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@phosphoer
phosphoer / SimpleGeo.cs
Last active March 28, 2024 22:24
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude (quill18@quill18.com)
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///
@ndarville
ndarville / webm.md
Last active September 30, 2023 18:56
4chan’s guide to converting GIF to WebM - https://boards.4chan.org/g/res/41212767

Grab ffmpeg from https://www.ffmpeg.org/download.html

It's a command line tool which means you will have to type things with your keyboard instead of clicking on buttons.

The most trivial operation would be converting gifs:

ffmpeg -i your_gif.gif -c:v libvpx -crf 12 -b:v 500K output.webm
  • -crf values can go from 4 to 63. Lower values mean better quality.
  • -b:v is the maximum allowed bitrate. Higher means better quality.
@gitaarik
gitaarik / git_submodules.md
Last active May 4, 2024 11:10
Git Submodules basic explanation

Git Submodules basic explanation

Why submodules?

In Git you can add a submodule to a repository. This is basically a repository embedded in your main repository. This can be very useful. A couple of usecases of submodules:

  • Separate big codebases into multiple repositories.
@lelandbatey
lelandbatey / whiteboardCleaner.md
Last active April 25, 2024 02:01
Whiteboard Picture Cleaner - Shell one-liner/script to clean up and beautify photos of whiteboards!

Description

This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.

The script is here:

#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"

Results

@NickDiMucci
NickDiMucci / BasicEntityCollision.cs
Last active May 16, 2021 06:54
Basic collision detection via ray casting in Unity.
public class BasicEntityCollision : IEntityCollision {
private Vector3 size;
private Vector3 center;
// Give a bit of space between the raycast and boxCollider to prevent ray going through collision layer.
private float skin = .005f;
private LayerMask collisionMask;
private LayerMask playerMask;
public bool OnGround { get; set; }
@jonathandixon
jonathandixon / Grunt-Cordova-CLI.md
Last active January 5, 2021 22:00
Using Grunt with a Cordova 3 project.

Grunt and Cordova 3

The advantages of using Grunt with Cordova:

  1. It simplifies working with the cordova cli.
  2. It provides a mechanism to copy platform customization to the platforms directory without having to commit the generated plugins and platforms directories to version control.
  3. It provides a way to watch resources and automatically run cordova commands.

Stack Overflow: .gitignore for PhoneGap/Cordova 3.0 projects - what should I commit?

@mccahill
mccahill / config.js
Last active November 18, 2021 19:00 — forked from jeffrafter/server.js
Example of a node OAuth (Twitter) and OAuth2 (Google Calendar) client that works with the version 3 Express framework. This assumes you have a config.js file holding the keys and secrets
module.exports = {
'HOSTPATH': 'http://your.host.here',
'PORT': 80,
'EXPRESS_SESSION_SECRET': '123456',
'TWITTER_CONSUMER_KEY': 'your-consumer-key-here',
'TWITTER_CONSUMER_SECRET': 'your-secret-here',
'GOOGLE_APP_ID': 'your-app-id-here',
'GOOGLE_CONSUMER_SECRET': 'your-consumer-secret-here',
};
@aras-p
aras-p / preprocessor_fun.h
Last active April 28, 2024 15:25
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@dommmel
dommmel / capture_screenshot.js
Created January 8, 2013 10:00
Script to take full page screenshots using phantomJs via CasperJs. Run via ```casperjs capture_screenshot.js```
var casper = require('casper').create({
viewportSize: {width: 950, height: 950}
});
casper.start('http://www.google.com/', function() {
this.captureSelector('/tmp/pp.png', 'body');
});
casper.run();