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LightGive / GraphicCast.cs
Last active May 9, 2018 08:35 — forked from tsubaki/GraphicCast.cs
GraphicRaycasterの当たり判定だけを使う
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.UI
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@LightGive
LightGive / Test6
Last active October 31, 2017 00:49
地面の位置と滞空時間を指定して、初速を求めるスクリプト
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test6 : MonoBehaviour
{
[SerializeField, Header("落下地点を示すマーク")]
private GameObject targetObj;
[SerializeField, Header("球体")]
@LightGive
LightGive / Test5
Created October 28, 2017 11:24
初速を加えた時に地面に落ちる座標を求めるスクリプト
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test5 : MonoBehaviour
{
//ダミーの球
[SerializeField]
private GameObject dummySphere;
@LightGive
LightGive / Test4
Created October 28, 2017 06:48
初速を加えてから地面に落ちるまでの時間を計算するスクリプト
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 初速を加えてから地面に落ちるまでの時間を計算する
/// </summary>
public class Test4 : MonoBehaviour
{
//初速
@LightGive
LightGive / NewTest3
Created October 27, 2017 14:44
斜方投射の弾道予測の点を表示するスクリプト(点が移動する演出を追加したバージョン)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test3 : MonoBehaviour
{
//弾道を表示するための点のプレハブ
[SerializeField]
private GameObject dummyObjPref;
@LightGive
LightGive / Test3
Last active October 27, 2017 14:36
斜方投射の弾道予測の点を表示するスクリプト
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test3 : MonoBehaviour
{
//弾道を表示するための点のプレハブ
[SerializeField]
private GameObject dummyObjPref;
@LightGive
LightGive / Test2
Created October 27, 2017 07:35
斜方投射で頂点座標に達した時の座標の予測
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test2 : MonoBehaviour {
[SerializeField]
private Vector3 vec;
[SerializeField]
private GameObject dummySphere;
@LightGive
LightGive / EnumToDropDown
Created October 6, 2017 08:34
Enumの値をUnityのDropDwonに設定するテストプログラム
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnumToDropDown : MonoBehaviour
{
[SerializeField]
private Dropdown dropDown;
/// <summary>