Skip to content

Instantly share code, notes, and snippets.

View LightGive's full-sized avatar
😡
Just Do It !!

Akase Matsuura LightGive

😡
Just Do It !!
View GitHub Profile
@kankikuchi
kankikuchi / DirectoryProcessor.cs
Last active October 4, 2015 18:24
ディレクトリを操作するクラス
using System.IO;
/// <summary>
/// ディレクトリを操作するクラス
/// </summary>
public static class DirectoryProcessor {
/// <summary>
/// ディレクトリとその中身を上書きコピー
/// </summary>
@kankikuchi
kankikuchi / AudioNameCreator.cs
Created February 14, 2015 00:11
オーディオのファイル名を定数で管理するクラスを自動で作成するスクリプト【Unity】
/*ブログ説明用
DirectoryPath.TOP_RESOURCES = "Assets/Resources/";
DirectoryPath.AUDIO = "Audio";
DirectoryPath.BGM = DirectoryPath.AUDIO + "/BGM";
DirectoryPath.SE = DirectoryPath.AUDIO + "/SE";
*/
using System;
using System.IO;
using System.Text;
@masa795
masa795 / WindowNotification.cs
Created March 9, 2014 10:06
EditorWindow上に通知を表示する
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class WindowNotification : EditorWindow {
// Add menu item to the Window menu
[MenuItem ("Window/Window Notification")]
static void Init () {
@masa795
masa795 / FileIconTest2.cs
Created October 28, 2013 15:44
ボタンなどの画像サイズを変える
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class FileIconTest2 : EditorWindow
{
Vector2 scrollPosition;
[MenuItem("Window/File Icon2")]
@masa795
masa795 / IconTest_002.cs
Created September 1, 2013 03:05
EditorWindowに好きなアイコンを付ける
using UnityEngine;
using UnityEditor;
public class IconTest_002 : EditorWindow {
[MenuItem("window icon/icon2")]
static void Init()
{
EditorWindow.GetWindow<IconTest_002>(false, "Firefox");
}
}
@masa795
masa795 / UnityTextures.cs
Created June 17, 2013 14:12
Unityが持っているアイコンを表示する。 Unityのバージョンによってはパスが使えなくなるかもしれないので使用時は注意。
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//Unity 4.1.5
public class UnityTextures : EditorWindow
{
@masa795
masa795 / FileIconTest.cs
Created May 21, 2013 15:51
ボタンに画像を使う
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class FileIconTest : EditorWindow {
Vector2 scrollPosition;
[MenuItem ("Window/File Icon")]