Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
Commit type | Emoji |
---|---|
Initial commit | 🎉 :tada: |
Version tag | 🔖 :bookmark: |
New feature | ✨ :sparkles: |
Bugfix | 🐛 :bug: |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.VR; // we need this line here for InputTracking and VRSettings functions | |
// USAGE: put this on a thing you want the player to look at! | |
// this code will enable that thing to know if it is being looked at! | |
[RequireComponent (typeof(Collider)) ] // this thing needs a collider if we should look at it | |
public class RaycastTargetTrigger : MonoBehaviour { |
Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
Commit type | Emoji |
---|---|
Initial commit | 🎉 :tada: |
Version tag | 🔖 :bookmark: |
New feature | ✨ :sparkles: |
Bugfix | 🐛 :bug: |
git fetch --all | |
git reset --hard origin/master | |
git pull origin master |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
# to generate your dhparam.pem file, run in the terminal | |
openssl dhparam -out /etc/nginx/ssl/dhparam.pem 2048 |