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@micahgodbolt
micahgodbolt / wsl_install_node.md
Last active December 22, 2022 09:37
WSL install Node

The apt-get version of node is incredibly old, and installing a new copy is a bit of a runaround.

So here's how you can use NVM to quickly get a fresh copy of Node on your new Bash on Windows install

$ touch ~/.bashrc
$ curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.35.3/install.sh | bash
// restart bash
$ nvm install --lts
@oanhnn
oanhnn / using-multiple-github-accounts-with-ssh-keys.md
Last active May 4, 2024 04:45
Using multiple github accounts with ssh keys

Problem

I have two Github accounts: oanhnn (personal) and superman (for work). I want to use both accounts on same computer (without typing password everytime, when doing git push or pull).

Solution

Use ssh keys and define host aliases in ssh config file (each alias for an account).

How to?

  1. Generate ssh key pairs for accounts and add them to GitHub accounts.
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active May 1, 2024 04:32
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active April 29, 2024 17:30
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@bradleypriest
bradleypriest / magic.handlebars
Created June 28, 2012 04:02
Magic Ember Form
{{view App.MagicFormView objectBinding="post"}}
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining