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LightGive / LocalizeUI.cs
Created January 25, 2016 06:44
UnityのUIのローカライズのエディタ拡張
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
/// <summary>
/// UIをローカライズさせるエディタ拡張
/// </summary>
using UnityEngine;
using UnityEditor;
using System;
/// <summary>
/// 名前のアルファベット順でソートする
/// </summary>
public class NameSort : BaseHierarchySort
{
public override int Compare(GameObject lhs, GameObject rhs)
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// 電卓のエディタ拡張
/// </summary>
public class CalculatorEditor : EditorWindow
{
//ボタンのサイズ
using UnityEngine;
using UnityEditor;
using System.Collections;
/// <summary>
/// エディタ拡張でマインスイーパーをやる
/// </summary>
public class MineSweeperEditor : EditorWindow{
private const int MINE_NUM = 15; //爆弾の数
using UnityEngine;
using System.Collections;
/// <summary>
/// キャラクターコントローラー2D
/// アタッチした時以下を追加
/// ・Animator
/// ・Rigidbody2D
/// ・BoxCollider
/// ・SpriteRenderer