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Dylan Falconer Falconerd

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View machine.js
id: 'Dog API',
initial: 'idle',
context: {
dog: null
states: {
idle: {
on: {
FETCH: 'loading'
View dict.c
/* dict.h */
#pragma once
#include <stdlib.h>
struct dict {
int *hashed_keys;
void *values;
int count;
View lost_knowledge.adoc

Lost Knowledge - Programming mastery will save lives


As the layers of abstraction get piled onto our software solutions, we have lost

View Some Language Stuff
<sentence> ::= <subj> <obj> <verb> <part>
<sub> ::= <noun>
<noun> ::= dog | cat | man | woman | robot | pen
<obj> ::= <noun>
<verb> ::= kick | whack | dance | own
<part> ::= now | earlier | later
<subj> <obj> <verb> <part>
man pen own now == "A man owns a pen"
dog cat dance earlier == "A dog was dacing with a cat"
Hero Primary Secondary
Ana Hitscan (Flicking) Projectile (Sleepdart and Grenade)
Ashe Hitscan (Flicking) Projectile (Dynamite)
Baptiste Hitscan (Flicking) Projectile (Healing)
Bastion Hitscan (Tracking)
Brigitte Hybrid
D.Va Hitscan (Tracking) Projectile (Rockets)
Doomfist Projectile
View gist:7c348c0fecfca02faf0d0a42074149d3

I'm just gonna list a bunch of features that I think we should incorporate into this game and we can to through them in-depth at a later time. Most of these ideas are ripped from other games so I will list them under game headings.

There will be a lot of crossover, so it's not THAT important which game it came from. For example: Throwable objects comes form Owlboy and Zelda but I have it listed under Zelda for the sake of brevity

Zelda BotW

  • Climb Anything
  • Set Fire to anything Flamable
  • Shops with physical items in-game
  • Pick up and throw objects
Falconerd / stuff.js
Created Oct 29, 2016
webpack 2, react, redux
View stuff.js
$ npm i -S react redux react-redux react-dom webpack@2* webpack-dev-server@2*
$ npm i -D babel-core babel-loader babel-preset-es2015 babel-preset-react
// webpack.config.js
module.exports = {
context: __dirname + '/src',
entry: {
app: './index.js'

Submitting Apps to the App Store and Google Play

App Store (iOS)


Review Human Interface and Store Guidelines

iOS Human Interface Guidelines
Falconerd / partitions.js
Last active Jan 15, 2016
Find N partitions of number M with min and max partition size
View partitions.js
// Currently, there's a bug when numbers which are too large are used...
function getRandomPartitionsFromNumber(number, parts, min, max) {
var result = [];
for (var i = 0; i < parts; i++) {
var part = randomIntFromInterval(min, max);
View .vimrc
execute pathogen#infect()
filetype plugin indent on
set colorcolumn=80
set cursorcolumn
set ruler
set tabstop=4
set shiftwidth=4
set softtabstop=4
set smarttab
set expandtab