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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@Erfan-Ahmadi
Erfan-Ahmadi / Bokeh-DOF
Last active March 13, 2024 16:44
Bokeh Depth Of Field Resources
GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques
GPU Gems 2
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field
GPU Pro 1 - Realistic Depth of Field in Post-Production
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices
GPU Pro 3 -
GPU Pro 4 - Images Space -> First Two Chapters
GPU Pro 5 - 241 - Bokeh Effects on The SPU
GPU Pro 6 -
@archagon
archagon / gdc-downloader.py
Last active March 21, 2024 19:04
A quick and dirty script to download GDC Vault videos.
# GDC Vault videos can't be watched on mobile devices and this is a very sad thing indeed!
# (Note: this has changed for GDC2013, which lets you watch raw MP4 streams. Kudos!)
# This script is designed to circumvent this by downloading the lecture and slideshow
# videos which can then be re-encoded into whatever format you wish. Obviously, you
# won't be able to do this without access to the Vault. This is strictly for the
# convenience of legitimate Vault users!
# Note: this code is rather flimsy and was written as fast as possible for my own personal use.
# The code only works for the most recent GDC Vault videos, since they all use the same player
# format. If the XML format used to run the player is changed (as it has in the past), the code