(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
LD SP,$fffe ; $0000 Setup Stack | |
XOR A ; $0003 Zero the memory from $8000-$9FFF (VRAM) | |
LD HL,$9fff ; $0004 | |
Addr_0007: | |
LD (HL-),A ; $0007 | |
BIT 7,H ; $0008 | |
JR NZ, Addr_0007 ; $000a | |
LD HL,$ff26 ; $000c Setup Audio |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
{ | |
"lines.linewidth": 2.0, | |
"examples.download": true, | |
"patch.linewidth": 0.5, | |
"legend.fancybox": true, | |
"axes.color_cycle": [ | |
"#30a2da", | |
"#fc4f30", | |
"#e5ae38", | |
"#6d904f", |
Thanks to @seejee for making this for me!!!
The goal of this is to have an easily-scannable reference for the most common syntax idioms in C# and Rust so that programmers most comfortable with C# can quickly get through the syntax differences and feel like they could read and write basic Rust programs.
What do you think? Does this meet its goal? If not, why not?
This is a comparison of the different formatting styles including with clang-format.
Generated via:
styles=( LLVM Google Chromium Mozilla WebKit )
for style in $styles
do
clang-format -style=$style ChLcpIterativeAPGD.h > ChLcpIterativeAPGD.$style.h
done
Or: functor? I 'ardly know 'er!
Monads are difficult to explain without sounding either patronizing or condescending: I would sound patronizing if I came up with some facile analogy and I would be condescending to describe it categorically.
Instead, I'll frame a problem and piece-by-piece solve the problem with what will turn out to be a monad.
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
Ref : stackoverflow
The best solution in my opinion is to use the unittest
[command line interface][1] which will add the directory to the sys.path
so you don't have to (done in the TestLoader
class).
For example for a directory structure like this:
new_project
├── antigravity.py
Zen Pythonis | |
a T. Peters imprimis Anglice scriptum | |
redditumque Latine a Patricio Ios. Burns: | |
– Formosum deformi praefertur. | |
– Directum obliquo praefertur. | |
– Simplex multiplici praefertur. | |
– Multiplex contorto praefertur. | |
– Planum implicato praefertur. | |
– Rarum denso praefertur. |
// Inertial Bounce - Created by Animoplex: www.animoplex.com | |
// Original Version: http://www.graymachine.com/top-5-effects-expressions/ | |
// Modified expression for a smoother bounce effect and easier editing. Use this on any property with two keyframes to get a nice bounce effect that is based on velocity of the value change. Perfect for a scale from 0 to 100 or a speedy rotation that needs some extra life. Adjust amp, freq and decay values to tweak the effect. Amp is intensity, freq is bounces per second, and decay is the speed of decay, slow to fast. | |
// Full Tutorial: https://www.youtube.com/watch?v=653lxeVIyoo | |
amp = 5.0; freq = 2.0; decay = 4.0; | |
n = 0; | |
if (numKeys > 0) { | |
n = nearestKey(time).index; |