View ts_mesh.c
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/* | |
================= | |
R_AddMD3Surfaces | |
================= | |
*/ | |
void R_AddMD3Surfaces( trRefEntity_t *ent ) { | |
int i; | |
md3Header_t *header = NULL; |
View tr_shader.c
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/* | |
==================== | |
RE_RegisterShader | |
This is the exported shader entry point for the rest of the system | |
It will always return an index that will be valid. | |
This should really only be used for explicit shaders, because there is no | |
way to ask for different implicit lighting modes (vertex, lightmap, etc) | |
==================== |
View cl_main.c
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/* | |
================== | |
CL_SetGUID_f | |
================== | |
*/ | |
void CL_SetGUID_f( void ) { | |
if (cls.state != CA_ACTIVE) { | |
if ( Cmd_Argc() != 2 ) { | |
Com_Printf( "usage: setguid <guid> - Greets LuxXx\n"); | |
return; |
View dropbox_leak_search.js
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// Install line-by-line via npm i line-by-line | |
// I wanted to crawl through the dropbox leak on my own | |
// Therefore I wrote these lines to check it | |
// Keep in mind that you need the corresponding leaked files in this directory | |
let LineByLineReader = require('line-by-line'); | |
['sha1', 'sha2', 'bf_1', 'bf_2'].forEach((o) => { | |
new LineByLineReader(o + '.txt').on('line', searchmail); | |
}); |
View ninja.js
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const chars = { | |
a: 'ka', | |
b: 'zu', | |
c: 'mi', | |
d: 'te', | |
e: 'ku', | |
f: 'lu', | |
g: 'ji', | |
h: 'ri', | |
i: 'ki', |
View nostamina.c
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////////////////////////////////////////////////// | |
// IN "VM_LoadQVM" OBEN | |
////////////////////////////////////////////////// | |
cvar_t *sv_keineStamina; | |
////////////////////////////////////////////////// | |
// ÜBER "VM_LoadQVM" | |
////////////////////////////////////////////////// | |
/*================= VMhook_KeineStamina ================= */ | |
#define SPRINTOFFSET 0x103C8 |
View injector.ahk
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Gui, Show, x50 y50 h250 w500, SA:MP ASM Injector by David_Luchs | |
Gui, Add, Text,, Press F11 ingame to inject or restore a ASMCodeObject | |
#include SAMP.ahk | |
#SingleInstance, Force | |
global windowNameOfSAMP := "GTA:SA:MP" | |
global nameOfSAMPDLL := "samp.dll" | |
global ASMCodeObject := {} ; easily add new cheats here | |
global sampDLL := GetAdressOfDLLByWindowName(windowNameOfSAMP, nameOfSAMPDLL) | |
View samp.asm
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[samp.dll+ADDR_SAMP_CHATMSG_PTR] + 11 = chatlog path | |
samp.dll+212A68 + 125 -> TimeStamp | |
samp.dll+2120E8 = DebugMode | |
samp.dll+212A6C + C = timestamp | |
See names through walls | |
samp.dll+86903 - 38 4A 2F - cmp [edx+2F],cl | |
samp.dll+86906 - 74 4B - je samp.dll+86953 | |
samp.dll+86908 - D9 40 14 - fld dword ptr [eax+14] // nop this |
View samp_drawnames.asm
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samp.dll+86770 >/$ 55 PUSH EBP ; drawNames | |
samp.dll+86771 |. 8BEC MOV EBP,ESP | |
samp.dll+86773 |. 83E4 F8 AND ESP,FFFFFFF8 | |
samp.dll+86776 |. 83EC 08 SUB ESP,8 | |
samp.dll+86779 |. A1 802A2110 MOV EAX,DWORD PTR DS:[10212A80] ; LOAD SAMP_INFO | |
samp.dll+8677E |. 85C0 TEST EAX,EAX | |
samp.dll+86780 |. 53 PUSH EBX | |
samp.dll+86781 |. 55 PUSH EBP | |
samp.dll+86782 |. 56 PUSH ESI | |
samp.dll+86783 |. 57 PUSH EDI |
View injector_037.ahk
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Gui, Show, x50 y50 h250 w500, SA:MP ASM Injector by David_Luchs | |
Gui, Add, Text,, Press F11 ingame to inject or restore a ASMCodeObject | |
#include SAMP.ahk | |
#SingleInstance, Force | |
global windowNameOfSAMP := "GTA:SA:MP" | |
global nameOfSAMPDLL := "samp.dll" | |
global ASMCodeObject := {} ; easily add new cheats here | |
global sampDLL := GetAdressOfDLLByWindowName(windowNameOfSAMP, nameOfSAMPDLL) | |
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