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Kristijan Šimić Kr1sso

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@ibireme
ibireme / kpc_demo.c
Last active June 9, 2024 19:47
A demo shows how to read Intel or Apple M1 CPU performance counter in macOS.
// =============================================================================
// XNU kperf/kpc demo
// Available for 64-bit Intel/Apple Silicon, macOS/iOS, with root privileges
//
//
// Demo 1 (profile a function in current thread):
// 1. Open directory '/usr/share/kpep/', find your CPU PMC database.
// M1 (Pro/Max/Ultra): /usr/share/kpep/a14.plist
// M2 (Pro/Max): /usr/share/kpep/a15.plist
// M3: /usr/share/kpep/as1.plist
@mayoff
mayoff / !README.md
Last active August 14, 2023 15:09
Debugging Objective-C blocks in lldb

The attached lldb command pblock command lets you peek inside an Objective-C block. It tries to tell you where to find the source code for the block, and the values captured by the block when it was created.

Consider this example program:

#import <Foundation/Foundation.h>

@interface Foo: NSObject
@end

@implementation Foo

@pvieito
pvieito / gist:ee6d2c8934a8f84b9aeb467585277b8a
Last active June 29, 2024 14:28
Consumer keys of official Twitter clients

Twitter API Keys

Twitter for iPhone

Consumer key: IQKbtAYlXLripLGPWd0HUA
Consumer secret: GgDYlkSvaPxGxC4X8liwpUoqKwwr3lCADbz8A7ADU

Twitter for Android

Consumer key: 3nVuSoBZnx6U4vzUxf5w
Consumer secret: Bcs59EFbbsdF6Sl9Ng71smgStWEGwXXKSjYvPVt7qys

Twitter for Google TV

Consumer key: iAtYJ4HpUVfIUoNnif1DA

@vurtun
vurtun / defl.c
Last active June 13, 2023 21:30
Full deflate/inflate implementation in ~300 LoC
/* ===============================================================
* SDEFL
* ===============================================================
* public domain - no warranty implied; use at your own risk
* References:
https://bitbucket.org/rmitton/tigr/src/be3832bee7fb2f274fe5823e38f8ec7fa94e0ce9/src/tigr_inflate.c?at=default&fileviewer=file-view-default
https://github.com/github/putty/blob/49fb598b0e78d09d6a2a42679ee0649df482090e/sshzlib.c
https://www.ietf.org/rfc/rfc1951.txt
*/
#include <stdlib.h>
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active June 28, 2024 19:11
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem
@rygorous
rygorous / box_pruning_notes.txt
Created February 17, 2017 00:41
Note on changes to the box pruning code.
Brief explanation what I did to get the speed-up, and the thought process behind it.
The original code went:
EnterLoop:
movaps xmm3, xmmword ptr [edx+ecx*2] // Box1YZ
cmpnltps xmm3, xmm2
movmskps eax, xmm3
cmp eax, 0Ch
@marcan
marcan / linux.sh
Last active December 1, 2023 15:18
Linux kernel initialization, translated to bash
#!/boot/bzImage
# Linux kernel userspace initialization code, translated to bash
# (Minus floppy disk handling, because seriously, it's 2017.)
# Not 100% accurate, but gives you a good idea of how kernel init works
# GPLv2, Copyright 2017 Hector Martin <marcan@marcan.st>
# Based on Linux 4.10-rc2.
# Note: pretend chroot is a builtin and affects the current process
# Note: kernel actually uses major/minor device numbers instead of device name
@bkaradzic
bkaradzic / orthodoxc++.md
Last active June 29, 2024 09:06
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

struct DecodeResult {
uint32_t codepoint;
uint32_t decodedBytes;
};
static inline struct DecodeResult DecodeOneUTF8(const uint8_t *utf8) {
static uint8_t byteCountTable[16] = {
// 0xxx
[0x0] = 1,
[0x1] = 1,
@ibireme
ibireme / fps.m
Created November 2, 2015 03:41
iOS FPS Label
#import <UIKit/UIKit.h>
/**
Show Screen FPS...
The maximum fps in OSX/iOS Simulator is 60.00.
The maximum fps on iPhone is 59.97.
The maxmium fps on iPad is 60.0.
*/
@interface YYFPSLabel : UILabel