This list is an attempt to collect as many free resources about computer graphics- / rendering- techniques, game- / render-engine architecture and optimization techniques. This list doesn't contain every resource that is out there so it'll be expanded in time whenever I find another resource that may help one person or the other.
// This thing is based on a stupid idea that came after a bet that i had with @LapysDev | |
#define _CRT_SECURE_NO_WARNINGS | |
#include <windows.h> | |
#include <cstdint> | |
constexpr uint32_t RoundUpToMulOfPow2( | |
_In_ uint32_t Number, | |
_In_ int32_t Multiplier | |
) { |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
This guide is kept up-to-date as Discord and available resources change!
A basic server template is available here
Hello! I'm jagrosh#4824! I'm writing this guide to try to help new server owners set up and grow their servers, which is a commonly-requested topic. It's very easy to go about this the wrong way, so it's best to be prepared and make smart decisions so that your community can flourish!
スポンサーの募集は締め切りました。以後は GitHub Sponsors に移行する予定です。
どのような募集をしていたか知りたい場合は履歴を確認してください。
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.