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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 7, 2024 19:39
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@toomasv
toomasv / dir-tree2.red
Last active September 8, 2018 19:57
Dir-tree with string return
Red [
Author: "Toomas Vooglaid"
Date: "2017-05-07"
Changed: "2018-09-08"
Purpose: "Print a directory tree"
File: "%dir-tree.red"
]
context [
; Some helpers
get-char: func [hex][to-char to-integer hex]
@giesse
giesse / profile-gab.red
Last active November 20, 2021 19:13
profile function for Red (two variants)
Red []
e.g.: :comment
; ideally not exported on the global context
delta-time*: function [code count] [
start: now/precise
loop count code
difference now/precise start
]
@greggirwin
greggirwin / profile.red
Last active December 28, 2020 06:17
Basic profiling for Red code comparisons
Red []
e.g.: :comment
delta-time: function [
"Return the time it takes to evaluate a block"
code [block! word! function!] "Code to evaluate"
/count ct "Eval the code this many times, rather than once"
][
ct: any [ct 1]
@toomasv
toomasv / hanoi.red
Last active October 26, 2017 17:48
Red [
Author: "Toomas Vooglaid"
Date: 2017-10-24
Needs: View
]
context [
system/view/auto-sync?: dragable?: off-the-post?: no
offset: pos-x: post: current-post: post1: post2: post3: disc: disc1: disc2: disc3: disc4: steps: thickness: none
post1-narrow: charset [ 48 - 52]
post2-narrow: charset [148 - 152]
@toomasv
toomasv / matrix.red
Last active October 6, 2017 10:52
Little matrix DSL
Red [
Author: "Toomas Vooglaid"
Date: 7-9-2017
Last-update: 4-10-2017
]
mx: context [
ctx: self
mtx: object [
rows: cols: data: none
get-col: func [col][extract at data col cols]
Red []
forth: context [
prog: [1 2 3 4 5 6 7 8 '+ '+ '* 150 '+ '* '+ '* '*]
registers: ['eax 'ebx 'ecx 'edx]
register-taint: [] ; registers we've touched in this set
register-goop: [] ; registers we need to pop to use
register-sets: 0
next-register: head registers
@alebianco
alebianco / SendBytes.java
Last active September 23, 2016 14:46
Work with ByteArray on an AIR Native Extension
/**
* Project: ANE-Google-Analytics
*
* Author: Alessandro Bianco
* Website: http://alessandrobianco.eu
* Twitter: @alebianco
* Created: 23/12/12 10.42
*
* Copyright © 2013 Alessandro Bianco
*/