(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Install ImageMagick for image conversion:
brew install imagemagick
Install tesseract for OCR:
brew install tesseract --all-languages
Or install without --all-languages
and install them manually as needed.
This article has been given a more permanent home on my blog. Also, since it was first written, the development of the Promises/A+ specification has made the original emphasis on Promises/A seem somewhat outdated.
Promises are a software abstraction that makes working with asynchronous operations much more pleasant. In the most basic definition, your code will move from continuation-passing style:
getTweetsFor("domenic", function (err, results) {
// the rest of your code goes here.
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
/* | |
* Inspired by: http://stackoverflow.com/questions/4360060/video-streaming-with-html-5-via-node-js | |
*/ | |
var http = require('http'), | |
fs = require('fs'), | |
util = require('util'); | |
http.createServer(function (req, res) { | |
var path = 'video.mp4'; |
By @dmvaldman
Functional Reactive Programming (FRP) is generating buzz as an alternative to Object Oriented Programming (OOP) for certain use cases. However, an internet search quickly leads a curious and optimistic reader into the rabbit-hole of monads, functors, and other technical jargon. I’ve since emerged from this dark and lonely place with the realization that these words are mere implementation details, and that the core concepts are far more universal. In fact, the groundwork was laid down many centuries before the first computer, and has more to do with interpretations of reality, than structuring programs. Allow me to explain.
There’s an old thought experiment that goes like this: