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@drhelius
drhelius / Game Boy Boot ROM Disassembly
Last active June 25, 2024 00:26
Game Boy Boot ROM Disassembly
LD SP,$fffe ; $0000 Setup Stack
XOR A ; $0003 Zero the memory from $8000-$9FFF (VRAM)
LD HL,$9fff ; $0004
Addr_0007:
LD (HL-),A ; $0007
BIT 7,H ; $0008
JR NZ, Addr_0007 ; $000a
LD HL,$ff26 ; $000c Setup Audio
@staltz
staltz / introrx.md
Last active June 26, 2024 10:24
The introduction to Reactive Programming you've been missing
@CamDavidsonPilon
CamDavidsonPilon / 538.json
Last active November 28, 2021 07:37
Use the two files below to mimic graphs on 538. www.dataorigami.net/blogs/fivethirtyeight-mpl
{
"lines.linewidth": 2.0,
"examples.download": true,
"patch.linewidth": 0.5,
"legend.fancybox": true,
"axes.color_cycle": [
"#30a2da",
"#fc4f30",
"#e5ae38",
"#6d904f",
@carols10cents
carols10cents / c#-to-rust.md
Last active April 18, 2024 22:55
C# to Rust Cheat Sheet

Thanks to @seejee for making this for me!!!

C# to Rust Cheat Sheet

The goal of this is to have an easily-scannable reference for the most common syntax idioms in C# and Rust so that programmers most comfortable with C# can quickly get through the syntax differences and feel like they could read and write basic Rust programs.

What do you think? Does this meet its goal? If not, why not?

Variables

@andrewseidl
andrewseidl / Clang-format Comparison.md
Last active April 10, 2024 04:10
Clang-format style comparison

This is a comparison of the different formatting styles including with clang-format.

Generated via:

styles=( LLVM Google Chromium Mozilla WebKit )
for style in $styles
do
  clang-format -style=$style ChLcpIterativeAPGD.h > ChLcpIterativeAPGD.$style.h

done

@gatlin
gatlin / typed-racket-monads.md
Last active December 30, 2023 01:59
A simple definition and demonstration of monads in Typed Racket

What the fuck is a monad?

Or: functor? I 'ardly know 'er!

Monads are difficult to explain without sounding either patronizing or condescending: I would sound patronizing if I came up with some facile analogy and I would be condescending to describe it categorically.

Instead, I'll frame a problem and piece-by-piece solve the problem with what will turn out to be a monad.

@bkaradzic
bkaradzic / orthodoxc++.md
Last active June 26, 2024 17:24
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@tasdikrahman
tasdikrahman / python_tests_dir_structure.md
Last active May 9, 2024 19:46
Typical Directory structure for python tests

A Typical directory structure for running tests using unittest

Ref : stackoverflow

The best solution in my opinion is to use the unittest [command line interface][1] which will add the directory to the sys.path so you don't have to (done in the TestLoader class).

For example for a directory structure like this:

new_project

├── antigravity.py

@diyclassics
diyclassics / zen-pythonis.txt
Created February 18, 2016 19:38
Latin translation of Peters's "The Zen of Python"
Zen Pythonis
a T. Peters imprimis Anglice scriptum
redditumque Latine a Patricio Ios. Burns:
– Formosum deformi praefertur.
– Directum obliquo praefertur.
– Simplex multiplici praefertur.
– Multiplex contorto praefertur.
– Planum implicato praefertur.
– Rarum denso praefertur.
@animoplex
animoplex / InertialBounce.jsx
Last active January 24, 2024 16:35
Inertial Bounce - After Effects Expression by Animoplex
// Inertial Bounce - Created by Animoplex: www.animoplex.com
// Original Version: http://www.graymachine.com/top-5-effects-expressions/
// Modified expression for a smoother bounce effect and easier editing. Use this on any property with two keyframes to get a nice bounce effect that is based on velocity of the value change. Perfect for a scale from 0 to 100 or a speedy rotation that needs some extra life. Adjust amp, freq and decay values to tweak the effect. Amp is intensity, freq is bounces per second, and decay is the speed of decay, slow to fast.
// Full Tutorial: https://www.youtube.com/watch?v=653lxeVIyoo
amp = 5.0; freq = 2.0; decay = 4.0;
n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;