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int numFrames = 100;
PVector field(float x,float y){
float amount = 2.5;
float scale = 0.03;
float radius = 0.45;
double value1 = 400.0*noise.eval(scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames));
double value2 = 400.0*noise.eval(1000+scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames));
//int value2 = (int) Math.round(value);
float parameter1 = (int) Math.round(value1)/100.0;
float parameter2 = (int) Math.round(value2)/100.0;
//if(random(100)<1) println(parameter);
return new PVector(amount*parameter1,amount*parameter2);
}
OpenSimplexNoise noise;
void setup(){
size(500,500);
background(0);
noise = new OpenSimplexNoise();
}
void draw(){
background(0);
for(float i = 150;i<=width-150;i+=5){
for(float j=150;j<=height-150;j+=5){
stroke(255,25);
noFill();
float x = i;
float y = j;
point(x,y);
for(int k=0;k<200;k++){
PVector res = field(x,y);
res.mult(0.15);
x += res.x;
y += res.y;
point(x,y);
}
point(x,y);
}
}
println(frameCount);
saveFrame("fr###.png");
if(frameCount==numFrames){
//saveFrame("a###.png");
stop();
println("finished");
}
}
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soundmasteraj Mar 31, 2018

amazing, thanks for sharing your creations!

soundmasteraj commented Mar 31, 2018

amazing, thanks for sharing your creations!

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