This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
/* XDG/OSX Save and Config Folder Thing | |
* Written by Ethan "flibitijibibo" Lee | |
* http://www.flibitijibibo.com/ | |
* | |
* Released under public domain. | |
* No warranty implied; use at your own risk. | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> |
@echo off | |
SET st3Path=C:\Program Files\Sublime Text 3\sublime_text.exe | |
rem add it for all file types | |
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f | |
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_EXPAND_SZ /v "Icon" /d "%st3Path%,0" /f | |
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3\command" /t REG_SZ /v "" /d "%st3Path% \"%%1\"" /f | |
rem add it for folders | |
@reg add "HKEY_CLASSES_ROOT\Folder\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f |
This is a plain-text version of Bret Victor’s reading list. It was requested by hf on Hacker News.
Highly recommended things!
This is my five-star list. These are my favorite things in all the world.
A few of these works have had an extraordinary effect on my life or way of thinking. They get a sixth star. ★
// World's Tiniest* Marching Tetrahedron | |
// by Leonard Ritter (leonard.ritter@duangle.com) | |
// this code is public domain | |
// 0 | |
// + | |
// / | \ | |
// 3 +-----+ 1 | |
// \ | / |
A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.
This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:
http://www.flibitijibibo.com/magfest2016/
https://www.youtube.com/watch?v=B83CWUh0Log
I would recommend looking at that first! After that, read on...
A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)
S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]
[R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand