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@vasanthk
vasanthk / System Design.md
Last active May 22, 2024 02:16
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@aras-p
aras-p / preprocessor_fun.h
Last active May 18, 2024 08:55
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@agnoster
agnoster / README.md
Last active April 6, 2024 22:35
My ZSH Theme

agnoster.zsh-theme

A ZSH theme optimized for people who use:

  • Solarized
  • Git
  • Unicode-compatible fonts and terminals (I use iTerm2 + Menlo)

For Mac users, I highly recommend iTerm 2 + Solarized Dark

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@trey
trey / happy_git_on_osx.md
Last active February 18, 2024 10:46
Creating a Happy Git Environment on OS X

Creating a Happy Git Environment on OS X

Step 1: Install Git

brew install git bash-completion

Configure things:

git config --global user.name "Your Name"

git config --global user.email "you@example.com"

Serving Flask under a subpath

Your Flask app object implements the __call__ method, which means it can be called like a regular function. When your WSGI container receives a HTTP request it calls your app with the environ dict and the start_response callable. WSGI is specified in PEP 0333. The two relevant environ variables are:

SCRIPT_NAME
The initial portion of the request URL's "path" that corresponds to the application object, so that the application knows its virtual "location". This may be an empty string, if the application corresponds to the "root" of the server.

@OnesimusUnbound
OnesimusUnbound / quote.txt
Last active August 16, 2023 16:24
Programming Quotes
[T]he difference between a bad programmer and a
good one is whether he considers his code or his
data structures more important. Bad programmers
worry about the code. Good programmers worry about
data structures and their relationships.
-- Linus Torvalds
~~~
Clarity and brevity sometimes are at odds.
When they are, I choose clarity.
-- Jacob Kaplan-Moss
@InFog
InFog / proceduralphp.md
Last active March 23, 2023 08:15
PHP Procedural Framework Manifesto

Procedural PHP Manifesto

We are web site developers (a.k.a. webmasters) and we just want to get stuff done. We don't need Object Orientation and we don't need Design Patters and other boring and not easy to learn and understand stuff to get in our way to get our sites up and running.

And that's why our values are:

  1. Procedural Code over Object Orientation
  • No one actually needs OO to develop web applications
  • Classes with only static functions are ok, since it's just a way to keep functions in one place. And is still procedural
  1. Explicitly load what you need over autoloaders
@mathiasverraes
mathiasverraes / TestFrameworkInATweet.php
Last active May 23, 2022 12:28
A unit testing framework in a tweet.
<?php
function it($m,$p){echo ($p?'✔︎':'✘')." It $m\n"; if(!$p){$GLOBALS['f']=1;}}function done(){if(@$GLOBALS['f'])die(1);}