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@zhuowei
zhuowei / Ensemble.plist
Last active September 18, 2023 06:26
Put this file as /Library/Preferences/FeatureFlags/Domain/Ensemble.plist and reboot to (hopefully) turn on Universal Control on macOS 12
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- not sure which one it is, so set both -->
<key>Ensemble</key>
<dict>
<key>Enabled</key>
<true/>
</dict>
// vscode-keybindings for navigation with I/J/K/L and additional functionality with surrounding characters
// Place your key bindings in this file to overwrite the defaults
// ALT + I/J/K/L: up/left/down/right
// ALT + SHIFT + I/J/K/L: mark text up/left/down/right
// CTRL + J/L: send cursor to start/end of line
// CTRL + ALT + J/L: send cursor to start/end of word
// CTRL + ALT + U/O: send cursor to "wordPartLeft"/"wordPartRight"
// CTRL + ALT + SHIFT + U/O: mark from cursor to "wordPartLeft"/"wordPartRight"
// CTRL + ALT + Y: got to declaration
@magicdude4eva
magicdude4eva / zsh-syntax-highlighting paste performance improvement
Last active May 6, 2024 08:10
zsh-syntax-highlighting paste performance improvement
Add the following in .zshrc:
...
plugins=(osx git zsh-autosuggestions zsh-syntax-highlighting zsh-nvm docker kubectl)
...
### Fix slowness of pastes with zsh-syntax-highlighting.zsh
pasteinit() {
OLD_SELF_INSERT=${${(s.:.)widgets[self-insert]}[2,3]}
zle -N self-insert url-quote-magic # I wonder if you'd need `.url-quote-magic`?
@JohannesMP
JohannesMP / LICENSE
Last active March 9, 2024 11:26
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@phosphoer
phosphoer / SimpleGeo.cs
Last active March 28, 2024 22:24
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@nemotoo
nemotoo / .gitattributes
Last active May 2, 2024 18:33
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@Ikalou
Ikalou / git_and_unity.md
Last active April 22, 2024 04:01
Git and Unity

EDIT: this is an old post and a lof the information in this document is outdated.

Using Git with Unity

Git logo

Git is a popular free and open source distributed version control system.

I am new to Unity, but as a long time git user, I wanted to use git for my

@rvl
rvl / git-pushing-multiple.rst
Created February 9, 2016 11:41
How to push to multiple git remotes at once. Useful if you keep mirrors of your repo.

Pushing to Multiple Git Repos

If a project has to have multiple git repos (e.g. Bitbucket and Github) then it's better that they remain in sync.

Usually this would involve pushing each branch to each repo in turn, but actually Git allows pushing to multiple repos in one go.

If in doubt about what git is doing when you run these commands, just

from django import forms
from django.contrib.auth.models import User
class UserProfileForm(forms.ModelForm):
class Meta:
model = User
fields = ['first_name', 'last_name', 'email']
@FrancesCoronel
FrancesCoronel / sampleREADME.md
Last active March 26, 2024 01:21
A sample README for all your GitHub projects.

Repository Title Goes Here

Frances Coronel

INSERT GRAPHIC HERE (include hyperlink in image)

Subtitle or Short Description Goes Here

ideally one sentence >