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AubreyF / RXLookingGlass.cs
Created April 17, 2017 21:04 — forked from MattRix/RXLookingGlass.cs
This class wraps an internal Unity method that lets you to check if a ray intersects a mesh. Place it in an Editor folder.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
using System.Linq;
using System.Reflection;
[InitializeOnLoad]
public class RXLookingGlass
{