This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
require 'openssl' | |
def gen_key(name) | |
key = OpenSSL::PKey::RSA.new 1048 | |
file = File.new(name, "w") | |
file.write(key) | |
file.close | |
end | |
def get_key(name) |
#!/usr/bin/env python2.7 | |
# -*- coding: utf-8 -*- | |
""" | |
This script was moved to | |
https://github.com/pklaus/pklaus/blob/master/pklaus/images/orphans/remove.py | |
Here's the original content left for you as a reference: | |
Do you own a DSLR? If so, do you transfer your images to your computer, | |
then look at the JPEGs and delete the crappy ones? If you do, your RAW |
Web fonts are pretty much all the rage. Using a CDN for font libraries, like TypeKit or Google Fonts, will be a great solution for many projects. For others, this is not an option. Especially when you are creating a custom icon library for your project.
Rails and the asset pipeline are great tools, but Rails has yet to get caught up in the custom web font craze.
As with all things Rails, there is more then one way to skin this cat. There is the recommended way, and then there are the other ways.
Here I will show how to update your Rails project so that you can use the asset pipeline appropriately and resource your files using the common Rails convention.
Gem::Ext::BuildError: ERROR: Failed to build gem native extension. | |
/Users/zscott/.rubies/ruby-trunk/bin/ruby extconf.rb | |
checking for sqlite3.h... yes | |
checking for sqlite3_libversion_number() in -lsqlite3... yes | |
checking for rb_proc_arity()... yes | |
checking for sqlite3_initialize()... yes | |
checking for sqlite3_backup_init()... yes | |
checking for sqlite3_column_database_name()... no | |
checking for sqlite3_enable_load_extension()... no |
If you want this guide to work on the deck, for easiness of following the guide, make your filesystem temporally writable | |
and install protontricks regularly. | |
This is really an update for the guide found here https://github.com/ValveSoftware/Proton/issues/148#issuecomment-585921635 | |
We will be using Proton 5.0-10 the only proton version that works good for assetto. | |
Before starting, make sure you have no pfx folder for assetto corsa, you can search for it in: | |
/path/to/your/SteamLibrary/steamapps/compatdata/244210 |