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The Wisdom of Quinn

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@pixelsnafu
pixelsnafu / CloudsResources.md
Last active May 2, 2024 13:46
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@douglashill
douglashill / main.m
Last active October 6, 2023 18:10
A minimal iOS 13 app that is set up in Objective-C rather than using a storyboard and UIApplicationSceneManifest
@import UIKit;
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@end
@implementation SceneDelegate
@synthesize window = _window;
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
@castano
castano / hemicube.cpp
Created June 20, 2014 09:46
Hemicube Integrator
#include "hemicube.h"
#define PACK_HEMICUBES 1
static void get_hemicube_face_normal(int index, Vector3 *forward, Vector3 *left, Vector3 *up) {
// Unwrapped hemicube with positive-Z in the middle.
switch (index) {
case 0: *forward = Vector3(+1, 0, 0); *left = Vector3( 0, 1, 0); break;