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#!/bin/bash | |
set -euo pipefail | |
RELEASE="teleport-v4.2.3-linux-amd64-bin.tar.gz" | |
if [[ $EUID -ne 0 ]]; then | |
echo "--> Please run this script as root or sudo." | |
exit 1 | |
fi |
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<?xml version="1.0" encoding="UTF-8"?> | |
<opml version="1.0"> | |
<head> | |
<title>AWS RSS feeds 2019-04-22</title> | |
</head> | |
<body> | |
<outline text="AWS" title="AWS"> | |
<outline type="rss" text="Infrastructure & Automation" title="Infrastructure & Automation" xmlUrl="https://aws.amazon.com/blogs/infrastructure-and-automation/feed/" htmlUrl="https://aws.amazon.com/blogs/infrastructure-and-automation/"/> | |
<outline type="rss" text="AWS Developer Blog" title="AWS Developer Blog" xmlUrl="http://feeds.feedburner.com/AwsDeveloperBlog" htmlUrl="https://aws.amazon.com/blogs/developer/"/> |
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import fcntl | |
import os | |
import tty | |
import termios | |
import struct | |
import sys | |
import traceback | |
DEBUGGING = True |
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// Package main is a sample macOS-app-bundling program to demonstrate how to | |
// automate the process described in this tutorial: | |
// | |
// https://medium.com/@mattholt/packaging-a-go-application-for-macos-f7084b00f6b5 | |
// | |
// Bundling the .app is the first thing it does, and creating the DMG is the | |
// second. Making the DMG is optional, and is only done if you provide | |
// the template DMG file, which you have to create beforehand. | |
// | |
// Example use: |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Collections.Generic; | |
using System.IO; | |
// Scene selection |
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def keep_signature(input_function): | |
def to(function): | |
f_name = input_function.func_code.co_name | |
args = input_function.func_code.co_varnames[:input_function.func_code.co_argcount] | |
kw_list = input_function.func_defaults or [] | |
kwargs = args[-len(kw_list):] if len(kw_list) else [] # because kwargs are last | |
args = args[:len(kw_list)] if len(kw_list) else args | |
d_kwargs = {} | |
for k, v in zip(kwargs, kw_list): | |
d_kwargs[k] = v |
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# ------------------------------------------------------------------------------------------------------------ # | |
# --------------------------------------------- Signal Library ----------------------------------------------- # | |
# ------------------------------------------------------------------------------------------------------------ # | |
import weakref | |
class Signal(object): | |
def __init__(self, *types): | |
self._call_types = types | |
self._connections = set() |
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# Grant-ComputerJoinPermission.ps1 | |
# Written by Bill Stewart (bstewart@iname.com) | |
# | |
# Grants an AD identity the ability to join one or more computers to the | |
# domain. | |
#requires -version 2 | |
<# | |
.SYNOPSIS |
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# wget https://raw.githubusercontent.com/bridgetkromhout/devops-against-humanity/b824d328392ea5c27026f917653e35da1b12b0f8/cards-DevOpsAgainstHumanity.csv | |
WHITE_CARDS = [] | |
BLACK_CARDS = [] | |
FILL_ME_IN = "_____" | |
from random import choice | |
def load(): | |
global WHITE_CARDS |
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// c++ -o nanoexr nanoexr.cpp && ./nanoexr /tmp/foo.exr | |
#include <cstdio> | |
// writes a tiled OpenEXR file from a float RGB buffer | |
struct Exr { | |
FILE* f; enum{TS=64}; ~Exr() { fclose(f); } | |
void B(unsigned char i) { fputc(i,f); } | |
void I(unsigned int i) { fwrite(&i,1,4,f); } | |
void L(unsigned long long i) { fwrite(&i,1,8,f); } | |
void F(float x) { fwrite(&x,1,4,f); } |
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