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@denizssch
denizssch / XpSerials.txt
Created July 21, 2019 00:13
Windows XP ALL Serial Keys :) (For testing purpose [Ex: VM or PenTest])
FCKGW-RHQQ2-YXRKT-8TG6W-2B7Q8
Windows XP PRO Corporate serial number S/N: Key: MQPWW-PGVKX-YPMKG-8DH3G-KC8PW
windows xp home edition serial number S/N: 034634-262024-171505-828316-729010-413531-800424-400442
Windows XP 64 serial number S/N: B2RBK-7KPT9-4JP6X-QQFWM-PJD6G
Windows XP serial number S/N: K6C2K-KY62K-DQR84-RD4QV-QB74Q
Windows XP Professional 64-bit Corporate Edition 5.2.3790.1830 serial number S/N: VCFQD-V9FX9-46WVH-K3CD4-4J3JM
Microsoft Windows XP Professional SP2 serial number S/N: YY8F2-3CKVQ-RKTRG-6JMDR-9DTG6
Windows XP Professional Service Pack 1 sp1 serial number S/N: F46YY - 2R8VQ - R8GMY - 926VK - 6BQ73
Windows XP Pro serial number S/N: KBWR7-76BD8-J7MDQ-KKG&C-V9Q2J
@d7samurai
d7samurai / .readme.md
Last active November 1, 2025 16:44
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series:

extends Spatial
export var interpolate_position = true
export var interpolate_rotation = true
const lerp_duration = 1.0 / Engine.iterations_per_second
var lerp_elapsed = 0.0
var lerp_transform_previous = Transform()
@Calinou
Calinou / CHANGELOG.md
Last active September 16, 2025 07:42
Godot 4.0 preliminary changelog (does not list changes that were also backported to Godot 3.x)

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[4.0] - TBD

Added

@mhalber
mhalber / background_gradients.c
Created May 9, 2017 21:46
OpenGL Gradient Background
// background_gradients.c
// Author: Maciej Halber
// Compiled on macOS 10.12.4 with :
// clang --std=c11 -lglfw3 -framework OpenGL background_gradients.c -o background_gradients
#include <stdio.h>
#include <stdlib.h>
#if defined(__APPLE__)
#include <OpenGL/gl3.h>
@mariobadr
mariobadr / game_loop.cpp
Last active September 18, 2025 12:10
A basic game loop using std::chrono
/*
* The MIT License (MIT)
*
* Copyright (c) 2016 Mario Badr
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
@gtallen1187
gtallen1187 / slope_vs_starting.md
Created November 2, 2015 00:02
A little bit of slope makes up for a lot of y-intercept

"A little bit of slope makes up for a lot of y-intercept"

01/13/2012. From a lecture by Professor John Ousterhout at Stanford, class CS140

Here's today's thought for the weekend. A little bit of slope makes up for a lot of Y-intercept.

[Laughter]