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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 7;
int numFrames = 100;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
void setup(){
size(500,500,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
}
int m = 4450;
int n = 4;
float motion_rad = 0.9;
float size = 0.4;
float useful(float q){
float ip = floor(q);
float fr = q-ip;
//println(ip);
//println(fr);
return ip + ease(fr,4.0);
}
float x(float ph){
float time = useful(t+ph);
return size*width*(float)noise.eval(250+motion_rad*cos(TWO_PI*(time)),motion_rad*sin(TWO_PI*(time)));
}
float y(float ph){
float time = useful(t+ph);
return size*width*(float)noise.eval(500+motion_rad*cos(TWO_PI*(time)),motion_rad*sin(TWO_PI*(time)));
}
float offset_factor = 2.0;
int parts = 20;
float spacing = 0.45;
void drawThing(){
float xx1 = x(0);
float yy1 = y(0);
stroke(255);
fill(255);
ellipse(xx1,yy1,7,7);
//stroke(255,50);
strokeWeight(2);
for(int j=0;j<n;j++){
float theta = j*TWO_PI/n;
noStroke();
ellipse(spacing*width*cos(theta),spacing*width*sin(theta),5,5);
stroke(255,25);
for(int i=0;i<=m;i++){
float tt = 1.0*i/m;
float xx = lerp(x(-offset_factor*tt),spacing*width*cos(theta),tt);
float yy = lerp(y(-offset_factor*tt),spacing*width*sin(theta),tt);
point(xx,yy);
}
}
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
drawThing();
pop();
}
@soundmasteraj

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soundmasteraj commented Mar 31, 2018

Makes me imagine a being that is an energetic power source that is getting distributed to the 4 corners of its realm! Really inspiring!

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