Skip to content

Instantly share code, notes, and snippets.

@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active June 28, 2024 08:58
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
@darktable
darktable / PostBuildLog.cs
Created August 29, 2012 01:34
Unity3D: Post-process script that includes a build.log file containing the build summary in the output directory. Based on a method in BuildManager.
/* **************************************************************************
Copyright 2012 Calvin Rien
(http://the.darktable.com)
Derived from a method in BuildManager, part of
VoxelBoy's Unite 2012 Advanced Editor Scripting Talk.
(http://bit.ly/EditorScripting)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@andyli
andyli / AbstractClass.hx
Last active June 24, 2021 13:40
Java abstract class implemented in Haxe macros. Related: https://groups.google.com/forum/?fromgroups=#!topic/haxelang/WzeI-N1XbIg
import haxe.macro.Context;
import haxe.macro.Expr;
import haxe.macro.Type;
using Lambda;
/**
Old school abstract class.
Classes that implements it, and their sub-classes, will be able to declare abstract methods (methods that without body).
There will be a check in compile-time such that no public constructor is allowed without all abstract methods implemented.
*/
@JamesMGreene
JamesMGreene / gitflow-breakdown.md
Last active June 22, 2024 03:44
`git flow` vs. `git`: A comparison of using `git flow` commands versus raw `git` commands.

Initialize

gitflow git
git flow init git init
  git commit --allow-empty -m "Initial commit"
  git checkout -b develop master

Connect to the remote repository

@dogfuntom
dogfuntom / CodeGenerator_Window.cs
Last active September 7, 2023 17:10
[Unity CodeDom] Editor-time code generator. Generates constant-declaration-only classes for Tags, Layers, Sorting layers and Input axes. Good for type-safety. #Unity #Unity3d #CodeDom
using Microsoft.CSharp;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
@julianlam
julianlam / expose-directory-on-host-to-lxc-container.md
Last active May 22, 2024 15:15
Exposing a directory on the host machine to an LXC container #blog

Exposing a directory on the host machine to an LXC container

  1. Log into the container and create an empty directory, this will be the mount point
  2. Log out and stop the container.
  3. Open to your container's config file
    • For regular LXC containers: /var/lib/lxc/mycontainer/config
    • For unprivileged LXC containers: $HOME/.local/share/lxc/mycontainer/config
  4. Add a new line above the lxc.mount directive, that follows the format below. Substitute proper paths as necessary:
    • lxc.mount.entry = /path/to/folder/on/host /path/to/mount/point none bind 0 0
  • Both of these paths are relative to the host machine.
@swlaschin
swlaschin / ConstrainedTypesExamples.fsx
Last active May 26, 2024 20:19
Examples of creating constrained types in F#
// General hints on defining types with constraints or invariants
//
// Just as in C#, use a private constructor
// and expose "factory" methods that enforce the constraints
//
// In F#, only classes can have private constructors with public members.
//
// If you want to use the record and DU types, the whole type becomes
// private, which means that you also need to provide:
// * a constructor function ("create").
@eyecatchup
eyecatchup / git-commit-log-stats.md
Last active June 18, 2024 08:05
Some commands to get git commit log statistics for a repository on the command line.

git commit stats

Commands to get commit statistics for a Git repository from the command line -
using git log, git shortlog and friends.




@mstevenson
mstevenson / IEnumeratorExtension.cs
Created April 10, 2016 00:31
Execute a Unity Coroutine in one frame without yielding
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public static class IEnumeratorExtensions
{
/// <summary>
/// Execute an entire Unity Coroutine in one frame.
/// This is useful for testing coroutines with NUnit.
///
#define BINKGL_LIST \
/* ret, name, params */ \
GLE(void, LinkProgram, GLuint program) \
GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
GLE(GLuint, CreateShader, GLenum type) \
GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) \
GLE(void, CompileShader, GLuint shader) \
GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
GLE(void, DeleteShader, GLuint shader) \