// imgLib -> Image package from https://pub.dartlang.org/packages/image | |
import 'package:image/image.dart' as imglib; | |
import 'package:camera/camera.dart'; | |
Future<List<int>> convertImagetoPng(CameraImage image) async { | |
try { | |
imglib.Image img; | |
if (image.format.group == ImageFormatGroup.yuv420) { | |
img = _convertYUV420(image); | |
} else if (image.format.group == ImageFormatGroup.bgra8888) { | |
img = _convertBGRA8888(image); | |
} | |
imglib.PngEncoder pngEncoder = new imglib.PngEncoder(); | |
// Convert to png | |
List<int> png = pngEncoder.encodeImage(img); | |
return png; | |
} catch (e) { | |
print(">>>>>>>>>>>> ERROR:" + e.toString()); | |
} | |
return null; | |
} | |
// CameraImage BGRA8888 -> PNG | |
// Color | |
imglib.Image _convertBGRA8888(CameraImage image) { | |
return imglib.Image.fromBytes( | |
image.width, | |
image.height, | |
image.planes[0].bytes, | |
format: imglib.Format.bgra, | |
); | |
} | |
// CameraImage YUV420_888 -> PNG -> Image (compresion:0, filter: none) | |
// Black | |
imglib.Image _convertYUV420(CameraImage image) { | |
var img = imglib.Image(image.width, image.height); // Create Image buffer | |
Plane plane = image.planes[0]; | |
const int shift = (0xFF << 24); | |
// Fill image buffer with plane[0] from YUV420_888 | |
for (int x = 0; x < image.width; x++) { | |
for (int planeOffset = 0; | |
planeOffset < image.height * image.width; | |
planeOffset += image.width) { | |
final pixelColor = plane.bytes[planeOffset + x]; | |
// color: 0x FF FF FF FF | |
// A B G R | |
// Calculate pixel color | |
var newVal = shift | (pixelColor << 16) | (pixelColor << 8) | pixelColor; | |
img.data[planeOffset + x] = newVal; | |
} | |
} | |
return img; | |
} |
@rraayy Any luck converting NV21 to Image? I'm having the same difficulties. The NV21 formatted CameraImage object only has one plane.
@owjoh here @camsim99 claims that the issue with NV21 for Motorola and Xiaomi has been fixed in a recent CameraX implementation.
Alternatively, convertImage function could be tuned to handle single-plane images, but I don't know their actual layout.
can anyone help me with yuv420 to RGB conversion on iOS ?
About a few days of struggling with the CamerImage to Image conversion, I managed to improve the method to include paddnig on different devices. I tested on several devices, checking the conversion at different camera resolutions. And I think it works.
imglib.Image convertYUV420ToImage(CameraImage cameraImage) { final imageWidth = cameraImage.width; final imageHeight = cameraImage.height; final yBuffer = cameraImage.planes[0].bytes; final uBuffer = cameraImage.planes[1].bytes; final vBuffer = cameraImage.planes[2].bytes; final int yRowStride = cameraImage.planes[0].bytesPerRow; final int yPixelStride = cameraImage.planes[0].bytesPerPixel!; final int uvRowStride = cameraImage.planes[1].bytesPerRow; final int uvPixelStride = cameraImage.planes[1].bytesPerPixel!; final image = imglib.Image(imageWidth, imageHeight); for (int h = 0; h < imageHeight; h++) { int uvh = (h / 2).floor(); for (int w = 0; w < imageWidth; w++) { int uvw = (w / 2).floor(); final yIndex = (h * yRowStride) + (w * yPixelStride); // Y plane should have positive values belonging to [0...255] final int y = yBuffer[yIndex]; // U/V Values are subsampled i.e. each pixel in U/V chanel in a // YUV_420 image act as chroma value for 4 neighbouring pixels final int uvIndex = (uvh * uvRowStride) + (uvw * uvPixelStride); // U/V values ideally fall under [-0.5, 0.5] range. To fit them into // [0, 255] range they are scaled up and centered to 128. // Operation below brings U/V values to [-128, 127]. final int u = uBuffer[uvIndex]; final int v = vBuffer[uvIndex]; // Compute RGB values per formula above. int r = (y + v * 1436 / 1024 - 179).round(); int g = (y - u * 46549 / 131072 + 44 - v * 93604 / 131072 + 91).round(); int b = (y + u * 1814 / 1024 - 227).round(); r = r.clamp(0, 255); g = g.clamp(0, 255); b = b.clamp(0, 255); // Use 255 for alpha value, no transparency. ARGB values are // positioned in each byte of a single 4 byte integer // [AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB] final int argbIndex = h * imageWidth + w; image.data[argbIndex] = 0xff000000 | ((b << 16) & 0xff0000) | ((g << 8) & 0xff00) | (r & 0xff); } } return image; }
Does this work for iOS ?
Hi @prkhrv,
Please take a look at nv21 to Image
In my project, the solution is work for me.
This works on Android, thank you very much.