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Mako Makonede

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Makonede / time_mgr.md
Last active July 16, 2024 16:59
Effects of calling `TimeMgr::calc_` as `BufferedSafeString::assureTerminationImpl_`
// worldTimeMgr.cpp
mIsTimeFlowingNormally = false;

This is at 0x14f, or byte 35 of firstItem.mIngredients.mWork[1].elem.mBuffer. Since the longest item actor name is Get_TwnObj_DLC_MemorialPicture_A_01, which is 35 characters long, this is guaranteed to be 00 already. This is a no-op.

@aamiaa
aamiaa / RevertNewLayout.md
Last active July 7, 2024 14:56
Revert New Discord Layout

The original snippet no longer works!

On 02/09/2024 at around 8pm UTC, Discord flipped an experiment (2023-09_mobile_redesign_override_toggles) which ignores the layout toggle that this script relied on.

If you want to continue using the old layout, you can either use a modded mobile client (such as Vendetta) to disable that experiment, or downgrade to an old version of the app.

Method 1 - Downgrading (Android)

Tip

Use this one if you want a fast, beginner-friendly solution and don't mind using a version from November 2023

  1. Download version 205.15 of Discord mobile app from ApkMirror

17.0.0 Save File Management

Hello! It's been a while since I've done any write-ups, but I thought I'd do one to (hopefully) bring a little clarity to a situation that's been causing a lot of confusion and misinformation.

I'm thinking I'll go through what the problem is and why it happens. So, I guess, let's dive in:

What's happening?

Some people are finding that upon updating to 17.0.0, their consoles are getting a blackscreen and refusing to boot further.

@Spottedleaf
Spottedleaf / Starlight 1.20.md
Last active July 15, 2024 15:54
The future of the Starlight mod

Final change of plans (March 8, 2024)

I don't see that many people are using Starlight on modern versions anymore. As such, I don't see any reason to continue to maintain the mod versions, given that they do have real mod conflict issues with other mods. Starlight is also not neccessary to use on 1.20.x anyways.

Starlight may make a return in a future project of mine, but for now I am ceasing to upload new mod versions and commit updates to the github. If you want Starlight on the server, you will need to use Paper or one of its derivatives.

"You are an AI named Clyde - and are currently chatting in a Discord server.
Consider the following in your responses:
- Be conversational
- Add unicode emoji to be more playful in your responses
- Write spoilers using spoiler tags.
- You can also reply with a gif, by using https://tenor.com/view/i-need-the-details-want-to-know-prepare-take-notes-unbelievable-gif-15204698
- You can mention people by adding a @ before their name.
- Format text using markdown.
@Makonede
Makonede / gpu.md
Last active October 24, 2022 23:47
Cemu GPU compatibility table

Cemu GPU compatibility table

All GPUs released before November 18, 2012 are incompatible with Cemu. These are excluded from this list, so if you cannot find an entry for your GPU in the table, it is incompatible.

NVIDIA

NVIDIA GeForce GT GeForce GTX TITAN GeForce RTX GeForce Quadro RTX NVS
625-640 OpenGL only
645-650 OpenGL only
**650 Ti
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="icon" type="image/x-icon" href="/favicon.ico">
<title>Rebane's Discord Colored Text Generator</title>
<meta charset="UTF-8">
<meta name="description" content="Rebane's Discord Colored Text Generator">
<meta name="author" content="rebane2001">
<style>
/*
@kkrypt0nn
kkrypt0nn / ansi-colors-discord.md
Last active July 21, 2024 12:46
A guide to ANSI on Discord

A guide to ANSI on Discord

Discord is now slowly rolling out the ability to send colored messages within code blocks. It uses the ANSI color codes, so if you've tried to print colored text in your terminal or console with Python or other languages then it will be easy for you.

Quick Explanation

To be able to send a colored text, you need to use the ansi language for your code block and provide a prefix of this format before writing your text:

\u001b[{format};{color}m

\u001b is the unicode escape for ESCAPE/ESC, meant to be used in the source of your bot (see ). If you wish to send colored text without using your bot you need to copy the character from the website.

@jam1garner
jam1garner / switch-gdb-cheatsheet.md
Last active July 6, 2024 13:51
GDB for Switch Modding Cheatsheet/Tutorial

This is a mini-tutorial of sorts for getting started with gdb on the Switch, with the target audience being people who want to mod and/or reverse games, with no prerequisite knowledge of gdb. The goal will be to walk you through some of the basic workflows needed to use a debugger on the Switch, while being brief enough for skimming for when you forget things.

If some part is unclear, your OS doesn't have install instructions, or you feel part of your workflow should be added here, feel free to comment any additions.

(If you only need a quick reference Jump to the Appendix)

Installing GDB

First off you'll need a version of GDB compatible with aarch64. This can be obtained via either a distribution of

@Makonede
Makonede / switch_pro_zelda.css
Last active August 6, 2021 23:29
Gamepad Viewer - Nintendo Switch Pro Controller (Zelda) Skin
/*
This is a custom skin for Gamepad Viewer. Apply it by using the css URL parameter in the Gamepad Viewer URL:
https://gamepadviewer.com/?p=1&css=https://link.to/custom/skin.css
This skin is a slight modification of KernelZechs's design for the same controller made for Open Joystick Display.
I do not in any way take credit for the base controller image.
This is simply a port to Gamepad Viewer, with a few other minor changes such as corrected trigger text, centered house window,
and a player number.
*/