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raysan5 / custom_game_engines_small_study.md
Last active April 26, 2024 11:50
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@aparrish
aparrish / understanding-word-vectors.ipynb
Last active April 29, 2024 17:57
Understanding word vectors: A tutorial for "Reading and Writing Electronic Text," a class I teach at ITP. (Python 2.7) Code examples released under CC0 https://creativecommons.org/choose/zero/, other text released under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
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@aparrish
aparrish / spacy_intro.ipynb
Last active August 9, 2023 01:41
NLP Concepts with spaCy. Code examples released under CC0 https://creativecommons.org/choose/zero/, other text released under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
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Git Cheat Sheet

Commands

Getting Started

git init

or

Moved

Now located at https://github.com/JeffPaine/beautiful_idiomatic_python.

Why it was moved

Github gists don't support Pull Requests or any notifications, which made it impossible for me to maintain this (surprisingly popular) gist with fixes, respond to comments and so on. In the interest of maintaining the quality of this resource for others, I've moved it to a proper repo. Cheers!