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using System.IO; | |
/// <summary> | |
/// ディレクトリを操作するクラス | |
/// </summary> | |
public static class DirectoryProcessor { | |
/// <summary> | |
/// ディレクトリとその中身を上書きコピー | |
/// </summary> |
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/*ブログ説明用 | |
DirectoryPath.TOP_RESOURCES = "Assets/Resources/"; | |
DirectoryPath.AUDIO = "Audio"; | |
DirectoryPath.BGM = DirectoryPath.AUDIO + "/BGM"; | |
DirectoryPath.SE = DirectoryPath.AUDIO + "/SE"; | |
*/ | |
using System; | |
using System.IO; | |
using System.Text; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class WindowNotification : EditorWindow { | |
// Add menu item to the Window menu | |
[MenuItem ("Window/Window Notification")] | |
static void Init () { |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FileIconTest2 : EditorWindow | |
{ | |
Vector2 scrollPosition; | |
[MenuItem("Window/File Icon2")] |
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using UnityEngine; | |
using UnityEditor; | |
public class IconTest_002 : EditorWindow { | |
[MenuItem("window icon/icon2")] | |
static void Init() | |
{ | |
EditorWindow.GetWindow<IconTest_002>(false, "Firefox"); | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FileIconTest : EditorWindow { | |
Vector2 scrollPosition; | |
[MenuItem ("Window/File Icon")] |