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// note : if you're on github gist and want to copy paste this code, you can click on the "Raw" button
// and then do Ctrl A, Ctrl C, Ctrl V
// (code below by Kurt Spencer, slightly modified code to run as Processing tab)
// maybe you should rather use this new (improved) version of the noise instead : https://github.com/KdotJPG/OpenSimplex2
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* v1.1 (October 5, 2014)
// Processing code by Etienne Jacob
// motion blur template by beesandbombs, explanation/article: https://bleuje.com/tutorial6/
// See the license information at the end of this file.
// see result here: https://mastodon.social/@bleuje/111706027080323463
//////////////////////////////////////////////////////////////////////////////
// Start of template
int[][] result; // pixel colors buffer for motion blur
// by Etienne Jacob, All rights reserved
#include <QCoreApplication>
#include <QImage>
#include <bits/stdc++.h>
using namespace std;
#define FILENAME "rocks.jpg"
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
// Processing code by Etienne Jacob
// motion blur template by beesandbombs, explanation/article: https://bleuje.com/tutorial6/
// See the license information at the end of this file.
//////////////////////////////////////////////////////////////////////////////
// Start of template
int[][] result; // pixel colors buffer for motion blur
float t; // time global variable in [0,1[
float c; // other global variable for testing things, controlled by mouse
int numFrames = 100;
PVector field(float x,float y){
float amount = 2.5;
float scale = 0.03;
float radius = 0.45;
double value1 = 400.0*noise.eval(scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames));
double value2 = 400.0*noise.eval(1000+scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames));
//int value2 = (int) Math.round(value);
float parameter1 = (int) Math.round(value1)/100.0;
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
// code updates are now there:
// https://github.com/Bleuje/processing-animations-code/blob/main/code/fractalsliding2d/fractalsliding2d.pde
// Processing code by Etienne JACOB
// for collab with Yann Le Gall (https://demozoo.org/graphics/322553/)
// motion blur template by beesandbombs
// See the license information at the end of this file.
// View the rendered result at: https://bleuje.com/gifanimationsite/single/2dfractalslidingsquares/
// using double instead of float makes the code a bit more complicated
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
@Bleuje
Bleuje / boxzoom4.pde
Last active February 21, 2024 08:44
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {