1 = CFrame.Angles(math.rad(90),0,0) | |
wp23 = Instance.new("Weld",t2) | |
wp23.Part0 = t2 | |
wp23.Part1 = t3 | |
wp23.C0 = CFrame.new(0,3,-1) | |
wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0) | |
while wait() do | |
wait(0.05) | |
for i=-4,-5,-0.1 do | |
wp12.C0 = CFrame.new(0,-1,i) | |
wait(0.005) | |
end | |
wb3.C0 = CFrame.new(0.3,0,0) | |
wb4.C0 = CFrame.new(-0.3,0,0) | |
wait(0.05) | |
for i=-5,-4,0.1 do | |
wp12.C0 = CFrame.new(0,-1,i) | |
wait(0.005) | |
end | |
wb3.C0 = CFrame.new(0.3,0.4,0) | |
wb4.C0 = CFrame.new(-0.3,0.4,0) | |
end end)) | |
end | |
end | |
end | |
end | |
function sdkclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(0.6,1,0.6) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(1.1,2,1.1) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(0.6,0.6,0.6) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(0.99,0.99,0.99) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,1,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1,1,1) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.75,1,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1,1,1) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.75,1,-0.6) | |
local me = v | |
local c = me.Character | |
rs = c.Torso["Right Shoulder"] | |
ls = c.Torso["Left Shoulder"] | |
t = c.Torso | |
lh = t["Left Hip"] | |
rh = t["Right Hip"] | |
n = t.Neck | |
anim = c.Animate | |
if (anim ~= nil) or (anim) then | |
anim.Disabled = true | |
end | |
local cfa = CFrame.Angles | |
ls:SetDesiredAngle(0) | |
rs:SetDesiredAngle(0) | |
lh:SetDesiredAngle(0) | |
rh:SetDesiredAngle(0) | |
n:SetDesiredAngle(0) | |
for i=1,10 do | |
ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2)) | |
rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2)) | |
end | |
end | |
end | |
function mdkclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
t1 = v.Character.Torso | |
local mdl = Instance.new("Model",t1) | |
mdl.Name = "MiniDK" | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = true | |
d.BrickColor = BrickColor.new("Pastel brown") | |
d.Shape = "Ball" | |
d.Parent = mdl | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.4,0.4,0.4) | |
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = mdl | |
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 c.BottomSurface = 0 | |
c.CanCollide = true | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = mdl | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.4,1.3,0.4) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
c2.Parent = mdl | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = true | |
d.BrickColor = BrickColor.new("Pastel brown") | |
d.Shape = "Ball" d.Parent = mdl | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.4,0.4,0.4) | |
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = mdl | |
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 c.BottomSurface = 0 | |
c.CanCollide = true | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = mdl | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.4,1.3,0.4) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Pink") | |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
c2.Parent = mdl | |
c2.Name = "Mush" | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
end | |
end | |
function kickclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
if v ~= playa then | |
v:Remove() | |
end | |
end | |
end | |
function banclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
if v ~= playa then | |
v:Remove() | |
table.insert(banlist,v) | |
end | |
end | |
end | |
function hdkclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(2,5,2) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.6,1,0.6) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(1,1,1) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(1.199,1.199,1.199) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,2.5,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(2,2,2) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(1.2,0.5,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(2,2,2) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-1.2,0.5,-0.6) | |
end | |
end | |
function Status(player) | |
for i,v in pairs(banlist) do | |
if game.Players[v.Name] == game.Players[player.Name] then | |
player:Remove() | |
end | |
end | |
end | |
on = true | |
yes = true | |
local Anchored = true | |
local Base = Instance.new("Part") | |
Base.Name = "Trunk" | |
Base.formFactor = "Custom" | |
Base.TopSurface = 0 | |
Base.BottomSurface = 0 | |
Base.Anchored = true | |
Base.BrickColor = BrickColor.new("Pastel brown") | |
local Leaves = Base:Clone() | |
Leaves.Name = "Leaves" | |
Leaves.CanCollide = true | |
Leaves.BrickColor = BrickColor.new("Pink") | |
local leafmesh = Instance.new("SpecialMesh") | |
--[[leafmesh.MeshType = "FileMesh" | |
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]-- | |
leafmesh.Parent = Leaves | |
leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
local basemesh = Instance.new("CylinderMesh",Base) | |
local function Weld(x,y) | |
local weld = Instance.new("Weld") | |
weld.Part0 = x | |
weld.Part1 = y | |
local CJ = CFrame.new(x.Position) | |
weld.C0 = x.CFrame:inverse() * CJ | |
weld.C1 = y.CFrame:inverse() * CJ | |
weld.Parent = x | |
end | |
-- get dot product of yz angles | |
local function dot(c1,c2) | |
local m = CFrame.Angles(math.pi/2,0,0) | |
return (c1*m).lookVector:Dot((c2*m).lookVector) | |
end | |
-- multiplier for various sizes of foliage | |
local leaf_mult = { | |
Vector3.new(1.5,1.5,1.2); | |
Vector3.new(1.5,1,1.5); | |
Vector3.new(1.2,1.5,1.5); | |
Vector3.new(1.5,1.5,1.5); | |
} | |
local function Branch(base,c) | |
if c <= 0 then | |
-- if the complexity has run out, generate some foliage | |
local leaves = Leaves:Clone() | |
local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size | |
leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2 | |
leaves.Size = leaves.Mesh.Scale*0.50 | |
leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch | |
leaves.Parent = base.Parent | |
if not Anchored then | |
Weld(leaves,base) | |
leaves.Anchored = false | |
end | |
else | |
-- otherwise, make some more branches | |
local pos = base.CFrame*CFrame.new(0,base.Size/2,0) | |
local height = base.Size.y | |
local width = base.Size.x | |
local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now) | |
local r = math.random(45,135) -- rotation of branches on y axis | |
-- branch split angle difference | |
-- the less complexity, the greater the possible angle | |
-- minimum: 20-75; maximum: 40-80 | |
local da = math.random(20+55/c,40+40/c) | |
-- branch angle (overall angle of all branches) | |
local ba = math.random(-da/3,da/3) | |
-- ba+da/2 shouldn't be near or greater than 90 degrees | |
for i=0,nb-1 do -- for each branch | |
local branch = base:Clone() | |
branch.Name = "Branch" | |
local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original | |
-- make new cframe | |
-- move new to top of base, then apply branch angle (ba) | |
local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba)) | |
-- next, rotate branch so that it faces away from others, also apply overall rotation (r) | |
-- also, apply the split angle (da) | |
-- finally, move branch upward by half it's size | |
new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0) | |
-- determine width by branch's final angle; greater the angle, smaller the width | |
-- also shave off a bit of width for more dramatic change in size | |
-- a frustum cone mesh would really help here | |
local w = dot(new,branch.CFrame)*width*0.9 | |
branch.Size = Vector3.new(w,h,w) | |
branch.CFrame = new | |
branch.Parent = base.Parent | |
if not Anchored then | |
Weld(branch,base) | |
branch.Anchored = false | |
end | |
-- create the next set of branches with one less complexity | |
Branch(branch,c-1) | |
end | |
end | |
-- wait() -- uncomment to generate slower | |
end | |
-- Main Function ---------------- | |
function GenerateTree(location,complexity,width,height,anchor) | |
print(","..complexity..","..width..","..height) | |
if on then | |
local tree = Instance.new("Model") | |
tree.Name = "Tree" | |
tree.Parent = workspace | |
local base = Base:Clone() | |
base.Parent = tree | |
base.Size = Vector3.new(width,height,width) | |
-- move up by half its height, and rotate randomly | |
base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0) | |
-- start branching | |
if not Anchored then | |
Weld(base,anchor) | |
base.Anchored = false | |
end | |
Branch(base,complexity) | |
return tree | |
end | |
end | |
function sbjclick() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
local char=v.Character | |
local t=char.Torso | |
n=t.Neck | |
local lw=Instance.new('Weld',t) | |
lw.Name='leftWeld' | |
lw.Part0=t | |
lw.Part1=char['Left Arm'] | |
lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30)) | |
local rw=Instance.new('Weld',t) | |
rw.Name='rightWeld' | |
rw.Part0=t | |
rw.Part1=char['Right Arm'] | |
rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30)) | |
name = v.Name | |
seg = 5 | |
person = v.Name | |
color = "Pastel brown" | |
repeat wait() until workspace[person] | |
pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,1,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Torso.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.3,1,0.3) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Torso | |
w.Part0 = d | |
w.Part1 = workspace[person].Torso | |
w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0) | |
function Neck(char,segs) | |
for i = 1,segs do | |
local nseg = Instance.new("Part", char) | |
nseg.Name = "Part"..i | |
nseg.Anchored = false | |
nseg.CanCollide = true | |
nseg.Size = Vector3.new(1,1,1) | |
nseg.BrickColor = BrickColor.new'Pastel brown' | |
local mseg = Instance.new("CylinderMesh",nseg) | |
mseg.Scale = Vector3.new(0.3,0.8,0.3) | |
nseg:BreakJoints() | |
local wseg = Instance.new("Weld", nseg) | |
if i == 1 then | |
wseg.Part0 = char | |
else | |
wseg.Part0 = char["Part"..i-1] | |
end | |
wseg.Part1 = nseg | |
if i == 1 then | |
wseg.C1 = CFrame.new(0,-0.8,0.34) | |
else | |
wseg.C1 = CFrame.new(0,-0.8,0.35) | |
end | |
char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0) | |
if nseg.Name == 'Part'..seg then | |
nseg.Mesh:destroy''; | |
nseg.BrickColor = BrickColor.new'Pink'; | |
mesh=Instance.new("SpecialMesh",nseg) | |
mesh.Scale = Vector3.new(0.4,0.35,0.4) | |
--nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0) | |
char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0) | |
end | |
end | |
end | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1.5,1.5,1.5) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.3,0.3,0.3) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.3,1,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1.5,1.5,1.5) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.3,0.3,0.3) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.3,1,-0.6) | |
Neck(d,seg) | |
while wait() do | |
for i=1,50 do | |
n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0) | |
wait(0.0015) | |
end | |
for i=1,50 do | |
n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0) | |
wait(0.0015) | |
end | |
end end)) | |
end | |
end | |
function nclick() | |
local user=usertest.Text | |
local name=twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(name)) do | |
v.CharacterAppearance = b.CharacterAppearance | |
v.Character:BreakJoints() | |
end | |
end | |
end | |
function dkinpc() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
person=v.Name | |
color = "Pastel brown" | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,1,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.8,1,0.8) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1,1,1) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.855,0.6,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1,1,1) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.855,0.6,-0.6) | |
name = v.Name | |
seg = twuser.Text | |
seg = seg+1 | |
function Neck(char,segs) | |
for i = 1,segs do | |
local nseg = Instance.new("Part", char) | |
nseg.Name = "seg"..i | |
nseg.Anchored = false | |
nseg.CanCollide = true | |
nseg.Size = Vector3.new(1,1,1) | |
nseg.BrickColor = BrickColor.new'Pastel brown' | |
local mseg = Instance.new("CylinderMesh",nseg) | |
mseg.Scale = Vector3.new(0.8,1.2,0.8) | |
nseg:BreakJoints() | |
local wseg = Instance.new("Weld", nseg) | |
if i == 1 then | |
wseg.Part0 = char | |
else | |
wseg.Part0 = char["seg"..i-1] | |
end | |
wseg.Part1 = nseg | |
if i == 1 then | |
wseg.C1 = CFrame.new(0,-1,0) | |
else | |
wseg.C1 = CFrame.new(0,-0.8,0) | |
end | |
if nseg.Name == "seg"..seg then | |
nseg.Mesh:Destroy() | |
nseg.BrickColor = BrickColor.new'Pink' | |
local mseg = Instance.new("SpecialMesh",nseg) | |
mseg.Scale = Vector3.new(1,0.8,1) | |
end | |
char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8) | |
end | |
end | |
Neck(workspace[name]["Nice thing"].Main,seg) | |
while wait(0.05) do | |
if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then | |
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0) | |
end | |
if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then | |
cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0) | |
end | |
if seg == 100 then | |
cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0) | |
end | |
for i = 1,seg do | |
workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa | |
end | |
--workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0) | |
end end)) | |
end | |
end | |
function dkpc() | |
local user=usertest.Text | |
local user2=twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
coroutine.resume(coroutine.create(function() | |
local t2 = b.Character | |
person=v.Name | |
color = "Pastel brown" | |
workspace[person].Torso.Anchored=true | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,5,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(0.6,1,0.6) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0) | |
local c = Instance.new("Part") | |
c.Name = "Mush" | |
c.BottomSurface = 0 | |
c.TopSurface = 0 | |
c.FormFactor = 3 | |
c.Size = Vector3.new(1,1,1) | |
c.CFrame = CFrame.new(d.Position) | |
c.BrickColor = BrickColor.new("Pink") | |
c.CanCollide = true | |
c.Parent = workspace[person]["Nice thing"] | |
local msm = Instance.new("SpecialMesh") | |
msm.Parent = c | |
msm.MeshType = "Head" | |
msm.Scale = Vector3.new(1.199,1.199,1.199) | |
local cw = Instance.new("Weld") | |
cw.Parent = c | |
cw.Part0 = d | |
cw.Part1 = c | |
cw.C0 = CFrame.new(0,2.5,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(2,2,2) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(1.2,0.5,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(2,2,2) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.8,0.8,0.8) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-1.2,0.5,-0.6) | |
local newweld=Instance.new('Weld',d) | |
newweld.Part0=d | |
newweld.Part1=t2.Torso | |
newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0) | |
ls2 = Instance.new("Weld",t2) | |
ls.Part0 = t2["Left Arm"] | |
ls.Part1 = t2.Torso | |
ls.C0 = CFrame.new(1.35,-1,0) | |
rs = Instance.new("Weld",t2) | |
rs.Part0 = t2["Right Arm"] | |
rs.Part1 = t2.Torso | |
rs.C0 = CFrame.new(-1.35,-1,0) | |
lh = Instance.new("Weld",t2) | |
lh.Part0 = t2["Left Leg"] | |
lh.Part1 = t2.Torso | |
lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) | |
rh = Instance.new("Weld",t2) | |
rh.Part0 = t2["Right Leg"] | |
rh.Part1 = t2.Torso | |
rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) | |
while true do | |
for i=1,135/2 do | |
rs.C0 = rs.C0 * cfa(0,0,math.rad(2)) | |
ls.C0 = ls.C0 * cfa(0,0,math.rad(2)) | |
wait(0.0005) | |
end | |
for i=1,135/2 do | |
rs.C0 = rs.C0 * cfa(0,0,math.rad(-2)) | |
ls.C0 = ls.C0 * cfa(0,0,math.rad(-2)) | |
wait(0.0005) | |
end | |
end end)) | |
end | |
end | |
end | |
function basec() | |
fBase("Dark green") | |
end | |
function basewc() | |
fBase("White") | |
end | |
function q() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
_c=v.Character | |
t=_c.Torso | |
ls=t['Left Shoulder'] | |
rs=t['Right Shoulder'] | |
lh=t['Left Hip'] | |
rh=t['Right Hip'] | |
n=t.Neck | |
_c.Animate.Disabled=true | |
cfa=CFrame.Angles | |
cf=CFrame.new | |
for i=1,180 do | |
ls.C0 = ls.C0 *cfa(0,0,math.rad(-1)) | |
rs.C0 = rs.C0 *cfa(0,0,math.rad(1)) | |
end | |
for i=1,35 do | |
lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) | |
rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) | |
end | |
t.Parent:MoveTo(t.Position+Vector3.new(0,5,0)) | |
t.Anchored=true | |
_c.Head.Anchored=true | |
local s=Instance.new('Smoke',t) | |
s.Opacity=0.5 | |
s.RiseVelocity=(-25) | |
s.Size=0.1 | |
end | |
end | |
function evolvec() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
coroutine.resume(coroutine.create(function() | |
person=v.Name | |
local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
color = "Pastel brown" | |
pcall(function() v.Character["Nice thing"]:Remove() end) | |
D = Instance.new("Model",workspace[person]) | |
D.Name = "Nice thing" | |
bg = Instance.new("BodyGyro",workspace[person].Torso) | |
d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.Name = "Main" | |
d.Parent = workspace[person]["Nice thing"] | |
d.formFactor = 3 | |
d.Size = Vector3.new(1,1,1) | |
d.BrickColor = BrickColor.new(color) | |
d.Position = workspace[person].Head.Position | |
d.CanCollide = true | |
local cy = Instance.new("CylinderMesh") | |
cy.Parent = d | |
cy.Scale = Vector3.new(1,1,1) | |
w = Instance.new("Weld") | |
w.Parent = workspace[person].Head | |
w.Part0 = d | |
w.Part1 = workspace[person].Head | |
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) | |
local ball1 = Instance.new("Part") | |
ball1.Parent = workspace[person]["Nice thing"] | |
ball1.Name = "Left Ball" | |
ball1.BottomSurface = 0 | |
ball1.TopSurface = 0 | |
ball1.CanCollide = true | |
ball1.formFactor = 3 | |
ball1.Size = Vector3.new(1,1,1) | |
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) | |
ball1.BrickColor = BrickColor.new(color) | |
local bsm = Instance.new("SpecialMesh") | |
bsm.Parent = ball1 | |
bsm.MeshType = "Sphere" | |
bsm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b1w = Instance.new("Weld") | |
b1w.Parent = ball1 | |
b1w.Part0 = workspace[person]["Left Leg"] | |
b1w.Part1 = ball1 | |
b1w.C0 = CFrame.new(0.855,0.6,-0.6) | |
local ball2 = Instance.new("Part") | |
ball2.Parent = workspace[person]["Nice thing"] | |
ball2.Name = "Right Ball" | |
ball2.BottomSurface = 0 | |
ball2.CanCollide = true | |
ball2.TopSurface = 0 | |
ball2.formFactor = 3 | |
ball2.Size = Vector3.new(1,1,1) | |
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) | |
ball2.BrickColor = BrickColor.new(color) | |
local b2sm = Instance.new("SpecialMesh") | |
b2sm.Parent = ball2 | |
b2sm.MeshType = "Sphere" | |
b2sm.Scale = Vector3.new(0.9,0.9,0.9) | |
local b2w = Instance.new("Weld") | |
b2w.Parent = ball2 | |
b2w.Part0 = workspace[person]["Right Leg"] | |
b2w.Part1 = ball2 | |
b2w.C0 = CFrame.new(-0.855,0.6,-0.6) | |
name = v.Name | |
seg = tonumber(twuser.Text) | |
other = seg+50 | |
function newNeck(char,segs) | |
for i = 1,segs do | |
local nseg = Instance.new("Part", char) | |
nseg.Name = "seg"..i | |
nseg.Anchored = false | |
nseg.CanCollide = true | |
nseg.Size = Vector3.new(1,1,1) | |
nseg.BrickColor = BrickColor.new'Pastel brown' | |
local mseg = Instance.new("CylinderMesh",nseg) | |
mseg.Scale = Vector3.new(1,1,1) | |
nseg:BreakJoints() | |
local wseg = Instance.new("Weld", nseg) | |
if i == 1 then | |
wseg.Part0 = char | |
else | |
wseg.Part0 = char["seg"..i-1] | |
end | |
wseg.Part1 = nseg | |
if i == 1 then | |
wseg.C1 = CFrame.new(0,-1,0) | |
else | |
wseg.C1 = CFrame.new(0,-0.8,0) | |
end | |
if nseg.Name == "seg"..seg then | |
nseg.Mesh:Destroy() | |
nseg.BrickColor = BrickColor.new'Pink' | |
local mseg = Instance.new("SpecialMesh",nseg) | |
mseg.Scale = Vector3.new(1,0.8,1) | |
end | |
char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0) | |
if i > seg then | |
nseg.Transparency = 1 | |
end | |
end | |
end | |
newNeck(workspace[name]["Nice thing"].Main,other) | |
par=workspace[name]["Nice thing"].Main | |
while true do | |
for i=1,seg do | |
par["seg"..i].Mesh.Scale = Vector3.new(1,1,1) | |
wait(0.015) | |
par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2) | |
if par["seg"..i+1].Name == "seg"..seg then | |
par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2) | |
end | |
wait(0.015) | |
par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3) | |
if par["seg"..i+2].Name == "seg"..seg then | |
par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3) | |
end | |
wait(0.015) | |
par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4) | |
if par["seg"..i+3].Name == "seg"..seg then | |
par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4) | |
end | |
wait(0.015) | |
par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3) | |
if par["seg"..i+4].Name == "seg"..seg then | |
local s = Instance.new("Part",par["seg"..seg]) | |
s.Size = Vector3.new(2,2,2) | |
for i,v in pairs(surfaces) do | |
s[v]=0 | |
end | |
s.BrickColor = BrickColor.new('White') | |
s.Shape = 'Ball' | |
local mesh = Instance.new("SpecialMesh",s) | |
mesh.MeshType = 'Sphere' | |
s.CFrame=CFrame.new(par["seg"..seg].Position) | |
par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3) | |
end | |
wait(0.015) | |
par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2) | |
if par["seg"..i+6].Name == "seg"..seg then | |
par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2) | |
end | |
wait(0.015) | |
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) | |
if par["seg"..i+6].Name == "seg"..seg then | |
par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) | |
end | |
wait(0.015) | |
end | |
wait(0.2) | |
end | |
end)) | |
end | |
end | |
function nc() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
local me=v; | |
local char=v.Character; | |
for _,c in pairs(char:children()) do | |
if c.className == 'Model' then | |
c:Destroy''; | |
end | |
end | |
local name=twuser.Text | |
local model=Instance.new('Model',char); | |
local humanoid=Instance.new('Humanoid',model); | |
local copy=char.Head:Clone''; | |
local weld=Instance.new('Weld',char.Head); | |
weld.Part0=char.Head | |
weld.Part1=copy | |
model.Name=name; | |
char.Head.Transparency=1; | |
humanoid.MaxHealth=0; | |
humanoid.Health=1; | |
copy.Parent=model; | |
copy.Name='Head'; | |
end | |
end | |
function exp() | |
local user=usertest.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
local explosion=Instance.new("Explosion",v.Character) | |
explosion.Position = v.Character.Head.Position | |
end | |
end | |
function bjclick() | |
local user=usertest.Text | |
local user2=twuser.Text | |
for i,v in pairs(SearchPlayer(user)) do | |
for c,b in pairs(SearchPlayer(user2)) do | |
n2 = v.Name | |
n1 = b.Name | |
pcall(function() | |
t1 = game.Players[n1].Character.Torso | |
t2 = game.Players[n2].Character.Torso | |
t2.Parent.Humanoid.PlatformStand = true | |
t1["Left Shoulder"]:Remove() | |
ls1 = Instance.new("Weld") | |
ls1.Parent = t1 | |
ls1.Part0 = t1 | |
ls1.Part1 = t1.Parent["Left Arm"] | |
ls1.C0 = CFrame.new(-1.5,0,0) | |
ls1.Name = "Left Shoulder" | |
t1["Right Shoulder"]:Remove() | |
rs1 = Instance.new("Weld") | |
rs1.Parent = t1 | |
rs1.Part0 = t1 | |
rs1.Part1 = t1.Parent["Right Arm"] | |
rs1.C0 = CFrame.new(1.5,0,0) | |
rs1.Name = "Right Shoulder" | |
t2["Left Shoulder"]:Remove() | |
ls2 = Instance.new("Weld") | |
ls2.Parent = t2 | |
ls2.Part0 = t2 | |
ls2.Part1 = t2.Parent["Left Arm"] | |
ls2.C0 = CFrame.new(-1.5,0,0) | |
ls2.Name = "Left Shoulder" | |
t2["Right Shoulder"]:Remove() | |
rs2 = Instance.new("Weld") | |
rs2.Parent = t2 | |
rs2.Part0 = t2 | |
rs2.Part1 = t2.Parent["Right Arm"] | |
rs2.C0 = CFrame.new(1.5,0,0) | |
rs2.Name = "Right Shoulder" | |
t2["Left Hip"]:Remove() | |
lh2 = Instance.new("Weld") | |
lh2.Parent = t2 | |
lh2.Part0 = t2 | |
lh2.Part1 = t2.Parent["Left Leg"] | |
lh2.C0 = CFrame.new(-0.5,-2,0) | |
lh2.Name = "Left Hip" | |
t2["Right Hip"]:Remove() | |
rh2 = Instance.new("Weld") | |
rh2.Parent = t2 | |
rh2.Part0 = t2 | |
rh2.Part1 = t2.Parent["Right Leg"] | |
rh2.C0 = CFrame.new(0.5,-2,0) | |
rh2.Name = "Right Hip" | |
local d = Instance.new("Part") | |
d.TopSurface = 0 | |
d.BottomSurface = 0 | |
d.CanCollide = false | |
d.BrickColor = BrickColor.new("Medium stone grey") | |
d.Shape = "Ball" | |
d.Parent = t1 | |
d.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = d | |
dm.Scale = Vector3.new(0.4,0.4,0.4) | |
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) | |
d2 = d:Clone() | |
d2.Parent = t1 | |
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) | |
local c = Instance.new("Part") | |
c.TopSurface = 0 | |
c.BottomSurface = 0 | |
c.CanCollide = false | |
c.BrickColor = BrickColor.new("Pastel brown") | |
c.Parent = t1 | |
c.formFactor = "Custom" | |
c.Size = Vector3.new(0.4,1.3,0.4) | |
cm = Instance.new("CylinderMesh") | |
cm.Parent = c | |
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) | |
c2 = d:Clone() | |
c2.BrickColor = BrickColor.new("Medium stone grey") | |
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) | |
c2.Parent = t1 | |
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) | |
local bl = Instance.new("Part") | |
bl.TopSurface = 0 | |
bl.BottomSurface = 0 | |
bl.CanCollide = false | |
bl.BrickColor = BrickColor.new("Pastel brown") | |
bl.Shape = "Ball" | |
bl.Parent = t2 | |
bl.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bl | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) | |
local br = Instance.new("Part") | |
br.TopSurface = 0 | |
br.BottomSurface = 0 | |
br.CanCollide = false | |
br.BrickColor = BrickColor.new("Pastel brown") | |
br.Shape = "Ball" | |
br.Parent = t2 | |
br.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = br | |
dm.Scale = Vector3.new(1.2,1.2,1.2) | |
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) | |
local bln = Instance.new("Part") | |
bln.TopSurface = 0 | |
bln.BottomSurface = 0 | |
bln.CanCollide = false | |
bln.Shape = "Ball" | |
bln.Parent = t2 | |
bln.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = bln | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) | |
local brn = Instance.new("Part") | |
brn.TopSurface = 0 | |
brn.BottomSurface = 0 | |
brn.CanCollide = false | |
brn.Shape = "Ball" | |
brn.Parent = t2 | |
brn.Size = Vector3.new(1,1,1) | |
local dm = Instance.new("SpecialMesh") | |
dm.MeshType = "Sphere" | |
dm.Parent = brn | |
dm.Scale = Vector3.new(0.2,0.2,0.2) | |
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) | |
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) | |
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) | |
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0) | |
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0) | |
ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0) | |
rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0) | |
if t1:findFirstChild("weldx") ~= nil then | |
t1.weldx:Remove() | |
end | |
we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79) | |
n = t2.Neck | |
n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0) | |
end) | |
coroutine.resume(coroutine.create(function() | |
while wait() do | |
for i = 1,6 do | |
we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05) | |
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) | |
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) | |
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) | |
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) | |
wait() | |
end | |
for i = 1,6 do | |
we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05) | |
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) | |
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) | |
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) | |
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) | |
wait() | |
end | |
end | |
end)) | |
end | |
end | |
end | |
msg.MouseButton1Click:connect(msgclick) | |
kbutton.MouseButton1Click:connect(kbuttonclick) | |
ttbutton.MouseButton1Click:connect(ttbuttonclick) | |
nkdbutton.MouseButton1Click:connect(nkdbuttonclick) | |
tw.MouseButton1Click:connect(twclick) | |
dkbutton.MouseButton1Click:connect(dkclick) | |
sdkbutton.MouseButton1Click:connect(sdkclick) | |
mdkbutton.MouseButton1Click:connect(mdkclick) | |
hdkbutton.MouseButton1Click:connect(hdkclick) | |
godbutton.MouseButton1Click:connect(godclick) | |
kick.MouseButton1Click:connect(kickclick) | |
ban.MouseButton1Click:connect(banclick) | |
sbj.MouseButton1Click:connect(sbjclick) | |
n.MouseButton1Click:connect(nclick) | |
c.MouseButton1Click:connect(cawm) | |
dkinp.MouseButton1Click:connect(dkinpc) | |
dkinperson.MouseButton1Click:connect(dkpc) | |
base.MouseButton1Click:connect(basec) | |
queeeef.MouseButton1Click:connect(q) | |
base_white.MouseButton1Click:connect(basewc) | |
evolve.MouseButton1Click:connect(evolvec) | |
cn.MouseButton1Click:connect(nc) | |
explo.MouseButton1Click:connect(exp) | |
threeway.MouseButton1Click:connect(threewayc) | |
bjay.MouseButton1Click:connect(bjclick) | |
frame.MouseEnter:connect(function() | |
frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true) | |
end) | |
frame.MouseLeave:connect(function() | |
frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true) | |
end) | |
game.Players.PlayerAdded:connect(Status) |
@DinoBloxYT, You could always Shift + Left Click
on the first character, use the Side Scroller Bar on the left of your screen (use the Scroll Wheel then drag the small stretched circle that appears in the Side Scroller bar to the bottom of the script), then repeat on the last character.
Thank you, leave a review on my server.
die
die
die
die
Which part to I copy and paste into synapse x
And does this actually work
Is this able to work with Krnl?
Bro i banned a guy that wasted 8500 robux in a game, i feel so sorry for that guy.
where do i paste it like can someone show like the file and also the other parts of the setup
fun script, but it doesn't actually kill or explode people. just makes it look like that. but it works for the most part in pretending to kill people! and yes it works with krnl.
Woah, never thought I would come back almost what? 2 Years later? Woah. But anyway, I still get emails for this, and yes, this DOESN'T work. I probably did this as some stupid joke to troll people, linkinbirch has a good explanation.
i like the script but oringal one was from http://pastebin.com/raw/HLPDS650 cuz this one dont have the DTR button
ITS FRIKING SO LONG TO COPY