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// note : if you're on github gist and want to copy paste this code, you can click on the "Raw" button | |
// and then do Ctrl A, Ctrl C, Ctrl V | |
// (code below by Kurt Spencer, slightly modified code to run as Processing tab) | |
// maybe you should rather use this new (improved) version of the noise instead : https://github.com/KdotJPG/OpenSimplex2 | |
/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) |
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// Processing code by Etienne Jacob | |
// motion blur template by beesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// See the license information at the end of this file. | |
// see result here: https://mastodon.social/@bleuje/111706027080323463 | |
////////////////////////////////////////////////////////////////////////////// | |
// Start of template | |
int[][] result; // pixel colors buffer for motion blur |
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// by Etienne Jacob, All rights reserved | |
#include <QCoreApplication> | |
#include <QImage> | |
#include <bits/stdc++.h> | |
using namespace std; | |
#define FILENAME "rocks.jpg" |
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
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// Processing code by Etienne Jacob | |
// motion blur template by beesandbombs, explanation/article: https://bleuje.com/tutorial6/ | |
// See the license information at the end of this file. | |
////////////////////////////////////////////////////////////////////////////// | |
// Start of template | |
int[][] result; // pixel colors buffer for motion blur | |
float t; // time global variable in [0,1[ | |
float c; // other global variable for testing things, controlled by mouse |
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int numFrames = 100; | |
PVector field(float x,float y){ | |
float amount = 2.5; | |
float scale = 0.03; | |
float radius = 0.45; | |
double value1 = 400.0*noise.eval(scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames)); | |
double value2 = 400.0*noise.eval(1000+scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames)); | |
//int value2 = (int) Math.round(value); | |
float parameter1 = (int) Math.round(value1)/100.0; |
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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// code updates are now there: | |
// https://github.com/Bleuje/processing-animations-code/blob/main/code/fractalsliding2d/fractalsliding2d.pde | |
// Processing code by Etienne JACOB | |
// for collab with Yann Le Gall (https://demozoo.org/graphics/322553/) | |
// motion blur template by beesandbombs | |
// See the license information at the end of this file. | |
// View the rendered result at: https://bleuje.com/gifanimationsite/single/2dfractalslidingsquares/ | |
// using double instead of float makes the code a bit more complicated |
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; |
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
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