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<?xml version="1.0" encoding="utf-8"?> | |
<HBProfile> | |
<Name>Wayward Ancestor</Name> | |
<MinDurability>0.4</MinDurability> | |
<MinFreeBagSlots>1</MinFreeBagSlots> | |
<MinLevel>85</MinLevel> | |
<MaxLevel>91</MaxLevel> | |
<MailGrey>False</MailGrey> |
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bool ChatHandler::HandleWarpCommand(char* args) | |
{ | |
// Based on a concept by Pwntzyou | |
if (!*args) | |
return false; | |
Player* _player = m_session->GetPlayer(); | |
char* direction = ExtractQuotedOrLiteralArg(&args); | |
if (!direction) |
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// LilleCarl made this based on code from Pwntzyou. So fuck you. | |
#include "Chat.h" | |
#include "Language.h" | |
#include "Player.h" | |
#include "ScriptMgr.h" | |
#include "Opcodes.h" | |
#include "Common.h" | |
#define MSG_COLOR_MAGENTA "|cffff00ff" |
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bool ChatHandler::HandleWarpCommand(char* args) | |
{ | |
// Based on a concept by Pwntzyou | |
if (!*args) | |
return false; | |
Player* _player = m_session->GetPlayer(); | |
char* direction = ExtractQuotedOrLiteralArg(&args); | |
if (!direction) |
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struct StructName | |
{ | |
StructName() : guid(0), starttime(0), endtime(0) {} | |
uint64 guid; | |
uint32 starttime; | |
uint32 endtime; | |
}; |
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To run wowadmin you must specify your servers locations inside the script and set the proper names. | |
The reason i use "oldname" and "newname" for worlserver binary is because you might want to run more then 1 realm, then you set up 2 wowadmin.sh clones, same authserver config, but different worldserver path and "newnames". This will make multirealming on linux very simple. | |
reports/suggestions? comment here or email: lillecarl RETARDEDA gmail.com | |
This gist will be updated when the restarter is. Regards | |
NEEDED PACKAGES: |
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* - Now its time for **UPDATED** conversational spanish with grimlock | |
* - | |
* - Las ardillas. Me persiguen. Quieren mis tuercas pero no pueden tenerlas. | |
* - | |
* - no habla? the squirrels. they chase me. they want my nuts but they | |
* - can not have them. | |
* - | |
* - El gato en mi pantalones, quiere mi burrito. Pero el no puede | |
* - tenerlo. No compartire con el. | |
* - |
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struct MANGOS_DLL_DECL npc_snowballerAI : public Scripted_NoMovementAI | |
{ | |
npc_snowballerAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature){} | |
typedef UNORDERED_MAP<ObjectGuid, int16> NearbyMap; | |
NearbyMap m_NearbyMap; | |
uint32 m_Timer; | |
void Reset() {} |
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#include "ScriptPCH.h" | |
struct Rochet2 | |
{ | |
uint8 icon; | |
std::string name; | |
uint32 HK, titleID; | |
}; | |
// {icon, "title name", honored_kills, titleID} |
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def enum(**enums): | |
return type('Enum', (), enums) | |
WoWRace = enum( | |
HUMAN = 1, | |
ORC = 2, | |
DWARF = 3, | |
NIGHTELF = 4, | |
UNDEAD = 5, | |
TAUREN = 6, |
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