Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
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| FCKGW-RHQQ2-YXRKT-8TG6W-2B7Q8 | |
| Windows XP PRO Corporate serial number S/N: Key: MQPWW-PGVKX-YPMKG-8DH3G-KC8PW | |
| windows xp home edition serial number S/N: 034634-262024-171505-828316-729010-413531-800424-400442 | |
| Windows XP 64 serial number S/N: B2RBK-7KPT9-4JP6X-QQFWM-PJD6G | |
| Windows XP serial number S/N: K6C2K-KY62K-DQR84-RD4QV-QB74Q | |
| Windows XP Professional 64-bit Corporate Edition 5.2.3790.1830 serial number S/N: VCFQD-V9FX9-46WVH-K3CD4-4J3JM | |
| Microsoft Windows XP Professional SP2 serial number S/N: YY8F2-3CKVQ-RKTRG-6JMDR-9DTG6 | |
| Windows XP Professional Service Pack 1 sp1 serial number S/N: F46YY - 2R8VQ - R8GMY - 926VK - 6BQ73 | |
| Windows XP Pro serial number S/N: KBWR7-76BD8-J7MDQ-KKG&C-V9Q2J |
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| extends Spatial | |
| export var interpolate_position = true | |
| export var interpolate_rotation = true | |
| const lerp_duration = 1.0 / Engine.iterations_per_second | |
| var lerp_elapsed = 0.0 | |
| var lerp_transform_previous = Transform() |
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
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| // background_gradients.c | |
| // Author: Maciej Halber | |
| // Compiled on macOS 10.12.4 with : | |
| // clang --std=c11 -lglfw3 -framework OpenGL background_gradients.c -o background_gradients | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #if defined(__APPLE__) | |
| #include <OpenGL/gl3.h> |
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| /* | |
| * The MIT License (MIT) | |
| * | |
| * Copyright (c) 2016 Mario Badr | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights | |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the Software, and to permit persons to whom the Software is |

