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Crankin'

Dylan Falconer Falconerd

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Crankin'
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@Falconerd
Falconerd / isq_ui.h
Created June 30, 2023 07:19
IMGUI with Flexbox layout
View isq_ui.h
// Usage:
// ISQ_UI_RENDER_RECT(buffer, count)
// must be defined by the user.
// buffer: pointer to an array of rects
// count: number of rects in the array
// rect:
// vec4 min, max;
// vec4 color;
@Falconerd
Falconerd / init.lua
Last active April 29, 2023 03:27
Simple nvim setup Odin+C
View init.lua
vim.cmd([[
let mapleader = ' '
]])
require('packer').startup(function(use)
use "BurntSushi/ripgrep"
use "danilamihailov/beacon.nvim"
use "folke/todo-comments.nvim"
use "folke/trouble.nvim"
use "goolord/alpha-nvim"
@Falconerd
Falconerd / machine.js
Created April 28, 2021 04:53
Generated by XState Viz: https://xstate.js.org/viz
View machine.js
Machine({
id: 'Dog API',
initial: 'idle',
context: {
dog: null
},
states: {
idle: {
on: {
FETCH: 'loading'
View dict.c
/* dict.h */
#pragma once
#include <stdlib.h>
struct dict {
int *hashed_keys;
void *values;
int count;
View lost_knowledge.adoc

Lost Knowledge - Programming mastery will save lives

Introduction

As the layers of abstraction get piled onto our software solutions, we have lost

View Some Language Stuff
<sentence> ::= <subj> <obj> <verb> <part>
<sub> ::= <noun>
<noun> ::= dog | cat | man | woman | robot | pen
<obj> ::= <noun>
<verb> ::= kick | whack | dance | own
<part> ::= now | earlier | later
<subj> <obj> <verb> <part>
man pen own now == "A man owns a pen"
dog cat dance earlier == "A dog was dacing with a cat"
View overwatch_aiming_styles.md
Hero Primary Secondary
Ana Hitscan (Flicking) Projectile (Sleepdart and Grenade)
Ashe Hitscan (Flicking) Projectile (Dynamite)
Baptiste Hitscan (Flicking) Projectile (Healing)
Bastion Hitscan (Tracking)
Brigitte Hybrid
D.Va Hitscan (Tracking) Projectile (Rockets)
Doomfist Projectile
View gist:7c348c0fecfca02faf0d0a42074149d3

I'm just gonna list a bunch of features that I think we should incorporate into this game and we can to through them in-depth at a later time. Most of these ideas are ripped from other games so I will list them under game headings.

There will be a lot of crossover, so it's not THAT important which game it came from. For example: Throwable objects comes form Owlboy and Zelda but I have it listed under Zelda for the sake of brevity

Zelda BotW

  • Climb Anything
  • Set Fire to anything Flamable
  • Shops with physical items in-game
  • Pick up and throw objects
@Falconerd
Falconerd / stuff.js
Created October 29, 2016 06:14
webpack 2, react, redux
View stuff.js
$ npm i -S react redux react-redux react-dom webpack@2* webpack-dev-server@2*
$ npm i -D babel-core babel-loader babel-preset-es2015 babel-preset-react
// webpack.config.js
module.exports = {
context: __dirname + '/src',
entry: {
app: './index.js'
},
View submitting-apps-to-the-app-store-and-google-play.md

Submitting Apps to the App Store and Google Play

App Store (iOS)

Preparation

Review Human Interface and Store Guidelines

iOS Human Interface Guidelines