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@VictorTaelin
VictorTaelin / itt-coc.ts
Last active March 2, 2024 15:53
ITT-Flavored Calculus of Constructions Type Checker
// A nano dependent type-checker featuring inductive types via self encodings.
// All computation rules are justified by interaction combinator semantics,
// resulting in major simplifications and improvements over old Kind-Core.
// Specifically, computable annotations (ANNs) and their counterpart (ANN
// binders) and a new self encoding based on equality (rather than dependent
// motives) greatly reduce code size. A more complete file, including
// superpositions (for optimal unification) is available on the
// Interaction-Type-Theory repository.
// Credits also to Franchu and T6 for insights.
@DanB91
DanB91 / README.txt
Last active November 28, 2022 04:57
Playdate Zig starting point
THIS GIST IS OUT OF DATE! Please use my new project template here to get started with Zig on Playdate:
https://github.com/DanB91/Zig-Playdate-Template
The rest of this is preservied for historical reasons:
This is a small snippet of some code to get you started for developing for the Playdate on Zig. This code should be used as a starting point and may not compile without some massaging. This code has only been tested out on macOS and you'll need to modify the addSharedLibrary() portion of build.zig to output a .dll or .so instead of a .dylib, depending on you platform.
This code will help you produce both an executable for the Playdate simulator and also an executable that actually run on the Playdate hardware.
@ibireme
ibireme / kpc_demo.c
Last active May 4, 2024 14:37
A demo shows how to read Intel or Apple M1 CPU performance counter in macOS.
// =============================================================================
// XNU kperf/kpc demo
// Available for 64-bit Intel/Apple Silicon, macOS/iOS, with root privileges
//
//
// Demo 1 (profile a function in current thread):
// 1. Open directory '/usr/share/kpep/', find your CPU PMC database.
// M1 (Pro/Max/Ultra): /usr/share/kpep/a14.plist
// M2 (Pro/Max): /usr/share/kpep/a15.plist
// M3: /usr/share/kpep/as1.plist
// Keep the tab busy with audio.
const audioCtx = new AudioContext();
const gainNode = audioCtx.createGain();
gainNode.gain.value = 0.1;
gainNode.connect(audioCtx.destination);
const oscillatorNode = audioCtx.createOscillator();
oscillatorNode.type = "square";
" vim: foldlevelstart=0 foldcolumn=1
" |Vundle configuration| {{{
set nocompatible " switch VI compatibility off
filetype off " turn off filetype detection. Required by Vundle
set rtp+=~/.vim/bundle/Vundle.vim/
call vundle#begin()
" let Vundle manage Vundle
@lattner
lattner / async_swift_proposal.md
Last active April 21, 2024 09:43 — forked from oleganza/async_swift_proposal.md
Concrete proposal for async semantics in Swift

Async/Await for Swift

Introduction

Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.

This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.

@rygorous
rygorous / gist:2203834
Created March 26, 2012 08:03
float->sRGB8 using SSE2 (and a table)
// float->sRGB8 conversions - two variants.
// by Fabian "ryg" Giesen
//
// I hereby place this code in the public domain.
//
// Both variants come with absolute error bounds and a reversibility and monotonicity
// guarantee (see test driver code below). They should pass D3D10 conformance testing
// (not that you can verify this, but still). They are verified against a clean reference
// implementation provided below, and the test driver checks all floats exhaustively.
//