Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.
Avoid being a link dump. Try to provide only valuable well tuned information.
Neural network links before starting with transformers.
/* Numerically solve for the time-dependent Schrodinger equation in 2D, | |
using the split operator method. To build and run, type: | |
rustc qm2d_split_op.rs | |
./qm2d_split_op | |
This will output a series of bmp images which show each frame of the | |
simulation. | |
References: |
See dejavuln-autoroot for a simpler exploit that works on webOS 3.5+ TVs (i.e., models from 2017 and later). It is unpatched as of 2024-04-21 and does not require Developer Mode or even a network connection—just a USB drive.
Otherwise:
using System; | |
using System.IO; | |
using JetBrains.Annotations; | |
using NUnit.Framework; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
/// <summary> | |
/// Unit tests that show how AssetDatabase operates. |
# Git LFS tracking file types | |
# IronSource | |
*.a filter=lfs diff=lfs merge=lfs -text | |
IS*Adapter filter=lfs diff=lfs merge=lfs -text | |
GoogleMobileAds filter=lfs diff=lfs merge=lfs -text | |
# Image | |
*.jpg filter=lfs diff=lfs merge=lfs -text | |
*.jpeg filter=lfs diff=lfs merge=lfs -text |
using UnityEditor; | |
using UnityEngine; | |
//NOTE: Editor-related scripts should be placed in an Editor folder | |
namespace Toolbox | |
{ | |
[CustomPropertyDrawer(typeof(BrushPrefab))] | |
public class BrushPrefabDrawer : PropertyDrawer | |
{ |
# Unity specific .gitattributes | |
* text=auto | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
# Unity YAML | |
*.anim -text merge=unityyamlmerge diff |
using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Scene preview data. | |
/// http://diegogiacomelli.com.br/unitytips-scene-preview-window | |
/// </summary> | |
public class ScenePreviewData | |
{ | |
Texture2D _texture; |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Hierarchy window game object icon. | |
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/ | |
/// </summary> | |
[InitializeOnLoad] | |
public static class HierarchyWindowGameObjectIcon | |
{ |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace TheHunt.Util { | |
/// <summary> | |
/// Extend this abstract base class to receive enter/exit events | |
/// from dynamic triggers. | |
/// </summary> | |
public abstract class DynamicTriggerListener : MonoBehaviour { |