Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.png");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 80;
float shutterAngle = .8;
boolean recording = true;
OpenSimplexNoise noise;
void setup(){
size(500,500);
result = new int[width*height][3];
noiseDetail(1);
noise = new OpenSimplexNoise();
}
int N = 75;
int n = 100;
float l = 250;
float scl = 0.01;
float r = 0.5;
void draw_(){
background(0);
noStroke();
stroke(255);
strokeWeight(2);
for(int i=0;i<N;i++){
float y = map(i,0,N-1,0,height);
fill(255*(i%2));
fill(0);
beginShape();
vertex(-1,height+10);
for(int j=0;j<n;j++){
float x = map(j,0,n-1,-1,width);
float intensity = ease(constrain(map(dist(x,y,width/2,height/2),0,0.5*width,1,0),0,1),2.0);
float yy = y + intensity*l*(float)noise.eval(100*y+scl*x,10+r*cos(TWO_PI*t + 0.05*i),10+r*sin(TWO_PI*t + 0.05*i));
vertex(x,yy);
}
vertex(width,height+10);
endShape();
}
}
@soundmasteraj

This comment has been minimized.

Copy link

soundmasteraj commented Mar 31, 2018

This one makes me imagine that the "probability clouds" for sub-atomic particles could actually look like this...or a beautiful and better frequency analysis tool for music and audio with currentTime being width/2 ... I'm really glad I found your articles, they are fantastic and inspiring, thanks for sharing them!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.