This downloads standalone 64-bit MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for 64-bit native desktop app development.
Run python.exe portable-msvc.py
and it will download output into msvc
folder. By default it will download latest available MSVC & Windows SDK - currently v14.32.17.2 and v10.0.22621.0.
You can list available versions with python.exe portable-msvc.py --show-versions
and then pass versions you want with --msvc-version
and --sdk-version
arguments.
To use cl.exe/link.exe from output folder, first run setup.bat
- after that PATH/INCLUDE/LIB env variables will be setup to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.
To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc
argument (msvc is folder name where output is stored).
#pragma once | |
#include <stdint.h> | |
#define PCG_DEFAULT_MULTIPLIER_64 6364136223846793005ULL | |
#define PCG_DEFAULT_INCREMENT_64 1442695040888963407ULL | |
typedef struct { | |
uint64_t state; | |
} pcg32; |
Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
Also check out Minimal D3D11 pt2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 pt3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.