- Mac(厳しいならWindowsでWSLしてもよいよい)
Macがあるとやりたいことはだいたい出来る。
- HTML
- CSS
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class KResistance: MonoBehaviour { | |
private const string apiUrl = "https://ipinfo.io/json"; | |
[System.Serializable] |
### ギャザラーアシスト for FFXIV / Gatherer Assist for FFXIV | |
### Privacy Policy | |
端末から取得される識別情報はアプリ内広告(Admob)及び、ユーザートラッキングに利用されます。 | |
ただし、一個人を特定できるような情報は上記に含まれません。 | |
---- | |
Identification information obtained from the terminal is used for in-app advertisement (Admob) and user tracking. | |
However, information that can identify an individual is not included in the above. |
import UIKit | |
@IBDesignable class GradientView: UIView { | |
@IBInspectable var topColor: UIColor = UIColor.white | |
@IBInspectable var bottomColor: UIColor = UIColor.red | |
override class var layerClass: AnyClass { | |
return CAGradientLayer.self | |
} |
### とれはん for FFXIV / Treasure Hunt for FFXIV | |
### Privacy Policy | |
端末から取得される識別情報はアプリ内広告(Admob)及び、ユーザートラッキングに利用されます。 | |
ただし、一個人を特定できるような情報は上記に含まれません。 | |
---- | |
Identification information obtained from the terminal is used for in-app advertisement (Admob) and user tracking. | |
However, information that can identify an individual is not included in the above. |
### 天気予報アプリ for FFXIV / Weather Forecast for FFXIV | |
### Privacy Policy | |
端末から取得される識別情報はアプリ内広告(Admob)及び、ユーザートラッキングに利用されます。 | |
ただし、一個人を特定できるような情報は上記に含まれません。 | |
---- | |
Identification information obtained from the terminal is used for in-app advertisement (Admob) and user tracking. | |
However, information that can identify an individual is not included in the above. |
#include <functional> | |
#include <windows.> | |
template <typename F> struct c_function { | |
static void called( HMIDIIN hMidiIn, UINT wMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2 ){ | |
destFunction( hMidiIn, wMsg, dwInstance, dwParam1, dwParam2 ); | |
} | |
static F destFunction; |
// A,Bは線分、Cは円の中心 | |
auto PointA = Vector2(); | |
auto PointB = Vector2(); | |
auto PointC = Vector2(); | |
auto VecAtoB = Vector2( PointB - PointA ); | |
auto VecAtoC = Vector2( PointC - PointA ); | |
auto VecBtoC = Vector2( PointC - PointB ); | |
// 角度の算出 |
using UnityEngine; | |
using UnityEngine.UI; | |
using System; | |
using System.Collections; | |
public class SampleController : uGUIs.Controller<SampleController> { | |
public Canvas canvas; | |
Button button; // GameObject "button"を作る必要があります | |
void Start () { |
class Foo( arg: String ){} | |
class Bar( val member : String = "hello world" ) : Foo( member ){ | |
} |